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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrTextureDomain.h" | 9 #include "GrTextureDomain.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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262 const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() con
st { | 262 const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() con
st { |
263 return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstanc
e(); | 263 return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstanc
e(); |
264 } | 264 } |
265 | 265 |
266 bool GrTextureDomainEffect::onIsEqual(const GrProcessor& sBase) const { | 266 bool GrTextureDomainEffect::onIsEqual(const GrProcessor& sBase) const { |
267 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 267 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && | 268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
269 this->fTextureDomain == s.fTextureDomain; | 269 this->fTextureDomain == s.fTextureDomain; |
270 } | 270 } |
271 | 271 |
272 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | 272 void GrTextureDomainEffect::onComputeInvariantOutput(InvariantOutput* inout) con
st { |
273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
274 *validFlags = 0; | 274 inout->fValidFlags = 0; |
275 } else { | 275 } else { |
276 this->updateConstantColorComponentsForModulation(color, validFlags); | 276 this->updateInvariantOutputForModulation(inout); |
277 } | 277 } |
| 278 inout->fIsSingleComponent = false; |
278 } | 279 } |
279 | 280 |
280 /////////////////////////////////////////////////////////////////////////////// | 281 /////////////////////////////////////////////////////////////////////////////// |
281 | 282 |
282 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); | 283 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); |
283 | 284 |
284 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, | 285 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, |
285 GrContext*, | 286 GrContext*, |
286 const GrDrawTargetCaps&, | 287 const GrDrawTargetCaps&, |
287 GrTexture* textures[]) { | 288 GrTexture* textures[]) { |
288 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 289 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
289 GrProcessorUnitTest::kAlphaTextureIdx; | 290 GrProcessorUnitTest::kAlphaTextureIdx; |
290 SkRect domain; | 291 SkRect domain; |
291 domain.fLeft = random->nextUScalar1(); | 292 domain.fLeft = random->nextUScalar1(); |
292 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); | 293 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); |
293 domain.fTop = random->nextUScalar1(); | 294 domain.fTop = random->nextUScalar1(); |
294 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); | 295 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); |
295 GrTextureDomain::Mode mode = | 296 GrTextureDomain::Mode mode = |
296 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun
t); | 297 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun
t); |
297 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 298 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 299 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 300 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
300 return GrTextureDomainEffect::Create(textures[texIdx], | 301 return GrTextureDomainEffect::Create(textures[texIdx], |
301 matrix, | 302 matrix, |
302 domain, | 303 domain, |
303 mode, | 304 mode, |
304 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 305 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
305 coords); | 306 coords); |
306 } | 307 } |
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