| Index: Source/core/html/canvas/WebGLRenderingContextBase.h | 
| diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.h b/Source/core/html/canvas/WebGLRenderingContextBase.h | 
| index b4b47c49eacb7c1007219b5b6b7d6f82741105fe..b053c63b9f56a42b85e8da7fc2df55d36dd35598 100644 | 
| --- a/Source/core/html/canvas/WebGLRenderingContextBase.h | 
| +++ b/Source/core/html/canvas/WebGLRenderingContextBase.h | 
| @@ -28,6 +28,7 @@ | 
|  | 
| #include "bindings/core/v8/Nullable.h" | 
| #include "core/dom/ActiveDOMObject.h" | 
| +#include "core/dom/DOMTypedArray.h" | 
| #include "core/html/canvas/CanvasRenderingContext.h" | 
| #include "core/html/canvas/WebGLExtensionName.h" | 
| #include "core/html/canvas/WebGLGetInfo.h" | 
| @@ -40,8 +41,6 @@ | 
| #include "platform/graphics/gpu/Extensions3DUtil.h" | 
| #include "platform/graphics/gpu/WebGLImageConversion.h" | 
| #include "public/platform/WebGraphicsContext3D.h" | 
| -#include "wtf/Float32Array.h" | 
| -#include "wtf/Int32Array.h" | 
| #include "wtf/OwnPtr.h" | 
| #include "wtf/text/WTFString.h" | 
|  | 
| @@ -127,10 +126,10 @@ public: | 
| void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
|  | 
| void bufferData(GLenum target, long long size, GLenum usage); | 
| -    void bufferData(GLenum target, ArrayBuffer* data, GLenum usage); | 
| -    void bufferData(GLenum target, ArrayBufferView* data, GLenum usage); | 
| -    void bufferSubData(GLenum target, long long offset, ArrayBuffer* data); | 
| -    void bufferSubData(GLenum target, long long offset, ArrayBufferView* data); | 
| +    void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage); | 
| +    void bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage); | 
| +    void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data); | 
| +    void bufferSubData(GLenum target, long long offset, DOMArrayBufferView* data); | 
|  | 
| GLenum checkFramebufferStatus(GLenum target); | 
| void clear(GLbitfield mask); | 
| @@ -140,8 +139,8 @@ public: | 
| void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
| void compileShader(WebGLShader*); | 
|  | 
| -    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data); | 
| -    void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data); | 
| +    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, DOMArrayBufferView* data); | 
| +    void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, DOMArrayBufferView* data); | 
|  | 
| void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
| void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| @@ -222,7 +221,7 @@ public: | 
| void linkProgram(WebGLProgram*); | 
| void pixelStorei(GLenum pname, GLint param); | 
| void polygonOffset(GLfloat factor, GLfloat units); | 
| -    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels); | 
| +    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* pixels); | 
| void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
| void sampleCoverage(GLfloat value, GLboolean invert); | 
| void scissor(GLint x, GLint y, GLsizei width, GLsizei height); | 
| @@ -236,7 +235,7 @@ public: | 
|  | 
| void texImage2D(GLenum target, GLint level, GLenum internalformat, | 
| GLsizei width, GLsizei height, GLint border, | 
| -        GLenum format, GLenum type, ArrayBufferView*, ExceptionState&); | 
| +        GLenum format, GLenum type, DOMArrayBufferView*, ExceptionState&); | 
| void texImage2D(GLenum target, GLint level, GLenum internalformat, | 
| GLenum format, GLenum type, ImageData*, ExceptionState&); | 
| void texImage2D(GLenum target, GLint level, GLenum internalformat, | 
| @@ -251,7 +250,7 @@ public: | 
|  | 
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
| GLsizei width, GLsizei height, | 
| -        GLenum format, GLenum type, ArrayBufferView*, ExceptionState&); | 
