| Index: ui/snapshot/snapshot_win.cc
|
| diff --git a/ui/snapshot/snapshot_win.cc b/ui/snapshot/snapshot_win.cc
|
| index 29a6be205484bd58fb8ba417b6705ed59a18dbe3..fff9705e0707d4d0dbb2db13212acec87e13a8f1 100644
|
| --- a/ui/snapshot/snapshot_win.cc
|
| +++ b/ui/snapshot/snapshot_win.cc
|
| @@ -56,18 +56,18 @@ bool GrabHwndSnapshot(HWND window_handle,
|
| &hdr);
|
| unsigned char *bit_ptr = NULL;
|
| base::win::ScopedBitmap bitmap(
|
| - CreateDIBSection(mem_hdc,
|
| + CreateDIBSection(mem_hdc.Get(),
|
| reinterpret_cast<BITMAPINFO*>(&hdr),
|
| DIB_RGB_COLORS,
|
| reinterpret_cast<void **>(&bit_ptr),
|
| NULL, 0));
|
|
|
| - base::win::ScopedSelectObject select_bitmap(mem_hdc, bitmap);
|
| + base::win::ScopedSelectObject select_bitmap(mem_hdc.Get(), bitmap);
|
| // Clear the bitmap to white (so that rounded corners on windows
|
| // show up on a white background, and strangely-shaped windows
|
| // look reasonable). Not capturing an alpha mask saves a
|
| // bit of space.
|
| - PatBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(),
|
| + PatBlt(mem_hdc.Get(), 0, 0, snapshot_bounds.width(), snapshot_bounds.height(),
|
| WHITENESS);
|
| // Grab a copy of the window
|
| // First, see if PrintWindow is defined (it's not in Windows 2000).
|
| @@ -82,10 +82,11 @@ bool GrabHwndSnapshot(HWND window_handle,
|
| // than nothing and will work fine in the average case (window is
|
| // completely on screen). Always BitBlt when grabbing the whole screen.
|
| if (snapshot_bounds.origin() == gfx::Point() && print_window && window_handle)
|
| - (*print_window)(window_handle, mem_hdc, 0);
|
| + (*print_window)(window_handle, mem_hdc.Get(), 0);
|
| else
|
| - BitBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(),
|
| - window_hdc, snapshot_bounds.x(), snapshot_bounds.y(), SRCCOPY);
|
| + BitBlt(mem_hdc.Get(), 0, 0, snapshot_bounds.width(),
|
| + snapshot_bounds.height(), window_hdc, snapshot_bounds.x(),
|
| + snapshot_bounds.y(), SRCCOPY);
|
|
|
| // We now have a copy of the window contents in a DIB, so
|
| // encode it into a useful format for posting to the bug report
|
|
|