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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkGpuDevice.h" | 11 #include "SkGpuDevice.h" |
12 | 12 |
13 class SkSurface_Gpu : public SkSurface_Base { | 13 class SkSurface_Gpu : public SkSurface_Base { |
14 public: | 14 public: |
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) | 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) |
16 | 16 |
17 SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doCl
ear); | 17 SkSurface_Gpu(GrRenderTarget*, const SkSurfaceProps*, bool doClear); |
18 virtual ~SkSurface_Gpu(); | 18 virtual ~SkSurface_Gpu(); |
19 | 19 |
20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; | 20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; |
21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; | 21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; |
22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; | 22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; |
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, | 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, |
24 const SkPaint*) SK_OVERRIDE; | 24 const SkPaint*) SK_OVERRIDE; |
25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; | 25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; |
26 virtual void onDiscard() SK_OVERRIDE; | 26 virtual void onDiscard() SK_OVERRIDE; |
27 | 27 |
28 private: | 28 private: |
29 SkGpuDevice* fDevice; | 29 SkGpuDevice* fDevice; |
30 | 30 |
31 typedef SkSurface_Base INHERITED; | 31 typedef SkSurface_Base INHERITED; |
32 }; | 32 }; |
33 | 33 |
34 /////////////////////////////////////////////////////////////////////////////// | 34 /////////////////////////////////////////////////////////////////////////////// |
35 | 35 |
36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const Sk
SurfaceProps* props, | 36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps*
props, |
37 bool doClear) | 37 bool doClear) |
38 : INHERITED(renderTarget->width(), renderTarget->height(), props) | 38 : INHERITED(renderTarget->width(), renderTarget->height(), props) { |
39 { | |
40 int deviceFlags = 0; | 39 int deviceFlags = 0; |
41 deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0; | |
42 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFon
ts_Flag : 0; | 40 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFon
ts_Flag : 0; |
43 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags); | 41 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags); |
44 | 42 |
45 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) { | 43 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) { |
46 fDevice->clear(0x0); | 44 fDevice->clear(0x0); |
47 } | 45 } |
48 } | 46 } |
49 | 47 |
50 SkSurface_Gpu::~SkSurface_Gpu() { | 48 SkSurface_Gpu::~SkSurface_Gpu() { |
51 SkSafeUnref(fDevice); | 49 SkSafeUnref(fDevice); |
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
104 void SkSurface_Gpu::onDiscard() { | 102 void SkSurface_Gpu::onDiscard() { |
105 fDevice->accessRenderTarget()->discard(); | 103 fDevice->accessRenderTarget()->discard(); |
106 } | 104 } |
107 | 105 |
108 /////////////////////////////////////////////////////////////////////////////// | 106 /////////////////////////////////////////////////////////////////////////////// |
109 | 107 |
110 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { | 108 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { |
111 if (NULL == target) { | 109 if (NULL == target) { |
112 return NULL; | 110 return NULL; |
113 } | 111 } |
114 return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false)); | 112 return SkNEW_ARGS(SkSurface_Gpu, (target, props, false)); |
115 } | 113 } |
116 | 114 |
117 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
nt sampleCount, | 115 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
nt sampleCount, |
118 const SkSurfaceProps* props) { | 116 const SkSurfaceProps* props) { |
119 if (NULL == ctx) { | 117 if (NULL == ctx) { |
120 return NULL; | 118 return NULL; |
121 } | 119 } |
122 | 120 |
123 GrTextureDesc desc; | 121 GrTextureDesc desc; |
124 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; | 122 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; |
125 desc.fWidth = info.width(); | 123 desc.fWidth = info.width(); |
126 desc.fHeight = info.height(); | 124 desc.fHeight = info.height(); |
127 desc.fConfig = SkImageInfo2GrPixelConfig(info); | 125 desc.fConfig = SkImageInfo2GrPixelConfig(info); |
128 desc.fSampleCnt = sampleCount; | 126 desc.fSampleCnt = sampleCount; |
129 | 127 |
130 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 128 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
131 if (NULL == tex) { | 129 if (NULL == tex) { |
132 return NULL; | 130 return NULL; |
133 } | 131 } |
134 | 132 |
135 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true)
); | 133 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); |
136 } | 134 } |
137 | 135 |
138 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
info, | 136 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
info, |
139 int sampleCount, const SkSurfacePro
ps* props) { | 137 int sampleCount, const SkSurfacePro
ps* props) { |
140 if (NULL == ctx) { | 138 if (NULL == ctx) { |
141 return NULL; | 139 return NULL; |
142 } | 140 } |
143 | 141 |
144 GrTextureDesc desc; | 142 GrTextureDesc desc; |
145 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; | 143 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; |
146 desc.fWidth = info.width(); | 144 desc.fWidth = info.width(); |
147 desc.fHeight = info.height(); | 145 desc.fHeight = info.height(); |
148 desc.fConfig = SkImageInfo2GrPixelConfig(info); | 146 desc.fConfig = SkImageInfo2GrPixelConfig(info); |
149 desc.fSampleCnt = sampleCount; | 147 desc.fSampleCnt = sampleCount; |
150 | 148 |
151 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k
Exact_ScratchTexMatch)); | 149 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k
Exact_ScratchTexMatch)); |
152 | 150 |
153 if (NULL == tex) { | 151 if (NULL == tex) { |
154 return NULL; | 152 return NULL; |
155 } | 153 } |
156 | 154 |
157 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true))
; | 155 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); |
158 } | 156 } |
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