Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
index 907a81694ae8d3ba74998b2bf7ed8772e8d6718d..9e745eadb3c6cf53c6382a5881087fb16e5aa0bf 100644 |
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
@@ -212,200 +212,6 @@ static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
return (GrGLFuncPtr) glGetRenderbufferParameteriv; |
} else if (0 == strcmp("glRenderbufferStorage", name)) { |
return (GrGLFuncPtr) glRenderbufferStorage; |
- } else if (0 == strcmp("glActiveTexture", name)) { |
- return (GrGLFuncPtr) glActiveTexture; |
- } else if (0 == strcmp("glAttachShader", name)) { |
- return (GrGLFuncPtr) glAttachShader; |
- } else if (0 == strcmp("glBindAttribLocation", name)) { |
- return (GrGLFuncPtr) glBindAttribLocation; |
- } else if (0 == strcmp("glBindBuffer", name)) { |
- return (GrGLFuncPtr) glBindBuffer; |
- } else if (0 == strcmp("glBindTexture", name)) { |
- return (GrGLFuncPtr) glBindTexture; |
- } else if (0 == strcmp("glBlendColor", name)) { |
- return (GrGLFuncPtr) glBlendColor; |
- } else if (0 == strcmp("glBlendFunc", name)) { |
- return (GrGLFuncPtr) glBlendFunc; |
- } else if (0 == strcmp("glBufferData", name)) { |
- return (GrGLFuncPtr) glBufferData; |
- } else if (0 == strcmp("glBufferSubData", name)) { |
- return (GrGLFuncPtr) glBufferSubData; |
- } else if (0 == strcmp("glClear", name)) { |
- return (GrGLFuncPtr) glClear; |
- } else if (0 == strcmp("glClearColor", name)) { |
- return (GrGLFuncPtr) glClearColor; |
- } else if (0 == strcmp("glClearStencil", name)) { |
- return (GrGLFuncPtr) glClearStencil; |
- } else if (0 == strcmp("glColorMask", name)) { |
- return (GrGLFuncPtr) glColorMask; |
- } else if (0 == strcmp("glCompileShader", name)) { |
- return (GrGLFuncPtr) glCompileShader; |
- } else if (0 == strcmp("glCompressedTexImage2D", name)) { |
- return (GrGLFuncPtr) glCompressedTexImage2D; |
- } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { |
- return (GrGLFuncPtr) glCompressedTexSubImage2D; |
- } else if (0 == strcmp("glCopyTexSubImage2D", name)) { |
- return (GrGLFuncPtr) glCopyTexSubImage2D; |
- } else if (0 == strcmp("glCreateProgram", name)) { |
- return (GrGLFuncPtr) glCreateProgram; |
- } else if (0 == strcmp("glCreateShader", name)) { |
- return (GrGLFuncPtr) glCreateShader; |
- } else if (0 == strcmp("glCullFace", name)) { |
- return (GrGLFuncPtr) glCullFace; |
- } else if (0 == strcmp("glDeleteBuffers", name)) { |
- return (GrGLFuncPtr) glDeleteBuffers; |
- } else if (0 == strcmp("glDeleteProgram", name)) { |
- return (GrGLFuncPtr) glDeleteProgram; |
- } else if (0 == strcmp("glDeleteShader", name)) { |
- return (GrGLFuncPtr) glDeleteShader; |
- } else if (0 == strcmp("glDeleteTextures", name)) { |
- return (GrGLFuncPtr) glDeleteTextures; |
- } else if (0 == strcmp("glDepthMask", name)) { |
- return (GrGLFuncPtr) glDepthMask; |
- } else if (0 == strcmp("glDisable", name)) { |
- return (GrGLFuncPtr) glDisable; |
- } else if (0 == strcmp("glDisableVertexAttribArray", name)) { |
- return (GrGLFuncPtr) glDisableVertexAttribArray; |
- } else if (0 == strcmp("glDrawArrays", name)) { |
- return (GrGLFuncPtr) glDrawArrays; |
- } else if (0 == strcmp("glDrawElements", name)) { |
- return (GrGLFuncPtr) glDrawElements; |
- } else if (0 == strcmp("glEnable", name)) { |
