Index: include/gpu/GrProcessor.h |
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h |
index 7053872bbe4a75d6e0039c0c646daf00af8043a9..2dbead1c224aebe8bdb196289e9d468587b2c60c 100644 |
--- a/include/gpu/GrProcessor.h |
+++ b/include/gpu/GrProcessor.h |
@@ -37,14 +37,48 @@ public: |
virtual ~GrProcessor(); |
+ struct InvariantOutput{ |
+ GrColor fColor; |
+ uint32_t fValidFlags; |
+ bool fIsSingleComponent; |
+ |
+ bool isOpaque() const { |
+ return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor)); |
+ } |
+ |
+ bool isSolidWhite() const { |
+ return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor); |
+ } |
+ |
+ /** |
+ * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the |
+ * same. If the flags are all set then all color components must be equal. |
+ */ |
+ SkDEBUGCODE(void validate() const;) |
+ |
+ private: |
+ SkDEBUGCODE(bool colorComponentsAllEqual() const;) |
+ |
+ /** |
+ * If alpha is valid, check that any valid R,G,B values are <= A |
+ */ |
+ SkDEBUGCODE(bool validPreMulColor() const;) |
+ }; |
+ |
/** |
- * This function is used to perform optimizations. When called the color and validFlags params |
+ * This function is used to perform optimizations. When called the invarientOuput param |
* indicate whether the input components to this effect in the FS will have known values. |
- * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to |
- * indicate known values of its output. A component of the color param only has meaning if the |
- * corresponding bit in validFlags is set. |
+ * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent |
+ * member indicates whether the input will be 1 or 4 bytes. The function updates the members of |
+ * inout to indicate known values of its output. A component of the color member only has |
+ * meaning if the corresponding bit in validFlags is set. |
*/ |
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0; |
+ void computeInvariantOutput(InvariantOutput* inout) const { |
+ this->onComputeInvariantOutput(inout); |
+#ifdef SK_DEBUG |
+ inout->validate(); |
+#endif |
+ } |
/** This object, besides creating back-end-specific helper objects, is used for run-time-type- |
identification. The factory should be an instance of templated class, |
@@ -158,6 +192,10 @@ private: |
getFactory()).*/ |
virtual bool onIsEqual(const GrProcessor& other) const = 0; |
+ /** |
+ * Subclass implements this to support getConstantColorComponents(...). |
+ */ |
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0; |
friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. |
SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |