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Issue 606153004: cc: set blender mode of TextureDrawQuad in nine_patch_layer_impl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove_duplicate_code
Patch Set: Fix DCHECK Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/nine_patch_layer_impl.h" 5 #include "cc/layers/nine_patch_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h" 10 #include "cc/quads/texture_draw_quad.h"
(...skipping 189 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 uv_left.height()); 200 uv_left.height());
201 gfx::RectF uv_bottom(uv_top.x(), 201 gfx::RectF uv_bottom(uv_top.x(),
202 uv_bottom_left.y(), 202 uv_bottom_left.y(),
203 uv_top.width(), 203 uv_top.width(),
204 image_aperture_bottom_height / image_height); 204 image_aperture_bottom_height / image_height);
205 gfx::RectF uv_center(uv_top_left.right(), 205 gfx::RectF uv_center(uv_top_left.right(),
206 uv_top_left.bottom(), 206 uv_top_left.bottom(),
207 uv_top.width(), 207 uv_top.width(),
208 uv_left.height()); 208 uv_left.height());
209 209
210 // Nothing is opaque here.
211 // TODO(danakj): Should we look at the SkBitmaps to determine opaqueness?
212 gfx::Rect opaque_rect; 210 gfx::Rect opaque_rect;
213 gfx::Rect visible_rect; 211 gfx::Rect visible_rect;
214 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; 212 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
213 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
215 214
216 visible_rect = 215 visible_rect =
217 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_left); 216 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_left);
217 opaque_rect = opaque ? visible_rect : gfx::Rect();
218 if (!visible_rect.IsEmpty()) { 218 if (!visible_rect.IsEmpty()) {
219 TextureDrawQuad* quad = 219 TextureDrawQuad* quad =
220 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 220 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
221 quad->SetNew(shared_quad_state, 221 quad->SetNew(shared_quad_state,
222 layer_top_left, 222 layer_top_left,
223 opaque_rect, 223 opaque_rect,
224 visible_rect, 224 visible_rect,
225 resource, 225 resource,
226 premultiplied_alpha, 226 premultiplied_alpha,
227 uv_top_left.origin(), 227 uv_top_left.origin(),
228 uv_top_left.bottom_right(), 228 uv_top_left.bottom_right(),
229 SK_ColorTRANSPARENT, 229 SK_ColorTRANSPARENT,
230 vertex_opacity, 230 vertex_opacity,
231 flipped); 231 flipped);
232 } 232 }
233 233
234 visible_rect = 234 visible_rect =
235 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right); 235 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right);
236 opaque_rect = opaque ? visible_rect : gfx::Rect();
236 if (!visible_rect.IsEmpty()) { 237 if (!visible_rect.IsEmpty()) {
237 TextureDrawQuad* quad = 238 TextureDrawQuad* quad =
238 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 239 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
239 quad->SetNew(shared_quad_state, 240 quad->SetNew(shared_quad_state,
240 layer_top_right, 241 layer_top_right,
241 opaque_rect, 242 opaque_rect,
242 visible_rect, 243 visible_rect,
243 resource, 244 resource,
244 premultiplied_alpha, 245 premultiplied_alpha,
245 uv_top_right.origin(), 246 uv_top_right.origin(),
246 uv_top_right.bottom_right(), 247 uv_top_right.bottom_right(),
247 SK_ColorTRANSPARENT, 248 SK_ColorTRANSPARENT,
248 vertex_opacity, 249 vertex_opacity,
249 flipped); 250 flipped);
250 } 251 }
251 252
252 visible_rect = 253 visible_rect =
253 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left); 254 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left);
255 opaque_rect = opaque ? visible_rect : gfx::Rect();
254 if (!visible_rect.IsEmpty()) { 256 if (!visible_rect.IsEmpty()) {
255 TextureDrawQuad* quad = 257 TextureDrawQuad* quad =
256 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 258 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
257 quad->SetNew(shared_quad_state, 259 quad->SetNew(shared_quad_state,
258 layer_bottom_left, 260 layer_bottom_left,
259 opaque_rect, 261 opaque_rect,
260 visible_rect, 262 visible_rect,
261 resource, 263 resource,
262 premultiplied_alpha, 264 premultiplied_alpha,
263 uv_bottom_left.origin(), 265 uv_bottom_left.origin(),
264 uv_bottom_left.bottom_right(), 266 uv_bottom_left.bottom_right(),
265 SK_ColorTRANSPARENT, 267 SK_ColorTRANSPARENT,
266 vertex_opacity, 268 vertex_opacity,
267 flipped); 269 flipped);
268 } 270 }
269 271
270 visible_rect = 272 visible_rect =
271 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right); 273 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right);
274 opaque_rect = opaque ? visible_rect : gfx::Rect();
272 if (!visible_rect.IsEmpty()) { 275 if (!visible_rect.IsEmpty()) {
273 TextureDrawQuad* quad = 276 TextureDrawQuad* quad =
274 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 277 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
275 quad->SetNew(shared_quad_state, 278 quad->SetNew(shared_quad_state,
276 layer_bottom_right, 279 layer_bottom_right,
277 opaque_rect, 280 opaque_rect,
278 visible_rect, 281 visible_rect,
279 resource, 282 resource,
280 premultiplied_alpha, 283 premultiplied_alpha,
281 uv_bottom_right.origin(), 284 uv_bottom_right.origin(),
282 uv_bottom_right.bottom_right(), 285 uv_bottom_right.bottom_right(),
