| Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
|
| diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
|
| index 907a81694ae8d3ba74998b2bf7ed8772e8d6718d..9e745eadb3c6cf53c6382a5881087fb16e5aa0bf 100644
|
| --- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
|
| +++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
|
| @@ -212,200 +212,6 @@ static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
|
| return (GrGLFuncPtr) glGetRenderbufferParameteriv;
|
| } else if (0 == strcmp("glRenderbufferStorage", name)) {
|
| return (GrGLFuncPtr) glRenderbufferStorage;
|
| - } else if (0 == strcmp("glActiveTexture", name)) {
|
| - return (GrGLFuncPtr) glActiveTexture;
|
| - } else if (0 == strcmp("glAttachShader", name)) {
|
| - return (GrGLFuncPtr) glAttachShader;
|
| - } else if (0 == strcmp("glBindAttribLocation", name)) {
|
| - return (GrGLFuncPtr) glBindAttribLocation;
|
| - } else if (0 == strcmp("glBindBuffer", name)) {
|
| - return (GrGLFuncPtr) glBindBuffer;
|
| - } else if (0 == strcmp("glBindTexture", name)) {
|
| - return (GrGLFuncPtr) glBindTexture;
|
| - } else if (0 == strcmp("glBlendColor", name)) {
|
| - return (GrGLFuncPtr) glBlendColor;
|
| - } else if (0 == strcmp("glBlendFunc", name)) {
|
| - return (GrGLFuncPtr) glBlendFunc;
|
| - } else if (0 == strcmp("glBufferData", name)) {
|
| - return (GrGLFuncPtr) glBufferData;
|
| - } else if (0 == strcmp("glBufferSubData", name)) {
|
| - return (GrGLFuncPtr) glBufferSubData;
|
| - } else if (0 == strcmp("glClear", name)) {
|
| - return (GrGLFuncPtr) glClear;
|
| - } else if (0 == strcmp("glClearColor", name)) {
|
| - return (GrGLFuncPtr) glClearColor;
|
| - } else if (0 == strcmp("glClearStencil", name)) {
|
| - return (GrGLFuncPtr) glClearStencil;
|
| - } else if (0 == strcmp("glColorMask", name)) {
|
| - return (GrGLFuncPtr) glColorMask;
|
| - } else if (0 == strcmp("glCompileShader", name)) {
|
| - return (GrGLFuncPtr) glCompileShader;
|
| - } else if (0 == strcmp("glCompressedTexImage2D", name)) {
|
| - return (GrGLFuncPtr) glCompressedTexImage2D;
|
| - } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
|
| - return (GrGLFuncPtr) glCompressedTexSubImage2D;
|
| - } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
|
| - return (GrGLFuncPtr) glCopyTexSubImage2D;
|
| - } else if (0 == strcmp("glCreateProgram", name)) {
|
| - return (GrGLFuncPtr) glCreateProgram;
|
| - } else if (0 == strcmp("glCreateShader", name)) {
|
| - return (GrGLFuncPtr) glCreateShader;
|
| - } else if (0 == strcmp("glCullFace", name)) {
|
| - return (GrGLFuncPtr) glCullFace;
|
| - } else if (0 == strcmp("glDeleteBuffers", name)) {
|
| - return (GrGLFuncPtr) glDeleteBuffers;
|
| - } else if (0 == strcmp("glDeleteProgram", name)) {
|
| - return (GrGLFuncPtr) glDeleteProgram;
|
| - } else if (0 == strcmp("glDeleteShader", name)) {
|
| - return (GrGLFuncPtr) glDeleteShader;
|
| - } else if (0 == strcmp("glDeleteTextures", name)) {
|
| - return (GrGLFuncPtr) glDeleteTextures;
|
| - } else if (0 == strcmp("glDepthMask", name)) {
|
| - return (GrGLFuncPtr) glDepthMask;
|
| - } else if (0 == strcmp("glDisable", name)) {
|
| - return (GrGLFuncPtr) glDisable;
|
| - } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
|
| - return (GrGLFuncPtr) glDisableVertexAttribArray;
|
| - } else if (0 == strcmp("glDrawArrays", name)) {
|
| - return (GrGLFuncPtr) glDrawArrays;
|
| - } else if (0 == strcmp("glDrawElements", name)) {
|
| - return (GrGLFuncPtr) glDrawElements;