- return (GrGLFuncPtr) glEnable; |
- } else if (0 == strcmp("glEnableVertexAttribArray", name)) { |
- return (GrGLFuncPtr) glEnableVertexAttribArray; |
- } else if (0 == strcmp("glFinish", name)) { |
- return (GrGLFuncPtr) glFinish; |
- } else if (0 == strcmp("glFlush", name)) { |
- return (GrGLFuncPtr) glFlush; |
- } else if (0 == strcmp("glFrontFace", name)) { |
- return (GrGLFuncPtr) glFrontFace; |
- } else if (0 == strcmp("glGenBuffers", name)) { |
- return (GrGLFuncPtr) glGenBuffers; |
- } else if (0 == strcmp("glGenerateMipmap", name)) { |
- return (GrGLFuncPtr) glGenerateMipmap; |
- } else if (0 == strcmp("glGenTextures", name)) { |
- return (GrGLFuncPtr) glGenTextures; |
- } else if (0 == strcmp("glGetBufferParameteriv", name)) { |
- return (GrGLFuncPtr) glGetBufferParameteriv; |
- } else if (0 == strcmp("glGetError", name)) { |
- return (GrGLFuncPtr) glGetError; |
- } else if (0 == strcmp("glGetIntegerv", name)) { |
- return (GrGLFuncPtr) glGetIntegerv; |
- } else if (0 == strcmp("glGetProgramInfoLog", name)) { |
- return (GrGLFuncPtr) glGetProgramInfoLog; |
- } else if (0 == strcmp("glGetProgramiv", name)) { |
- return (GrGLFuncPtr) glGetProgramiv; |
- } else if (0 == strcmp("glGetShaderInfoLog", name)) { |
- return (GrGLFuncPtr) glGetShaderInfoLog; |
- } else if (0 == strcmp("glGetShaderiv", name)) { |
- return (GrGLFuncPtr) glGetShaderiv; |
- } else if (0 == strcmp("glGetString", name)) { |
- return (GrGLFuncPtr) glGetString; |
- } else if (0 == strcmp("glGetUniformLocation", name)) { |
- return (GrGLFuncPtr) glGetUniformLocation; |
- } else if (0 == strcmp("glLineWidth", name)) { |
- return (GrGLFuncPtr) glLineWidth; |
- } else if (0 == strcmp("glLinkProgram", name)) { |
- return (GrGLFuncPtr) glLinkProgram; |
- } else if (0 == strcmp("glPixelStorei", name)) { |
- return (GrGLFuncPtr) glPixelStorei; |
- } else if (0 == strcmp("glReadPixels", name)) { |
- return (GrGLFuncPtr) glReadPixels; |
- } else if (0 == strcmp("glScissor", name)) { |
- return (GrGLFuncPtr) glScissor; |
- } else if (0 == strcmp("glShaderSource", name)) { |
- return (GrGLFuncPtr) glShaderSource; |
- } else if (0 == strcmp("glStencilFunc", name)) { |
- return (GrGLFuncPtr) glStencilFunc; |
- } else if (0 == strcmp("glStencilFuncSeparate", name)) { |
- return (GrGLFuncPtr) glStencilFuncSeparate; |
- } else if (0 == strcmp("glStencilMask", name)) { |
- return (GrGLFuncPtr) glStencilMask; |
- } else if (0 == strcmp("glStencilMaskSeparate", name)) { |
- return (GrGLFuncPtr) glStencilMaskSeparate; |
- } else if (0 == strcmp("glStencilOp", name)) { |
- return (GrGLFuncPtr) glStencilOp; |
- } else if (0 == strcmp("glStencilOpSeparate", name)) { |
- return (GrGLFuncPtr) glStencilOpSeparate; |
- } else if (0 == strcmp("glTexImage2D", name)) { |
- return (GrGLFuncPtr) glTexImage2D; |
- } else if (0 == strcmp("glTexParameteri", name)) { |
- return (GrGLFuncPtr) glTexParameteri; |
- } else if (0 == strcmp("glTexParameteriv", name)) { |
- return (GrGLFuncPtr) glTexParameteriv; |
- } else if (0 == strcmp("glTexSubImage2D", name)) { |
- return (GrGLFuncPtr) glTexSubImage2D; |
- } else if (0 == strcmp("glUniform1f", name)) { |
- return (GrGLFuncPtr) glUniform1f; |
- } else if (0 == strcmp("glUniform1i", name)) { |
- return (GrGLFuncPtr) glUniform1i; |
