Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
index d5d334805c105eb56012bf8729353df9b1b99655..245a0355922657733f67cb087a1ec755f76fe805 100755 |
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
@@ -206,14 +206,14 @@ bool GrDistanceFieldTextureEffect::onIsEqual(const GrProcessor& other) const { |
fFlags == cte.fFlags; |
} |
-void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const { |
- if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
- GrPixelConfigIsOpaque(this->texture(0)->config())) { |
- *validFlags = kA_GrColorComponentFlag; |
+void GrDistanceFieldTextureEffect::onComputeInvariantOutput( |
+ InvariantOutput* inout) const { |
+ if (inout->isOpaque() && GrPixelConfigIsOpaque(this->texture(0)->config())) { |
+ inout->fValidFlags = kA_GrColorComponentFlag; |
} else { |
- *validFlags = 0; |
+ inout->fValidFlags = 0; |
} |
+ inout->fIsSingleComponent = false; |
} |
const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactory() const { |
@@ -476,14 +476,14 @@ bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrProcessor& other) const |
fFlags == cte.fFlags); |
} |
-void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const { |
- if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
- GrPixelConfigIsOpaque(this->texture(0)->config())) { |
- *validFlags = kA_GrColorComponentFlag; |
+void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput( |
+ InvariantOutput* inout) const { |
+ if (inout->isOpaque() && GrPixelConfigIsOpaque(this->texture(0)->config())) { |
+ inout->fValidFlags = kA_GrColorComponentFlag; |
} else { |
- *validFlags = 0; |
+ inout->fValidFlags = 0; |
} |
+ inout->fIsSingleComponent = false; |
} |
const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFactory() const { |