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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #include "config.h" | 29 #include "config.h" |
30 | 30 |
31 #if ENABLE(WEB_AUDIO) | |
32 | |
33 #include "platform/audio/ReverbAccumulationBuffer.h" | 31 #include "platform/audio/ReverbAccumulationBuffer.h" |
34 | 32 |
35 #include "platform/audio/VectorMath.h" | 33 #include "platform/audio/VectorMath.h" |
36 | 34 |
37 namespace blink { | 35 namespace blink { |
38 | 36 |
39 using namespace VectorMath; | 37 using namespace VectorMath; |
40 | 38 |
41 ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length) | 39 ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length) |
42 : m_buffer(length) | 40 : m_buffer(length) |
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108 } | 106 } |
109 | 107 |
110 void ReverbAccumulationBuffer::reset() | 108 void ReverbAccumulationBuffer::reset() |
111 { | 109 { |
112 m_buffer.zero(); | 110 m_buffer.zero(); |
113 m_readIndex = 0; | 111 m_readIndex = 0; |
114 m_readTimeFrame = 0; | 112 m_readTimeFrame = 0; |
115 } | 113 } |
116 | 114 |
117 } // namespace blink | 115 } // namespace blink |
118 | |
119 #endif // ENABLE(WEB_AUDIO) | |
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