|
| - } else if (0 == strcmp("glEnable", name)) {
|
| - return (GrGLFuncPtr) glEnable;
|
| - } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
|
| - return (GrGLFuncPtr) glEnableVertexAttribArray;
|
| - } else if (0 == strcmp("glFinish", name)) {
|
| - return (GrGLFuncPtr) glFinish;
|
| - } else if (0 == strcmp("glFlush", name)) {
|
| - return (GrGLFuncPtr) glFlush;
|
| - } else if (0 == strcmp("glFrontFace", name)) {
|
| - return (GrGLFuncPtr) glFrontFace;
|
| - } else if (0 == strcmp("glGenBuffers", name)) {
|
| - return (GrGLFuncPtr) glGenBuffers;
|
| - } else if (0 == strcmp("glGenerateMipmap", name)) {
|
| - return (GrGLFuncPtr) glGenerateMipmap;
|
| - } else if (0 == strcmp("glGenTextures", name)) {
|
| - return (GrGLFuncPtr) glGenTextures;
|
| - } else if (0 == strcmp("glGetBufferParameteriv", name)) {
|
| - return (GrGLFuncPtr) glGetBufferParameteriv;
|
| - } else if (0 == strcmp("glGetError", name)) {
|
| - return (GrGLFuncPtr) glGetError;
|
| - } else if (0 == strcmp("glGetIntegerv", name)) {
|
| - return (GrGLFuncPtr) glGetIntegerv;
|
| - } else if (0 == strcmp("glGetProgramInfoLog", name)) {
|
| - return (GrGLFuncPtr) glGetProgramInfoLog;
|
| - } else if (0 == strcmp("glGetProgramiv", name)) {
|
| - return (GrGLFuncPtr) glGetProgramiv;
|
| - } else if (0 == strcmp("glGetShaderInfoLog", name)) {
|
| - return (GrGLFuncPtr) glGetShaderInfoLog;
|
| - } else if (0 == strcmp("glGetShaderiv", name)) {
|
| - return (GrGLFuncPtr) glGetShaderiv;
|
| - } else if (0 == strcmp("glGetString", name)) {
|
| - return (GrGLFuncPtr) glGetString;
|
| - } else if (0 == strcmp("glGetUniformLocation", name)) {
|
| - return (GrGLFuncPtr) glGetUniformLocation;
|
| - } else if (0 == strcmp("glLineWidth", name)) {
|
| - return (GrGLFuncPtr) glLineWidth;
|
| - } else if (0 == strcmp("glLinkProgram", name)) {
|
| - return (GrGLFuncPtr) glLinkProgram;
|
| - } else if (0 == strcmp("glPixelStorei", name)) {
|
| - return (GrGLFuncPtr) glPixelStorei;
|
| - } else if (0 == strcmp("glReadPixels", name)) {
|
| - return (GrGLFuncPtr) glReadPixels;
|
| - } else if (0 == strcmp("glScissor", name)) {
|
| - return (GrGLFuncPtr) glScissor;
|
| - } else if (0 == strcmp("glShaderSource", name)) {
|
| - return (GrGLFuncPtr) glShaderSource;
|
| - } else if (0 == strcmp("glStencilFunc", name)) {
|
| - return (GrGLFuncPtr) glStencilFunc;
|
| - } else if (0 == strcmp("glStencilFuncSeparate", name)) {
|
| - return (GrGLFuncPtr) glStencilFuncSeparate;
|
| - } else if (0 == strcmp("glStencilMask", name)) {
|
| - return (GrGLFuncPtr) glStencilMask;
|
| - } else if (0 == strcmp("glStencilMaskSeparate", name)) {
|
| - return (GrGLFuncPtr) glStencilMaskSeparate;
|
| - } else if (0 == strcmp("glStencilOp", name)) {
|
| - return (GrGLFuncPtr) glStencilOp;
|
| - } else if (0 == strcmp("glStencilOpSeparate", name)) {
|
| - return (GrGLFuncPtr) glStencilOpSeparate;
|
| - } else if (0 == strcmp("glTexImage2D", name)) {
|
| - return (GrGLFuncPtr) glTexImage2D;
|
| - } else if (0 == strcmp("glTexParameteri", name)) {
|
| - return (GrGLFuncPtr) glTexParameteri;
|
| - } else if (0 == strcmp("glTexParameteriv", name)) {
|
| - return (GrGLFuncPtr) glTexParameteriv;
|
| - } else if (0 == strcmp("glTexSubImage2D", name)) {
|
| - return (GrGLFuncPtr) glTexSubImage2D;
|
| - } else if (0 == strcmp("glUniform1f", name)) {
|
| - return (GrGLFuncPtr) glUniform1f;
|
| - } else if (0 == strcmp("glUniform1i", name)) {
|
| - return (GrGLFuncPtr) glUniform1i;
