Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index f766562128cd6c1c65a700f6172b3fb19a1d5aac..ce787c6ab823da291e4df0caa83d3cd5be459805 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -350,15 +350,15 @@ public: |
SkScalar surfaceScale() const { return fSurfaceScale; } |
const SkMatrix& filterMatrix() const { return fFilterMatrix; } |
- virtual void getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const SK_OVERRIDE { |
- // lighting shaders are complicated. We just throw up our hands. |
- *validFlags = 0; |
- } |
- |
protected: |
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
+ // lighting shaders are complicated. We just throw up our hands. |
+ inout->fValidFlags = 0; |
+ inout->fIsSingleComponent = false; |
+ } |
+ |
private: |
typedef GrSingleTextureEffect INHERITED; |
const SkLight* fLight; |