283 SK_ColorTRANSPARENT, 286 SK_ColorTRANSPARENT,
284 vertex_opacity, 287 vertex_opacity,
285 flipped); 288 flipped);
286 } 289 }
287 290
288 visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top); 291 visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top);
292 opaque_rect = opaque ? visible_rect : gfx::Rect();
289 if (!visible_rect.IsEmpty()) { 293 if (!visible_rect.IsEmpty()) {
290 TextureDrawQuad* quad = 294 TextureDrawQuad* quad =
291 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 295 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
292 quad->SetNew(shared_quad_state, 296 quad->SetNew(shared_quad_state,
293 layer_top, 297 layer_top,
294 opaque_rect, 298 opaque_rect,
295 visible_rect, 299 visible_rect,
296 resource, 300 resource,
297 premultiplied_alpha, 301 premultiplied_alpha,
298 uv_top.origin(), 302 uv_top.origin(),
299 uv_top.bottom_right(), 303 uv_top.bottom_right(),
300 SK_ColorTRANSPARENT, 304 SK_ColorTRANSPARENT,
301 vertex_opacity, 305 vertex_opacity,
302 flipped); 306 flipped);
303 } 307 }
304 308
305 visible_rect = 309 visible_rect =
306 occlusion_in_content_space.GetUnoccludedContentRect(layer_left); 310 occlusion_in_content_space.GetUnoccludedContentRect(layer_left);
311 opaque_rect = opaque ? visible_rect : gfx::Rect();
307 if (!visible_rect.IsEmpty()) { 312 if (!visible_rect.IsEmpty()) {
308 TextureDrawQuad* quad = 313 TextureDrawQuad* quad =
309 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 314 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
310 quad->SetNew(shared_quad_state, 315 quad->SetNew(shared_quad_state,
311 layer_left, 316 layer_left,
312 opaque_rect, 317 opaque_rect,
313 visible_rect, 318 visible_rect,
314 resource, 319 resource,
315 premultiplied_alpha, 320 premultiplied_alpha,
316 uv_left.origin(), 321 uv_left.origin(),
317 uv_left.bottom_right(), 322 uv_left.bottom_right(),
318 SK_ColorTRANSPARENT, 323 SK_ColorTRANSPARENT,
319 vertex_opacity, 324 vertex_opacity,
320 flipped); 325 flipped);
321 } 326 }
322 327
323 visible_rect = 328 visible_rect =
324 occlusion_in_content_space.GetUnoccludedContentRect(layer_right); 329 occlusion_in_content_space.GetUnoccludedContentRect(layer_right);
330 opaque_rect = opaque ? visible_rect : gfx::Rect();
325 if (!visible_rect.IsEmpty()) { 331 if (!visible_rect.IsEmpty()) {
326 TextureDrawQuad* quad = 332 TextureDrawQuad* quad =
327 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 333 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
328 quad->SetNew(shared_quad_state, 334 quad->SetNew(shared_quad_state,
329 layer_right, 335 layer_right,
330 opaque_rect, 336 opaque_rect,
331 layer_right, 337 layer_right,
332 resource, 338 resource,
333 premultiplied_alpha, 339 premultiplied_alpha,
334 uv_right.origin(), 340 uv_right.origin(),
335 uv_right.bottom_right(), 341 uv_right.bottom_right(),
336 SK_ColorTRANSPARENT, 342 SK_ColorTRANSPARENT,
337 vertex_opacity, 343 vertex_opacity,
338 flipped); 344 flipped);
339 } 345 }
340 346
341 visible_rect = 347 visible_rect =
342 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom); 348 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom);
349 opaque_rect = opaque ? visible_rect : gfx::Rect();
343 if (!visible_rect.IsEmpty()) { 350 if (!visible_rect.IsEmpty()) {
344 TextureDrawQuad* quad = 351 TextureDrawQuad* quad =
345 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 352 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
346 quad->SetNew(shared_quad_state, 353 quad->SetNew(shared_quad_state,
347 layer_bottom, 354 layer_bottom,
348 opaque_rect, 355 opaque_rect,
349 visible_rect, 356 visible_rect,
350 resource, 357 resource,
351 premultiplied_alpha, 358 premultiplied_alpha,
352 uv_bottom.origin(), 359 uv_bottom.origin(),
353 uv_bottom.bottom_right(), 360 uv_bottom.bottom_right(),
354 SK_ColorTRANSPARENT, 361 SK_ColorTRANSPARENT,
355 vertex_opacity, 362 vertex_opacity,
356 flipped); 363 flipped);
357 } 364 }
358 365
359 if (fill_center_) { 366 if (fill_center_) {
360 visible_rect = 367 visible_rect =
361 occlusion_in_content_space.GetUnoccludedContentRect(layer_center); 368 occlusion_in_content_space.GetUnoccludedContentRect(layer_center);
369 opaque_rect = opaque ? visible_rect : gfx::Rect();
362 if (!visible_rect.IsEmpty()) { 370 if (!visible_rect.IsEmpty()) {
363 TextureDrawQuad* quad = 371 TextureDrawQuad* quad =
364 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 372 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
365 quad->SetNew(shared_quad_state, 373 quad->SetNew(shared_quad_state,
366 layer_center, 374 layer_center,
367 opaque_rect, 375 opaque_rect,
368 visible_rect, 376 visible_rect,
369 resource, 377 resource,
370 premultiplied_alpha, 378 premultiplied_alpha,
371 uv_center.origin(), 379 uv_center.origin(),
(...skipping 25 matching lines...) Expand all
397 result->Set("ImageBounds", list); 405 result->Set("ImageBounds", list);
398 406
399 result->Set("Border", MathUtil::AsValue(border_).release()); 407 result->Set("Border", MathUtil::AsValue(border_).release());
400 408
401 result->SetBoolean("FillCenter", fill_center_); 409 result->SetBoolean("FillCenter", fill_center_);
402 410
403 return result; 411 return result;
404 } 412 }
405 413
406 } // namespace cc 414 } // namespace cc
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