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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 608253002: Add isSingleComponent bool to getConstantColorComponent (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/builders/GrGLFullProgramBuilder.h" 9 #include "gl/builders/GrGLFullProgramBuilder.h"
10 #include "gl/GrGLProcessor.h" 10 #include "gl/GrGLProcessor.h"
(...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after
199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrProcessor& other) const { 199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrProcessor& other) const {
200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE ffect>(); 200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE ffect>();
201 return fTextureAccess == cte.fTextureAccess && 201 return fTextureAccess == cte.fTextureAccess &&
202 #ifdef SK_GAMMA_APPLY_TO_A8 202 #ifdef SK_GAMMA_APPLY_TO_A8
203 fGammaTextureAccess == cte.fGammaTextureAccess && 203 fGammaTextureAccess == cte.fGammaTextureAccess &&
204 fLuminance == cte.fLuminance && 204 fLuminance == cte.fLuminance &&
205 #endif 205 #endif
206 fFlags == cte.fFlags; 206 fFlags == cte.fFlags;
207 } 207 }
208 208
209 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, 209 void GrDistanceFieldTextureEffect::onGetConstantColorComponents(GrColor* color,
210 uint32_t* validFlag s) const { 210 uint32_t* validF lags,
211 bool* isSingleCo mponent) const {
211 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) && 212 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) &&
212 GrPixelConfigIsOpaque(this->texture(0)->config())) { 213 GrPixelConfigIsOpaque(this->texture(0)->config())) {
213 *validFlags = kA_GrColorComponentFlag; 214 *validFlags = kA_GrColorComponentFlag;
214 } else { 215 } else {
215 *validFlags = 0; 216 *validFlags = 0;
216 } 217 }
217 } 218 }
218 219
219 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor y() const { 220 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor y() const {
220 return GrTBackendGeometryProcessorFactory<GrDistanceFieldTextureEffect>::get Instance(); 221 return GrTBackendGeometryProcessorFactory<GrDistanceFieldTextureEffect>::get Instance();
(...skipping 248 matching lines...) Expand 10 before | Expand all | Expand 10 after
469 } 470 }
470 471
471 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrProcessor& other) const { 472 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrProcessor& other) const {
472 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe xtureEffect>(); 473 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe xtureEffect>();
473 return (fTextureAccess == cte.fTextureAccess && 474 return (fTextureAccess == cte.fTextureAccess &&
474 fGammaTextureAccess == cte.fGammaTextureAccess && 475 fGammaTextureAccess == cte.fGammaTextureAccess &&
475 fTextColor == cte.fTextColor && 476 fTextColor == cte.fTextColor &&
476 fFlags == cte.fFlags); 477 fFlags == cte.fFlags);
477 } 478 }
478 479
479 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, 480 void GrDistanceFieldLCDTextureEffect::onGetConstantColorComponents(GrColor* colo r,
480 uint32_t* valid Flags) const { 481 uint32_t* val idFlags,
482 bool *isSingl eComponent) const {
481 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) && 483 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) &&
482 GrPixelConfigIsOpaque(this->texture(0)->config())) { 484 GrPixelConfigIsOpaque(this->texture(0)->config())) {
483 *validFlags = kA_GrColorComponentFlag; 485 *validFlags = kA_GrColorComponentFlag;
484 } else { 486 } else {
485 *validFlags = 0; 487 *validFlags = 0;
486 } 488 }
487 } 489 }
488 490
489 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac tory() const { 491 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac tory() const {
490 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>:: getInstance(); 492 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>:: getInstance();
(...skipping 29 matching lines...) Expand all
520 random->nextULessThan(256), 522 random->nextULessThan(256),
521 random->nextULessThan(256)); 523 random->nextULessThan(256));
522 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; 524 uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
523 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; 525 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
524 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; 526 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
525 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, 527 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params,
526 textures[texIdx2], params2, 528 textures[texIdx2], params2,
527 textColor, 529 textColor,
528 flags); 530 flags);
529 } 531 }
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