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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 608253002: Add isSingleComponent bool to getConstantColorComponent (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
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344 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE; 344 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE;
345 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const 345 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
346 { return fXChannelSelector; } 346 { return fXChannelSelector; }
347 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const 347 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
348 { return fYChannelSelector; } 348 { return fYChannelSelector; }
349 const SkVector& scale() const { return fScale; } 349 const SkVector& scale() const { return fScale; }
350 350
351 typedef GrGLDisplacementMapEffect GLProcessor; 351 typedef GrGLDisplacementMapEffect GLProcessor;
352 static const char* Name() { return "DisplacementMap"; } 352 static const char* Name() { return "DisplacementMap"; }
353 353
354 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
355
356 private: 354 private:
357 virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; 355 virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
358 356
357 virtual void onGetConstantColorComponents(GrColor* color, uint32_t* validFla gs,
358 bool* isSingleComponent) const SK_ OVERRIDE;
359
359 GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChanne lSelector, 360 GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChanne lSelector,
360 SkDisplacementMapEffect::ChannelSelectorType yChanne lSelector, 361 SkDisplacementMapEffect::ChannelSelectorType yChanne lSelector,
361 const SkVector& scale, 362 const SkVector& scale,
362 GrTexture* displacement, const SkMatrix& offsetMatri x, 363 GrTexture* displacement, const SkMatrix& offsetMatri x,
363 GrTexture* color); 364 GrTexture* color);
364 365
365 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 366 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
366 367
367 GrCoordTransform fDisplacementTransform; 368 GrCoordTransform fDisplacementTransform;
368 GrTextureAccess fDisplacementAccess; 369 GrTextureAccess fDisplacementAccess;
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484 fColorAccess.getTexture() == s.fColorAccess.getTexture() && 485 fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
485 fXChannelSelector == s.fXChannelSelector && 486 fXChannelSelector == s.fXChannelSelector &&
486 fYChannelSelector == s.fYChannelSelector && 487 fYChannelSelector == s.fYChannelSelector &&
487 fScale == s.fScale; 488 fScale == s.fScale;
488 } 489 }
489 490
490 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst { 491 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst {
491 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce(); 492 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce();
492 } 493 }
493 494
494 void GrDisplacementMapEffect::getConstantColorComponents(GrColor*, 495 void GrDisplacementMapEffect::onGetConstantColorComponents(GrColor*, uint32_t* v alidFlags,
495 uint32_t* validFlags) c onst { 496 bool* isSingleCompone nt) const {
496 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0), 497 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0),
497 // so the only way we'd get a constant alpha is if the input color image has a constant alpha 498 // so the only way we'd get a constant alpha is if the input color image has a constant alpha
498 // and no displacement offset push any texture coordinates out of bounds OR if the constant 499 // and no displacement offset push any texture coordinates out of bounds OR if the constant
499 // alpha is 0. Since this isn't trivial to compute at this point, let's assu me the output is 500 // alpha is 0. Since this isn't trivial to compute at this point, let's assu me the output is
500 // not of constant color when a displacement effect is applied. 501 // not of constant color when a displacement effect is applied.
501 *validFlags = 0; 502 *validFlags = 0;
502 } 503 }
503 504
504 /////////////////////////////////////////////////////////////////////////////// 505 ///////////////////////////////////////////////////////////////////////////////
505 506
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632 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, 633 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
633 const GrGLCaps&, GrProcessorKeyBuilder* b ) { 634 const GrGLCaps&, GrProcessorKeyBuilder* b ) {
634 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 635 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
635 636
636 uint32_t xKey = displacementMap.xChannelSelector(); 637 uint32_t xKey = displacementMap.xChannelSelector();
637 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 638 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
638 639
639 b->add32(xKey | yKey); 640 b->add32(xKey | yKey);
640 } 641 }
641 #endif 642 #endif
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