Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index 5ac455253e17db25f7b0efb4c846131212439326..8549fd72e12a719a3f94713218defa1b77dfb930 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -349,51 +349,6 @@ public: |
return GrTBackendFragmentProcessorFactory<ColorMatrixEffect>::getInstance(); |
} |
- virtual void getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const SK_OVERRIDE { |
- // We only bother to check whether the alpha channel will be constant. If SkColorMatrix had |
- // type flags it might be worth checking the other components. |
- |
- // The matrix is defined such the 4th row determines the output alpha. The first four |
- // columns of that row multiply the input r, g, b, and a, respectively, and the last column |
- // is the "translation". |
- static const uint32_t kRGBAFlags[] = { |
- kR_GrColorComponentFlag, |
- kG_GrColorComponentFlag, |
- kB_GrColorComponentFlag, |
- kA_GrColorComponentFlag |
- }; |
- static const int kShifts[] = { |
- GrColor_SHIFT_R, GrColor_SHIFT_G, GrColor_SHIFT_B, GrColor_SHIFT_A, |
- }; |
- enum { |
- kAlphaRowStartIdx = 15, |
- kAlphaRowTranslateIdx = 19, |
- }; |
- |
- SkScalar outputA = 0; |
- for (int i = 0; i < 4; ++i) { |
- // If any relevant component of the color to be passed through the matrix is non-const |
- // then we can't know the final result. |
- if (0 != fMatrix.fMat[kAlphaRowStartIdx + i]) { |
- if (!(*validFlags & kRGBAFlags[i])) { |
- *validFlags = 0; |
- return; |
- } else { |
- uint32_t component = (*color >> kShifts[i]) & 0xFF; |
- outputA += fMatrix.fMat[kAlphaRowStartIdx + i] * component; |
- } |
- } |
- } |
- outputA += fMatrix.fMat[kAlphaRowTranslateIdx]; |
- *validFlags = kA_GrColorComponentFlag; |
- // We pin the color to [0,1]. This would happen to the *final* color output from the frag |
- // shader but currently the effect does not pin its own output. So in the case of over/ |
- // underflow this may deviate from the actual result. Maybe the effect should pin its |
- // result if the matrix could over/underflow for any component? |
- *color = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_SHIFT_A; |
- } |
- |
GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
class GLProcessor : public GrGLFragmentProcessor { |
@@ -471,6 +426,51 @@ private: |
return cme.fMatrix == fMatrix; |
} |
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
+ // We only bother to check whether the alpha channel will be constant. If SkColorMatrix had |
+ // type flags it might be worth checking the other components. |
+ |
+ // The matrix is defined such the 4th row determines the output alpha. The first four |
+ // columns of that row multiply the input r, g, b, and a, respectively, and the last column |
+ // is the "translation". |
+ static const uint32_t kRGBAFlags[] = { |
+ kR_GrColorComponentFlag, |
+ kG_GrColorComponentFlag, |
+ kB_GrColorComponentFlag, |
+ kA_GrColorComponentFlag |
+ }; |
+ static const int kShifts[] = { |
+ GrColor_SHIFT_R, GrColor_SHIFT_G, GrColor_SHIFT_B, GrColor_SHIFT_A, |
+ }; |
+ enum { |
+ kAlphaRowStartIdx = 15, |
+ kAlphaRowTranslateIdx = 19, |
+ }; |
+ |
+ SkScalar outputA = 0; |
+ for (int i = 0; i < 4; ++i) { |
+ // If any relevant component of the color to be passed through the matrix is non-const |
+ // then we can't know the final result. |
+ if (0 != fMatrix.fMat[kAlphaRowStartIdx + i]) { |
+ if (!(inout->fValidFlags & kRGBAFlags[i])) { |
+ inout->fValidFlags = 0; |
+ return; |
+ } else { |
+ uint32_t component = (inout->fColor >> kShifts[i]) & 0xFF; |
+ outputA += fMatrix.fMat[kAlphaRowStartIdx + i] * component; |
+ } |
+ } |
+ } |
+ outputA += fMatrix.fMat[kAlphaRowTranslateIdx]; |
+ inout->fValidFlags = kA_GrColorComponentFlag; |
+ // We pin the color to [0,1]. This would happen to the *final* color output from the frag |
+ // shader but currently the effect does not pin its own output. So in the case of over/ |
+ // underflow this may deviate from the actual result. Maybe the effect should pin its |
+ // result if the matrix could over/underflow for any component? |
+ inout->fColor = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_SHIFT_A; |
+ inout->fIsSingleComponent = false; |
+ } |
+ |
SkColorMatrix fMatrix; |
typedef GrFragmentProcessor INHERITED; |