| +        GLenum format, GLenum type, DOMArrayBufferView*, ExceptionState&); | 
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
| GLenum format, GLenum type, ImageData*, ExceptionState&); | 
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
| @@ -262,50 +261,50 @@ public: | 
| GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 
|  | 
| void uniform1f(const WebGLUniformLocation*, GLfloat x); | 
| -    void uniform1fv(const WebGLUniformLocation*, Float32Array* v); | 
| +    void uniform1fv(const WebGLUniformLocation*, DOMFloat32Array* v); | 
| void uniform1fv(const WebGLUniformLocation*, GLfloat* v, GLsizei); | 
| void uniform1i(const WebGLUniformLocation*, GLint x); | 
| -    void uniform1iv(const WebGLUniformLocation*, Int32Array* v); | 
| +    void uniform1iv(const WebGLUniformLocation*, DOMInt32Array* v); | 
| void uniform1iv(const WebGLUniformLocation*, GLint* v, GLsizei); | 
| void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); | 
| -    void uniform2fv(const WebGLUniformLocation*, Float32Array* v); | 
| +    void uniform2fv(const WebGLUniformLocation*, DOMFloat32Array* v); | 
| void uniform2fv(const WebGLUniformLocation*, GLfloat* v, GLsizei); | 
| void uniform2i(const WebGLUniformLocation*, GLint x, GLint y); | 
| -    void uniform2iv(const WebGLUniformLocation*, Int32Array* v); | 
| +    void uniform2iv(const WebGLUniformLocation*, DOMInt32Array* v); | 
| void uniform2iv(const WebGLUniformLocation*, GLint* v, GLsizei); | 
| void uniform3f(const WebGLUniformLocation*, GLfloat x, GLfloat y, GLfloat z); | 
| -    void uniform3fv(const WebGLUniformLocation*, Float32Array* v); | 
| +    void uniform3fv(const WebGLUniformLocation*, DOMFloat32Array* v); | 
| void uniform3fv(const WebGLUniformLocation*, GLfloat* v, GLsizei); | 
| void uniform3i(const WebGLUniformLocation*, GLint x, GLint y, GLint z); | 
| -    void uniform3iv(const WebGLUniformLocation*, Int32Array* v); | 
| +    void uniform3iv(const WebGLUniformLocation*, DOMInt32Array* v); | 
| void uniform3iv(const WebGLUniformLocation*, GLint* v, GLsizei); | 
| void uniform4f(const WebGLUniformLocation*, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
| -    void uniform4fv(const WebGLUniformLocation*, Float32Array* v); | 
| +    void uniform4fv(const WebGLUniformLocation*, DOMFloat32Array* v); | 
| void uniform4fv(const WebGLUniformLocation*, GLfloat* v, GLsizei); | 
| void uniform4i(const WebGLUniformLocation*, GLint x, GLint y, GLint z, GLint w); | 
| -    void uniform4iv(const WebGLUniformLocation*, Int32Array* v); | 
| +    void uniform4iv(const WebGLUniformLocation*, DOMInt32Array* v); | 
| void uniform4iv(const WebGLUniformLocation*, GLint* v, GLsizei); | 
| -    void uniformMatrix2fv(const WebGLUniformLocation*, GLboolean transpose, Float32Array* value); | 
| +    void uniformMatrix2fv(const WebGLUniformLocation*, GLboolean transpose, DOMFloat32Array* value); | 
| void uniformMatrix2fv(const WebGLUniformLocation*, GLboolean transpose, GLfloat* value, GLsizei); | 
| -    void uniformMatrix3fv(const WebGLUniformLocation*, GLboolean transpose, Float32Array* value); | 
| +    void uniformMatrix3fv(const WebGLUniformLocation*, GLboolean transpose, DOMFloat32Array* value); | 
| void uniformMatrix3fv(const WebGLUniformLocation*, GLboolean transpose, GLfloat* value, GLsizei); | 
| -    void uniformMatrix4fv(const WebGLUniformLocation*, GLboolean transpose, Float32Array* value); | 
| +    void uniformMatrix4fv(const WebGLUniformLocation*, GLboolean transpose, DOMFloat32Array* value); | 
| void uniformMatrix4fv(const WebGLUniformLocation*, GLboolean transpose, GLfloat* value, GLsizei); | 
|  | 
| void useProgram(WebGLProgram*); | 
| void validateProgram(WebGLProgram*); | 
|  | 
| void vertexAttrib1f(GLuint index, GLfloat x); | 
