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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/picture_layer_impl.h" | 5 #include "cc/layers/picture_layer_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 | 10 |
| (...skipping 657 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 668 if (pile_->is_mask()) { | 668 if (pile_->is_mask()) { |
| 669 // Masks are not tiled, so if we can't cover the whole mask with one tile, | 669 // Masks are not tiled, so if we can't cover the whole mask with one tile, |
| 670 // don't make any tiles at all. Returning an empty size signals this. | 670 // don't make any tiles at all. Returning an empty size signals this. |
| 671 if (content_bounds.width() > max_texture_size || | 671 if (content_bounds.width() > max_texture_size || |
| 672 content_bounds.height() > max_texture_size) | 672 content_bounds.height() > max_texture_size) |
| 673 return gfx::Size(); | 673 return gfx::Size(); |
| 674 return content_bounds; | 674 return content_bounds; |
| 675 } | 675 } |
| 676 | 676 |
| 677 gfx::Size default_tile_size = layer_tree_impl()->settings().default_tile_size; | 677 gfx::Size default_tile_size = layer_tree_impl()->settings().default_tile_size; |
| 678 if (layer_tree_impl()->use_gpu_rasterization()) { | |
| 679 // TODO(ernstm) crbug.com/365877: We need a unified way to override the | |
| 680 // default-tile-size. | |
| 681 default_tile_size = | |
| 682 gfx::Size(layer_tree_impl()->device_viewport_size().width(), | |
| 683 layer_tree_impl()->device_viewport_size().height() / 4); | |
| 684 } | |
| 685 default_tile_size.SetToMin(gfx::Size(max_texture_size, max_texture_size)); | |
| 686 | |
| 687 gfx::Size max_untiled_content_size = | 678 gfx::Size max_untiled_content_size = |
| 688 layer_tree_impl()->settings().max_untiled_layer_size; | 679 layer_tree_impl()->settings().max_untiled_layer_size; |
| 680 | |
| 681 // For GPU rasterization, we pick an ideal tile size using the viewport, | |
| 682 // so we don't need the above settings. | |
| 683 bool use_gpu = layer_tree_impl()->use_gpu_rasterization(); | |
| 684 if (use_gpu) { | |
| 685 int width = layer_tree_impl()->device_viewport_size().width(); | |
| 686 int height = layer_tree_impl()->device_viewport_size().height() / 4; | |
| 687 height = std::max(height, 128); | |
|
vmpstr
2014/10/08 23:30:28
nit: Consider making this a constant.
epennerAtGoogle
2014/10/09 00:29:43
Done.
| |
| 688 default_tile_size = gfx::Size(width, height); | |
| 689 // Since the width is already expanded to viewport width, we use | |
| 690 // double the height as our max untiled size. | |
| 691 max_untiled_content_size = gfx::Size(height * 2, height * 2); | |
| 692 } | |
| 693 | |
| 694 default_tile_size.SetToMin(gfx::Size(max_texture_size, max_texture_size)); | |
| 689 max_untiled_content_size.SetToMin( | 695 max_untiled_content_size.SetToMin( |
| 690 gfx::Size(max_texture_size, max_texture_size)); | 696 gfx::Size(max_texture_size, max_texture_size)); |
| 691 | 697 |
| 692 bool any_dimension_too_large = | 698 bool any_dimension_too_large = |
| 693 content_bounds.width() > max_untiled_content_size.width() || | 699 content_bounds.width() > max_untiled_content_size.width() || |
| 694 content_bounds.height() > max_untiled_content_size.height(); | 700 content_bounds.height() > max_untiled_content_size.height(); |
| 695 | 701 |
| 696 bool any_dimension_one_tile = | 702 bool any_dimension_one_tile = |
| 697 content_bounds.width() <= default_tile_size.width() || | 703 !use_gpu && (content_bounds.width() <= default_tile_size.width() || |
|
vmpstr
2014/10/08 23:30:28
Can you make a comment here or something like that
epennerAtGoogle
2014/10/09 00:29:43
Done.
While adding the comment, I realized this c
| |
| 698 content_bounds.height() <= default_tile_size.height(); | 704 content_bounds.height() <= default_tile_size.height()); |
| 699 | 705 |
| 700 // If long and skinny, tile at the max untiled content size, and clamp | 706 // If long and skinny, tile at the max untiled content size, and clamp |
| 701 // the smaller dimension to the content size, e.g. 1000x12 layer with | 707 // the smaller dimension to the content size, e.g. 1000x12 layer with |
| 702 // 500x500 max untiled size would get 500x12 tiles. Also do this | 708 // 500x500 max untiled size would get 500x12 tiles. Also do this |
| 703 // if the layer is small. | 709 // if the layer is small. |
| 704 if (any_dimension_one_tile || !any_dimension_too_large) { | 710 if (any_dimension_one_tile || !any_dimension_too_large) { |
| 705 int width = std::min( | 711 int width = std::min( |
| 706 std::max(max_untiled_content_size.width(), default_tile_size.width()), | 712 std::max(max_untiled_content_size.width(), default_tile_size.width()), |
| 707 content_bounds.width()); | 713 content_bounds.width()); |
| 708 int height = std::min( | 714 int height = std::min( |
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| 1787 PictureLayerTilingSet::TilingRange tiling_range = CurrentTilingRange(); | 1793 PictureLayerTilingSet::TilingRange tiling_range = CurrentTilingRange(); |
| 1788 size_t current_tiling_range_offset = current_tiling_ - tiling_range.start; | 1794 size_t current_tiling_range_offset = current_tiling_ - tiling_range.start; |
| 1789 return tiling_range.end - 1 - current_tiling_range_offset; | 1795 return tiling_range.end - 1 - current_tiling_range_offset; |
| 1790 } | 1796 } |
| 1791 } | 1797 } |
| 1792 NOTREACHED(); | 1798 NOTREACHED(); |
| 1793 return 0; | 1799 return 0; |
| 1794 } | 1800 } |
| 1795 | 1801 |
| 1796 } // namespace cc | 1802 } // namespace cc |
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