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Side by Side Diff: src/gpu/effects/GrTextureStripAtlas.cpp

Issue 608883003: GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: remove todo Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrTextureStripAtlas.h" 9 #include "GrTextureStripAtlas.h"
10 #include "SkPixelRef.h" 10 #include "SkPixelRef.h"
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209 this->initLRU(); 209 this->initLRU();
210 fKeyTable.rewind(); 210 fKeyTable.rewind();
211 } 211 }
212 SkASSERT(fTexture); 212 SkASSERT(fTexture);
213 } 213 }
214 214
215 void GrTextureStripAtlas::unlockTexture() { 215 void GrTextureStripAtlas::unlockTexture() {
216 SkASSERT(fTexture && 0 == fLockedRows); 216 SkASSERT(fTexture && 0 == fLockedRows);
217 fTexture->unref(); 217 fTexture->unref();
218 fTexture = NULL; 218 fTexture = NULL;
219 fDesc.fContext->purgeCache();
220 } 219 }
221 220
222 void GrTextureStripAtlas::initLRU() { 221 void GrTextureStripAtlas::initLRU() {
223 fLRUFront = NULL; 222 fLRUFront = NULL;
224 fLRUBack = NULL; 223 fLRUBack = NULL;
225 // Initially all the rows are in the LRU list 224 // Initially all the rows are in the LRU list
226 for (int i = 0; i < fNumRows; ++i) { 225 for (int i = 0; i < fNumRows; ++i) {
227 fRows[i].fKey = kEmptyAtlasRowKey; 226 fRows[i].fKey = kEmptyAtlasRowKey;
228 fRows[i].fNext = NULL; 227 fRows[i].fNext = NULL;
229 fRows[i].fPrev = NULL; 228 fRows[i].fPrev = NULL;
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339 338
340 // If we have locked rows, we should have a locked texture, otherwise 339 // If we have locked rows, we should have a locked texture, otherwise
341 // it should be unlocked 340 // it should be unlocked
342 if (fLockedRows == 0) { 341 if (fLockedRows == 0) {
343 SkASSERT(NULL == fTexture); 342 SkASSERT(NULL == fTexture);
344 } else { 343 } else {
345 SkASSERT(fTexture); 344 SkASSERT(fTexture);
346 } 345 }
347 } 346 }
348 #endif 347 #endif
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