Index: ui/gfx/nine_image_painter.cc |
diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc |
index 24a3e3b3627f422f9ea4ce67346edeb7d64b0380..500c536beeaab9d17612a9864e35ef3865ef11d5 100644 |
--- a/ui/gfx/nine_image_painter.cc |
+++ b/ui/gfx/nine_image_painter.cc |
@@ -98,20 +98,26 @@ void NineImagePainter::Paint(Canvas* canvas, |
ScopedCanvas scoped_canvas(canvas); |
canvas->Translate(bounds.OffsetFromOrigin()); |
- SkPaint paint; |
- paint.setAlpha(alpha); |
- |
// Get the current transform from the canvas and apply it to the logical |
// bounds passed in. This will give us the pixel bounds which can be used |
// to draw the images at the correct locations. |
// We should not scale the bounds by the canvas->image_scale() as that can be |
// different from the real scale in the canvas transform. |
+ SkRect bounds_in_pixels_f; |
+ if (!canvas->sk_canvas()->getTotalMatrix().mapRect( |
+ &bounds_in_pixels_f, RectToSkRect(gfx::Rect(bounds.size())))) |
+ return; // Invalid transform. |
+ |
+ SkIRect bounds_in_pixels; |
+ bounds_in_pixels_f.dround(&bounds_in_pixels); |
+ |
SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix(); |
- SkRect scaled_rect; |
- matrix.mapRect(&scaled_rect, RectToSkRect(bounds)); |
+ matrix.setTranslateX(SkIntToScalar(bounds_in_pixels.x())); |
+ matrix.setTranslateY(SkIntToScalar(bounds_in_pixels.y())); |
+ canvas->sk_canvas()->setMatrix(matrix); |
- int scaled_width = gfx::ToCeiledInt(SkScalarToFloat(scaled_rect.width())); |
- int scaled_height = gfx::ToCeiledInt(SkScalarToFloat(scaled_rect.height())); |
+ const int width_in_pixels = bounds_in_pixels.width(); |
+ const int height_in_pixels = bounds_in_pixels.height(); |
// In case the corners and edges don't all have the same width/height, we draw |
// the center first, and extend it out in all directions to the edges of the |
@@ -125,7 +131,7 @@ void NineImagePainter::Paint(Canvas* canvas, |
int i8w = ImageWidthInPixels(images_[8], canvas); |
int i4x = std::min(std::min(i0w, i3w), i6w); |
- int i4w = scaled_width - i4x - std::min(std::min(i2w, i5w), i8w); |
+ int i4w = width_in_pixels - i4x - std::min(std::min(i2w, i5w), i8w); |
int i0h = ImageHeightInPixels(images_[0], canvas); |
int i1h = ImageHeightInPixels(images_[1], canvas); |
@@ -135,23 +141,27 @@ void NineImagePainter::Paint(Canvas* canvas, |
int i8h = ImageHeightInPixels(images_[8], canvas); |
int i4y = std::min(std::min(i0h, i1h), i2h); |
- int i4h = scaled_height - i4y - std::min(std::min(i6h, i7h), i8h); |
+ int i4h = height_in_pixels - i4y - std::min(std::min(i6h, i7h), i8h); |
+ |
+ SkPaint paint; |
+ paint.setAlpha(alpha); |
+ |
if (!images_[4].isNull()) |
Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); |
canvas->DrawImageIntInPixel(images_[0], 0, 0, i0w, i0h, |
0, 0, i0w, i0h, false, paint); |
- Fill(canvas, images_[1], i0w, 0, scaled_width - i0w - i2w, i1h, paint); |
- canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, scaled_width - i2w, |
+ Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); |
+ canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, width_in_pixels - i2w, |
0, i2w, i2h, false, paint); |
- Fill(canvas, images_[3], 0, i0h, i3w, scaled_height - i0h - i6h, paint); |
- Fill(canvas, images_[5], scaled_width - i5w, i2h, i5w, |
- scaled_height - i2h - i8h, paint); |
+ Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); |
+ Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w, |
+ height_in_pixels - i2h - i8h, paint); |
canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, |
- scaled_height - i6h, i6w, i6h, false, paint); |
- Fill(canvas, images_[7], i6w, scaled_height - i7h, scaled_width - i6w - i8w, |
- i7h, paint); |
- canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, scaled_width - i8w, |
- scaled_height - i8h, i8w, i8h, false, paint); |
+ height_in_pixels - i6h, i6w, i6h, false, paint); |
+ Fill(canvas, images_[7], i6w, height_in_pixels - i7h, |
+ width_in_pixels - i6w - i8w, i7h, paint); |
+ canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, width_in_pixels - i8w, |
+ height_in_pixels - i8h, i8w, i8h, false, paint); |
} |
} // namespace gfx |