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Issue 604833005: gpu: Remove release-after-use workaround. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove-in-process-support-for-images
Patch Set: update bug list version Created 6 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Determines whether a certain driver bug exists in the current system. 5 // Determines whether a certain driver bug exists in the current system.
6 // The format of a valid gpu_driver_bug_list.json file is defined in 6 // The format of a valid gpu_driver_bug_list.json file is defined in
7 // <gpu/config/gpu_control_list_format.txt>. 7 // <gpu/config/gpu_control_list_format.txt>.
8 // The supported "features" can be found in 8 // The supported "features" can be found in
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. 9 // <gpu/config/gpu_driver_bug_workaround_type.h>.
10 10
11 #include "gpu/config/gpu_control_list_jsons.h" 11 #include "gpu/config/gpu_control_list_jsons.h"
12 12
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ 13 #define LONG_STRING_CONST(...) #__VA_ARGS__
14 14
15 namespace gpu { 15 namespace gpu {
16 16
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
18 18
19 { 19 {
20 "name": "gpu driver bug list", 20 "name": "gpu driver bug list",
21 // Please update the version number whenever you change this file. 21 // Please update the version number whenever you change this file.
22 "version": "7.3", 22 "version": "7.4",
23 "entries": [ 23 "entries": [
24 { 24 {
25 "id": 1, 25 "id": 1,
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
27 "os": { 27 "os": {
28 "type": "android" 28 "type": "android"
29 }, 29 },
30 "gl_vendor": "Imagination.*", 30 "gl_vendor": "Imagination.*",
31 "features": [ 31 "features": [
32 "use_client_side_arrays_for_stream_buffers" 32 "use_client_side_arrays_for_stream_buffers"
(...skipping 541 matching lines...) Expand 10 before | Expand all | Expand 10 after
574 "description": "The first draw operation from an idle state is slow", 574 "description": "The first draw operation from an idle state is slow",
575 "os": { 575 "os": {
576 "type": "android" 576 "type": "android"
577 }, 577 },
578 "gl_vendor": "Qualcomm.*", 578 "gl_vendor": "Qualcomm.*",
579 "features": [ 579 "features": [
580 "wake_up_gpu_before_drawing" 580 "wake_up_gpu_before_drawing"
581 ] 581 ]
582 }, 582 },
583 { 583 {
584 "id": 50,
585 "description": "NVIDIA driver requires unbinding a GpuMemoryBuffer from th e texture before mapping it to main memory",
586 "os": {
587 "type": "android"
588 },
589 "gl_type": "gles",
590 "gl_version": {
591 "op": "<",
592 "value": "3.1"
593 },
594 "gl_vendor": "NVIDIA.*",
595 "features": [
596 "release_image_after_use"
597 ]
598 },
599 {
600 "id": 51, 584 "id": 51,
601 "description": "TexSubImage2D() is faster for full uploads on ANGLE", 585 "description": "TexSubImage2D() is faster for full uploads on ANGLE",
602 "os": { 586 "os": {
603 "type": "win" 587 "type": "win"
604 }, 588 },
605 "gl_renderer": "ANGLE.*", 589 "gl_renderer": "ANGLE.*",
606 "features": [ 590 "features": [
607 "texsubimage2d_faster_than_teximage2d" 591 "texsubimage2d_faster_than_teximage2d"
608 ] 592 ]
609 }, 593 },
(...skipping 429 matching lines...) Expand 10 before | Expand all | Expand 10 after
1039 "features": [ 1023 "features": [
1040 "etc1_power_of_two_only" 1024 "etc1_power_of_two_only"
1041 ] 1025 ]
1042 } 1026 }
1043 ] 1027 ]
1044 } 1028 }
1045 1029
1046 ); // LONG_STRING_CONST macro 1030 ); // LONG_STRING_CONST macro
1047 1031
1048 } // namespace gpu 1032 } // namespace gpu
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