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1 /* | 1 /* |
2 * Copyright (C) 2008, 2009 Apple Inc. All Rights Reserved. | 2 * Copyright (C) 2008, 2009 Apple Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 #include "core/css/PseudoStyleRequest.h" | 29 #include "core/css/PseudoStyleRequest.h" |
30 #include "core/frame/FrameView.h" | 30 #include "core/frame/FrameView.h" |
31 #include "core/frame/LocalFrame.h" | 31 #include "core/frame/LocalFrame.h" |
32 #include "core/rendering/RenderPart.h" | 32 #include "core/rendering/RenderPart.h" |
33 #include "core/rendering/RenderScrollbarPart.h" | 33 #include "core/rendering/RenderScrollbarPart.h" |
34 #include "core/rendering/RenderScrollbarTheme.h" | 34 #include "core/rendering/RenderScrollbarTheme.h" |
35 #include "platform/graphics/GraphicsContext.h" | 35 #include "platform/graphics/GraphicsContext.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 PassRefPtr<Scrollbar> RenderScrollbar::createCustomScrollbar(ScrollableArea* scr ollableArea, ScrollbarOrientation orientation, Node* ownerNode, LocalFrame* owni ngFrame) | 39 PassRefPtrWillBeRawPtr<Scrollbar> RenderScrollbar::createCustomScrollbar(Scrolla bleArea* scrollableArea, ScrollbarOrientation orientation, Node* ownerNode, Loca lFrame* owningFrame) |
40 { | 40 { |
41 return adoptRef(new RenderScrollbar(scrollableArea, orientation, ownerNode, owningFrame)); | 41 return adoptRefWillBeNoop(new RenderScrollbar(scrollableArea, orientation, o wnerNode, owningFrame)); |
42 } | 42 } |
43 | 43 |
44 RenderScrollbar::RenderScrollbar(ScrollableArea* scrollableArea, ScrollbarOrient ation orientation, Node* ownerNode, LocalFrame* owningFrame) | 44 RenderScrollbar::RenderScrollbar(ScrollableArea* scrollableArea, ScrollbarOrient ation orientation, Node* ownerNode, LocalFrame* owningFrame) |
45 : Scrollbar(scrollableArea, orientation, RegularScrollbar, RenderScrollbarTh eme::renderScrollbarTheme()) | 45 : Scrollbar(scrollableArea, orientation, RegularScrollbar, RenderScrollbarTh eme::renderScrollbarTheme()) |
46 , m_owner(ownerNode) | 46 , m_owner(ownerNode) |
47 , m_owningFrame(owningFrame) | 47 , m_owningFrame(owningFrame) |
48 { | 48 { |
49 ASSERT(ownerNode || owningFrame); | 49 ASSERT(ownerNode || owningFrame); |
50 | 50 |
51 // FIXME: We need to do this because RenderScrollbar::styleChanged is called as soon as the scrollbar is created. | 51 // FIXME: We need to do this because RenderScrollbar::styleChanged is called as soon as the scrollbar is created. |
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67 } | 67 } |
68 | 68 |
69 RenderScrollbar::~RenderScrollbar() | 69 RenderScrollbar::~RenderScrollbar() |
70 { | 70 { |
71 if (!m_parts.isEmpty()) { | 71 if (!m_parts.isEmpty()) { |
72 // When a scrollbar is detached from its parent (causing all parts remov al) and | 72 // When a scrollbar is detached from its parent (causing all parts remov al) and |
73 // ready to be destroyed, its destruction can be delayed because of RefP tr | 73 // ready to be destroyed, its destruction can be delayed because of RefP tr |
74 // maintained in other classes such as EventHandler (m_lastScrollbarUnde rMouse). | 74 // maintained in other classes such as EventHandler (m_lastScrollbarUnde rMouse). |
75 // Meanwhile, we can have a call to updateScrollbarPart which recreates the | 75 // Meanwhile, we can have a call to updateScrollbarPart which recreates the |
76 // scrollbar part. So, we need to destroy these parts since we don't wan t them | 76 // scrollbar part. So, we need to destroy these parts since we don't wan t them |
77 // to call on a destroyed scrollbar. See webkit bug 68009. | 77 // to call on a destroyed scrollbar. See webkit bug 68009. |
haraken
2014/09/29 14:16:36
The culprit of the complexity is this bug. How har
sof
2014/10/02 14:03:54
Someone with rendering knowledge is better qualifi
| |
78 // | |
79 // Oilpan: see comment next to m_parts declaration why this is | |
80 // safe to do and required. | |
78 updateScrollbarParts(true); | 81 updateScrollbarParts(true); |
79 } | 82 } |
80 } | 83 } |
81 | 84 |
85 void RenderScrollbar::trace(Visitor* visitor) | |
86 { | |
87 #if ENABLE(OILPAN) | |
88 visitor->trace(m_owner); | |
89 visitor->trace(m_owningFrame); | |
90 #endif | |
91 Scrollbar::trace(visitor); | |
92 } | |
93 | |
82 RenderBox* RenderScrollbar::owningRenderer() const | 94 RenderBox* RenderScrollbar::owningRenderer() const |
83 { | 95 { |
84 if (m_owningFrame) { | 96 if (m_owningFrame) { |
85 RenderBox* currentRenderer = m_owningFrame->ownerRenderer(); | 97 RenderBox* currentRenderer = m_owningFrame->ownerRenderer(); |
86 return currentRenderer; | 98 return currentRenderer; |
87 } | 99 } |
88 return m_owner && m_owner->renderer() ? m_owner->renderer()->enclosingBox() : 0; | 100 return m_owner && m_owner->renderer() ? m_owner->renderer()->enclosingBox() : 0; |
89 } | 101 } |
90 | 102 |
91 void RenderScrollbar::setParent(Widget* parent) | 103 void RenderScrollbar::setParent(Widget* parent) |
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342 int RenderScrollbar::minimumThumbLength() | 354 int RenderScrollbar::minimumThumbLength() |
343 { | 355 { |
344 RenderScrollbarPart* partRenderer = m_parts.get(ThumbPart); | 356 RenderScrollbarPart* partRenderer = m_parts.get(ThumbPart); |
345 if (!partRenderer) | 357 if (!partRenderer) |
346 return 0; | 358 return 0; |
347 partRenderer->layout(); | 359 partRenderer->layout(); |
348 return orientation() == HorizontalScrollbar ? partRenderer->width() : partRe nderer->height(); | 360 return orientation() == HorizontalScrollbar ? partRenderer->width() : partRe nderer->height(); |
349 } | 361 } |
350 | 362 |
351 } | 363 } |
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