- } else if (0 == strcmp("glUniform1fv", name)) { |
- return (GrGLFuncPtr) glUniform1fv; |
- } else if (0 == strcmp("glUniform1iv", name)) { |
- return (GrGLFuncPtr) glUniform1iv; |
- } else if (0 == strcmp("glUniform2f", name)) { |
- return (GrGLFuncPtr) glUniform2f; |
- } else if (0 == strcmp("glUniform2i", name)) { |
- return (GrGLFuncPtr) glUniform2i; |
- } else if (0 == strcmp("glUniform2fv", name)) { |
- return (GrGLFuncPtr) glUniform2fv; |
- } else if (0 == strcmp("glUniform2iv", name)) { |
- return (GrGLFuncPtr) glUniform2iv; |
- } else if (0 == strcmp("glUniform3f", name)) { |
- return (GrGLFuncPtr) glUniform3f; |
- } else if (0 == strcmp("glUniform3i", name)) { |
- return (GrGLFuncPtr) glUniform3i; |
- } else if (0 == strcmp("glUniform3fv", name)) { |
- return (GrGLFuncPtr) glUniform3fv; |
- } else if (0 == strcmp("glUniform3iv", name)) { |
- return (GrGLFuncPtr) glUniform3iv; |
- } else if (0 == strcmp("glUniform4f", name)) { |
- return (GrGLFuncPtr) glUniform4f; |
- } else if (0 == strcmp("glUniform4i", name)) { |
- return (GrGLFuncPtr) glUniform4i; |
- } else if (0 == strcmp("glUniform4fv", name)) { |
- return (GrGLFuncPtr) glUniform4fv; |
- } else if (0 == strcmp("glUniform4iv", name)) { |
- return (GrGLFuncPtr) glUniform4iv; |
- } else if (0 == strcmp("glUniformMatrix2fv", name)) { |
- return (GrGLFuncPtr) glUniformMatrix2fv; |
- } else if (0 == strcmp("glUniformMatrix3fv", name)) { |
- return (GrGLFuncPtr) glUniformMatrix3fv; |
- } else if (0 == strcmp("glUniformMatrix4fv", name)) { |
- return (GrGLFuncPtr) glUniformMatrix4fv; |
- } else if (0 == strcmp("glUseProgram", name)) { |
- return (GrGLFuncPtr) glUseProgram; |
- } else if (0 == strcmp("glVertexAttrib4fv", name)) { |
- return (GrGLFuncPtr) glVertexAttrib4fv; |
- } else if (0 == strcmp("glVertexAttribPointer", name)) { |
- return (GrGLFuncPtr) glVertexAttribPointer; |
- } else if (0 == strcmp("glViewport", name)) { |
- return (GrGLFuncPtr) glViewport; |
- } else if (0 == strcmp("glBindFramebuffer", name)) { |
- return (GrGLFuncPtr) glBindFramebuffer; |
- } else if (0 == strcmp("glBindRenderbuffer", name)) { |
- return (GrGLFuncPtr) glBindRenderbuffer; |
- } else if (0 == strcmp("glCheckFramebufferStatus", name)) { |
- return (GrGLFuncPtr) glCheckFramebufferStatus; |
- } else if (0 == strcmp("glDeleteFramebuffers", name)) { |
- return (GrGLFuncPtr) glDeleteFramebuffers; |
- } else if (0 == strcmp("glDeleteRenderbuffers", name)) { |
- return (GrGLFuncPtr) glDeleteRenderbuffers; |
- } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { |
- return (GrGLFuncPtr) glFramebufferRenderbuffer; |
- } else if (0 == strcmp("glFramebufferTexture2D", name)) { |
- return (GrGLFuncPtr) glFramebufferTexture2D; |
- } else if (0 == strcmp("glGenFramebuffers", name)) { |
- return (GrGLFuncPtr) glGenFramebuffers; |
- } else if (0 == strcmp("glGenRenderbuffers", name)) { |
- return (GrGLFuncPtr) glGenRenderbuffers; |
- } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { |
- return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; |
- } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { |
- return (GrGLFuncPtr) glGetRenderbufferParameteriv; |
- } else if (0 == strcmp("glRenderbufferStorage", name)) { |
- return (GrGLFuncPtr) glRenderbufferStorage; |
} |
return eglGetProcAddress(name); |
} |