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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef ScrollAnimator_h | 31 #ifndef ScrollAnimator_h |
| 32 #define ScrollAnimator_h | 32 #define ScrollAnimator_h |
| 33 | 33 |
| 34 #include "platform/PlatformExport.h" | 34 #include "platform/PlatformExport.h" |
| 35 #include "platform/PlatformWheelEvent.h" | 35 #include "platform/PlatformWheelEvent.h" |
| 36 #include "platform/geometry/FloatSize.h" | 36 #include "platform/geometry/FloatSize.h" |
| 37 #include "platform/scroll/ScrollTypes.h" | 37 #include "platform/scroll/ScrollTypes.h" |
| 38 #include "wtf/FastAllocBase.h" | |
| 39 #include "wtf/Forward.h" | 38 #include "wtf/Forward.h" |
| 40 #include "wtf/Noncopyable.h" | 39 #include "wtf/RefCounted.h" |
| 41 | 40 |
| 42 namespace blink { | 41 namespace blink { |
| 43 | 42 |
| 44 class FloatPoint; | 43 class FloatPoint; |
| 45 class ScrollableArea; | 44 class ScrollableArea; |
| 46 class Scrollbar; | 45 class Scrollbar; |
| 47 | 46 |
| 48 class PLATFORM_EXPORT ScrollAnimator { | 47 class PLATFORM_EXPORT ScrollAnimator : public RefCounted<ScrollAnimator> { |
| 49 WTF_MAKE_FAST_ALLOCATED; WTF_MAKE_NONCOPYABLE(ScrollAnimator); | |
| 50 public: | 48 public: |
| 51 static PassOwnPtr<ScrollAnimator> create(ScrollableArea*); | 49 static PassRefPtr<ScrollAnimator> create(ScrollableArea*); |
| 52 | 50 |
| 53 virtual ~ScrollAnimator(); | 51 virtual ~ScrollAnimator(); |
| 54 | 52 |
| 55 // Computes a scroll destination for the given parameters. Returns false if | 53 // Computes a scroll destination for the given parameters. Returns false if |
| 56 // already at the destination. Otherwise, starts scrolling towards the | 54 // already at the destination. Otherwise, starts scrolling towards the |
| 57 // destination and returns true. Scrolling may be immediate or animated. | 55 // destination and returns true. Scrolling may be immediate or animated. |
| 58 // The base class implementation always scrolls immediately, never animates. | 56 // The base class implementation always scrolls immediately, never animates. |
| 59 virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, flo
at delta); | 57 virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, flo
at delta); |
| 60 | 58 |
| 61 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); | 59 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); |
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| 110 float m_currentPosX; // We avoid using a FloatPoint in order to reduce | 108 float m_currentPosX; // We avoid using a FloatPoint in order to reduce |
| 111 float m_currentPosY; // subclass code complexity. | 109 float m_currentPosY; // subclass code complexity. |
| 112 | 110 |
| 113 private: | 111 private: |
| 114 float clampScrollPosition(ScrollbarOrientation, float); | 112 float clampScrollPosition(ScrollbarOrientation, float); |
| 115 }; | 113 }; |
| 116 | 114 |
| 117 } // namespace blink | 115 } // namespace blink |
| 118 | 116 |
| 119 #endif // ScrollAnimator_h | 117 #endif // ScrollAnimator_h |
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