|
| - } else if (0 == strcmp("glUniform1fv", name)) {
|
| - return (GrGLFuncPtr) glUniform1fv;
|
| - } else if (0 == strcmp("glUniform1iv", name)) {
|
| - return (GrGLFuncPtr) glUniform1iv;
|
| - } else if (0 == strcmp("glUniform2f", name)) {
|
| - return (GrGLFuncPtr) glUniform2f;
|
| - } else if (0 == strcmp("glUniform2i", name)) {
|
| - return (GrGLFuncPtr) glUniform2i;
|
| - } else if (0 == strcmp("glUniform2fv", name)) {
|
| - return (GrGLFuncPtr) glUniform2fv;
|
| - } else if (0 == strcmp("glUniform2iv", name)) {
|
| - return (GrGLFuncPtr) glUniform2iv;
|
| - } else if (0 == strcmp("glUniform3f", name)) {
|
| - return (GrGLFuncPtr) glUniform3f;
|
| - } else if (0 == strcmp("glUniform3i", name)) {
|
| - return (GrGLFuncPtr) glUniform3i;
|
| - } else if (0 == strcmp("glUniform3fv", name)) {
|
| - return (GrGLFuncPtr) glUniform3fv;
|
| - } else if (0 == strcmp("glUniform3iv", name)) {
|
| - return (GrGLFuncPtr) glUniform3iv;
|
| - } else if (0 == strcmp("glUniform4f", name)) {
|
| - return (GrGLFuncPtr) glUniform4f;
|
| - } else if (0 == strcmp("glUniform4i", name)) {
|
| - return (GrGLFuncPtr) glUniform4i;
|
| - } else if (0 == strcmp("glUniform4fv", name)) {
|
| - return (GrGLFuncPtr) glUniform4fv;
|
| - } else if (0 == strcmp("glUniform4iv", name)) {
|
| - return (GrGLFuncPtr) glUniform4iv;
|
| - } else if (0 == strcmp("glUniformMatrix2fv", name)) {
|
| - return (GrGLFuncPtr) glUniformMatrix2fv;
|
| - } else if (0 == strcmp("glUniformMatrix3fv", name)) {
|
| - return (GrGLFuncPtr) glUniformMatrix3fv;
|
| - } else if (0 == strcmp("glUniformMatrix4fv", name)) {
|
| - return (GrGLFuncPtr) glUniformMatrix4fv;
|
| - } else if (0 == strcmp("glUseProgram", name)) {
|
| - return (GrGLFuncPtr) glUseProgram;
|
| - } else if (0 == strcmp("glVertexAttrib4fv", name)) {
|
| - return (GrGLFuncPtr) glVertexAttrib4fv;
|
| - } else if (0 == strcmp("glVertexAttribPointer", name)) {
|
| - return (GrGLFuncPtr) glVertexAttribPointer;
|
| - } else if (0 == strcmp("glViewport", name)) {
|
| - return (GrGLFuncPtr) glViewport;
|
| - } else if (0 == strcmp("glBindFramebuffer", name)) {
|
| - return (GrGLFuncPtr) glBindFramebuffer;
|
| - } else if (0 == strcmp("glBindRenderbuffer", name)) {
|
| - return (GrGLFuncPtr) glBindRenderbuffer;
|
| - } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
|
| - return (GrGLFuncPtr) glCheckFramebufferStatus;
|
| - } else if (0 == strcmp("glDeleteFramebuffers", name)) {
|
| - return (GrGLFuncPtr) glDeleteFramebuffers;
|
| - } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
|
| - return (GrGLFuncPtr) glDeleteRenderbuffers;
|
| - } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
|
| - return (GrGLFuncPtr) glFramebufferRenderbuffer;
|
| - } else if (0 == strcmp("glFramebufferTexture2D", name)) {
|
| - return (GrGLFuncPtr) glFramebufferTexture2D;
|
| - } else if (0 == strcmp("glGenFramebuffers", name)) {
|
| - return (GrGLFuncPtr) glGenFramebuffers;
|
| - } else if (0 == strcmp("glGenRenderbuffers", name)) {
|
| - return (GrGLFuncPtr) glGenRenderbuffers;
|
| - } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
|
| - return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
|
| - } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
|
| - return (GrGLFuncPtr) glGetRenderbufferParameteriv;
|
| - } else if (0 == strcmp("glRenderbufferStorage", name)) {
|
| - return (GrGLFuncPtr) glRenderbufferStorage;
|
| }
|
| return eglGetProcAddress(name);
|
| }
|
|
|