Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index f766562128cd6c1c65a700f6172b3fb19a1d5aac..47e1ae650b4d404f45eaa77d1f78111284ee20cf 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -350,15 +350,15 @@ public: |
SkScalar surfaceScale() const { return fSurfaceScale; } |
const SkMatrix& filterMatrix() const { return fFilterMatrix; } |
- virtual void getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const SK_OVERRIDE { |
+protected: |
+ virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
+ |
+ virtual void onGetConstantColorComponents(GrColor* color, uint32_t* validFlags, |
+ bool* isSingleComponent) const SK_OVERRIDE { |
// lighting shaders are complicated. We just throw up our hands. |
*validFlags = 0; |
} |
-protected: |
- virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
- |
private: |
typedef GrSingleTextureEffect INHERITED; |
const SkLight* fLight; |