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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "7.3", | 22 "version": "7.4", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": "Imagination.*", | 30 "gl_vendor": "Imagination.*", |
31 "features": [ | 31 "features": [ |
32 "use_client_side_arrays_for_stream_buffers" | 32 "use_client_side_arrays_for_stream_buffers" |
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574 "description": "The first draw operation from an idle state is slow", | 574 "description": "The first draw operation from an idle state is slow", |
575 "os": { | 575 "os": { |
576 "type": "android" | 576 "type": "android" |
577 }, | 577 }, |
578 "gl_vendor": "Qualcomm.*", | 578 "gl_vendor": "Qualcomm.*", |
579 "features": [ | 579 "features": [ |
580 "wake_up_gpu_before_drawing" | 580 "wake_up_gpu_before_drawing" |
581 ] | 581 ] |
582 }, | 582 }, |
583 { | 583 { |
584 "id": 50, | |
585 "description": "NVIDIA driver requires unbinding a GpuMemoryBuffer from th
e texture before mapping it to main memory", | |
586 "os": { | |
587 "type": "android" | |
588 }, | |
589 "gl_type": "gles", | |
590 "gl_version": { | |
591 "op": "<", | |
592 "value": "3.1" | |
593 }, | |
594 "gl_vendor": "NVIDIA.*", | |
595 "features": [ | |
596 "release_image_after_use" | |
597 ] | |
598 }, | |
599 { | |
600 "id": 51, | 584 "id": 51, |
601 "description": "TexSubImage2D() is faster for full uploads on ANGLE", | 585 "description": "TexSubImage2D() is faster for full uploads on ANGLE", |
602 "os": { | 586 "os": { |
603 "type": "win" | 587 "type": "win" |
604 }, | 588 }, |
605 "gl_renderer": "ANGLE.*", | 589 "gl_renderer": "ANGLE.*", |
606 "features": [ | 590 "features": [ |
607 "texsubimage2d_faster_than_teximage2d" | 591 "texsubimage2d_faster_than_teximage2d" |
608 ] | 592 ] |
609 }, | 593 }, |
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1039 "features": [ | 1023 "features": [ |
1040 "etc1_power_of_two_only" | 1024 "etc1_power_of_two_only" |
1041 ] | 1025 ] |
1042 } | 1026 } |
1043 ] | 1027 ] |
1044 } | 1028 } |
1045 | 1029 |
1046 ); // LONG_STRING_CONST macro | 1030 ); // LONG_STRING_CONST macro |
1047 | 1031 |
1048 } // namespace gpu | 1032 } // namespace gpu |
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