| Index: cc/animation/timing_function.h
|
| diff --git a/cc/animation/timing_function.h b/cc/animation/timing_function.h
|
| index cc979398e4b4b098ece44d57269c1e220605129b..a6d1aacecd49af03457ba99fa9cc8ec9ab0b7309 100644
|
| --- a/cc/animation/timing_function.h
|
| +++ b/cc/animation/timing_function.h
|
| @@ -5,24 +5,21 @@
|
| #ifndef CC_ANIMATION_TIMING_FUNCTION_H_
|
| #define CC_ANIMATION_TIMING_FUNCTION_H_
|
|
|
| -#include "cc/animation/animation_curve.h"
|
| #include "cc/base/cc_export.h"
|
| #include "ui/gfx/geometry/cubic_bezier.h"
|
|
|
| namespace cc {
|
|
|
| // See http://www.w3.org/TR/css3-transitions/.
|
| -class CC_EXPORT TimingFunction : public FloatAnimationCurve {
|
| +class CC_EXPORT TimingFunction {
|
| public:
|
| virtual ~TimingFunction();
|
|
|
| - // Partial implementation of FloatAnimationCurve.
|
| - virtual double Duration() const OVERRIDE;
|
| -
|
| - // The smallest and largest values returned by GetValue for inputs in
|
| - // [0, 1].
|
| - virtual void Range(float* min, float* max) const = 0;
|
| + virtual float GetValue(double t) const = 0;
|
| virtual float Velocity(double time) const = 0;
|
| + // The smallest and largest values returned by GetValue for inputs in [0, 1].
|
| + virtual void Range(float* min, float* max) const = 0;
|
| + virtual scoped_ptr<TimingFunction> Clone() const = 0;
|
|
|
| protected:
|
| TimingFunction();
|
| @@ -37,12 +34,11 @@ class CC_EXPORT CubicBezierTimingFunction : public TimingFunction {
|
| double x2, double y2);
|
| virtual ~CubicBezierTimingFunction();
|
|
|
| - // Partial implementation of FloatAnimationCurve.
|
| + // TimingFunction implementation.
|
| virtual float GetValue(double time) const OVERRIDE;
|
| - virtual scoped_ptr<AnimationCurve> Clone() const OVERRIDE;
|
| -
|
| - virtual void Range(float* min, float* max) const OVERRIDE;
|
| virtual float Velocity(double time) const OVERRIDE;
|
| + virtual void Range(float* min, float* max) const OVERRIDE;
|
| + virtual scoped_ptr<TimingFunction> Clone() const OVERRIDE;
|
|
|
| protected:
|
| CubicBezierTimingFunction(double x1, double y1, double x2, double y2);
|
|
|