| -    void vertexAttrib1fv(GLuint index, Float32Array* values); | 
| +    void vertexAttrib1fv(GLuint index, DOMFloat32Array* values); | 
| void vertexAttrib1fv(GLuint index, GLfloat* values, GLsizei); | 
| void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y); | 
| -    void vertexAttrib2fv(GLuint index, Float32Array* values); | 
| +    void vertexAttrib2fv(GLuint index, DOMFloat32Array* values); | 
| void vertexAttrib2fv(GLuint index, GLfloat* values, GLsizei); | 
| void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
| -    void vertexAttrib3fv(GLuint index, Float32Array* values); | 
| +    void vertexAttrib3fv(GLuint index, DOMFloat32Array* values); | 
| void vertexAttrib3fv(GLuint index, GLfloat* values, GLsizei); | 
| void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
| -    void vertexAttrib4fv(GLuint index, Float32Array* values); | 
| +    void vertexAttrib4fv(GLuint index, DOMFloat32Array* values); | 
| void vertexAttrib4fv(GLuint index, GLfloat* values, GLsizei); | 
| void vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, | 
| GLsizei stride, long long offset); | 
| @@ -797,7 +796,7 @@ protected: | 
| // Helper function to validate that the given ArrayBufferView | 
| // is of the correct type and contains enough data for the texImage call. | 
| // Generates GL error and returns false if parameters are invalid. | 
| -    bool validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition); | 
| +    bool validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* pixels, NullDisposition); | 
|  | 
| // Helper function to validate a given texture format is settable as in | 
| // you can supply data to texImage2D, or call texImage2D, copyTexImage2D and | 
| @@ -807,7 +806,7 @@ protected: | 
|  | 
| // Helper function to validate compressed texture data is correct size | 
| // for the given format and dimensions. | 
| -    bool validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels); | 
| +    bool validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, DOMArrayBufferView* pixels); | 
|  | 
| // Helper function for validating compressed texture formats. | 
| bool validateCompressedTexFormat(GLenum format); | 
| @@ -853,10 +852,10 @@ protected: | 
| bool validateCapability(const char* functionName, GLenum); | 
|  | 
| // Helper function to validate input parameters for uniform functions. | 
| -    bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, Float32Array*, GLsizei mod); | 
| -    bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, Int32Array*, GLsizei mod); | 
| +    bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, DOMFloat32Array*, GLsizei mod); | 
| +    bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, DOMInt32Array*, GLsizei mod); | 
| bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, void*, GLsizei, GLsizei mod); | 
| -    bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GLboolean transpose, Float32Array*, GLsizei mod); | 
| +    bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GLboolean transpose, DOMFloat32Array*, GLsizei mod); | 
| bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GLboolean transpose, void*, GLsizei, GLsizei mod); | 
|  | 
| // Helper function to validate the target for bufferData. | 
| @@ -883,7 +882,7 @@ protected: | 
|  | 
| // Helper functions for vertexAttribNf{v}. | 
| void vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat, GLfloat, GLfloat, GLfloat); | 
| -    void vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array*, GLsizei expectedSize); | 
| +    void vertexAttribfvImpl(const char* functionName, GLuint index, DOMFloat32Array*, GLsizei expectedSize); | 
| void vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat*, GLsizei, GLsizei expectedSize); | 
|  | 
| // Helper functions to bufferData() and bufferSubData(). | 
|  |