| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index f766562128cd6c1c65a700f6172b3fb19a1d5aac..47e1ae650b4d404f45eaa77d1f78111284ee20cf 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -350,15 +350,15 @@ public:
|
| SkScalar surfaceScale() const { return fSurfaceScale; }
|
| const SkMatrix& filterMatrix() const { return fFilterMatrix; }
|
|
|
| - virtual void getConstantColorComponents(GrColor* color,
|
| - uint32_t* validFlags) const SK_OVERRIDE {
|
| +protected:
|
| + virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
|
| +
|
| + virtual void onGetConstantColorComponents(GrColor* color, uint32_t* validFlags,
|
| + bool* isSingleComponent) const SK_OVERRIDE {
|
| // lighting shaders are complicated. We just throw up our hands.
|
| *validFlags = 0;
|
| }
|
|
|
| -protected:
|
| - virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
|
| -
|
| private:
|
| typedef GrSingleTextureEffect INHERITED;
|
| const SkLight* fLight;
|
|
|