| Index: include/gpu/GrProcessor.h
|
| diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
|
| index 7053872bbe4a75d6e0039c0c646daf00af8043a9..2dbead1c224aebe8bdb196289e9d468587b2c60c 100644
|
| --- a/include/gpu/GrProcessor.h
|
| +++ b/include/gpu/GrProcessor.h
|
| @@ -37,14 +37,48 @@ public:
|
|
|
| virtual ~GrProcessor();
|
|
|
| + struct InvariantOutput{
|
| + GrColor fColor;
|
| + uint32_t fValidFlags;
|
| + bool fIsSingleComponent;
|
| +
|
| + bool isOpaque() const {
|
| + return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor));
|
| + }
|
| +
|
| + bool isSolidWhite() const {
|
| + return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor);
|
| + }
|
| +
|
| + /**
|
| + * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the
|
| + * same. If the flags are all set then all color components must be equal.
|
| + */
|
| + SkDEBUGCODE(void validate() const;)
|
| +
|
| + private:
|
| + SkDEBUGCODE(bool colorComponentsAllEqual() const;)
|
| +
|
| + /**
|
| + * If alpha is valid, check that any valid R,G,B values are <= A
|
| + */
|
| + SkDEBUGCODE(bool validPreMulColor() const;)
|
| + };
|
| +
|
| /**
|
| - * This function is used to perform optimizations. When called the color and validFlags params
|
| + * This function is used to perform optimizations. When called the invarientOuput param
|
| * indicate whether the input components to this effect in the FS will have known values.
|
| - * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to
|
| - * indicate known values of its output. A component of the color param only has meaning if the
|
| - * corresponding bit in validFlags is set.
|
| + * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent
|
| + * member indicates whether the input will be 1 or 4 bytes. The function updates the members of
|
| + * inout to indicate known values of its output. A component of the color member only has
|
| + * meaning if the corresponding bit in validFlags is set.
|
| */
|
| - virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
|
| + void computeInvariantOutput(InvariantOutput* inout) const {
|
| + this->onComputeInvariantOutput(inout);
|
| +#ifdef SK_DEBUG
|
| + inout->validate();
|
| +#endif
|
| + }
|
|
|
| /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
|
| identification. The factory should be an instance of templated class,
|
| @@ -158,6 +192,10 @@ private:
|
| getFactory()).*/
|
| virtual bool onIsEqual(const GrProcessor& other) const = 0;
|
|
|
| + /**
|
| + * Subclass implements this to support getConstantColorComponents(...).
|
| + */
|
| + virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0;
|
| friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes.
|
|
|
| SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
|
|
|