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Side by Side Diff: Source/core/rendering/svg/RenderSVGImage.cpp

Issue 603053002: Move RenderSVGImage's paint code to SVGImagePainter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> 2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
3 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2006 Apple Computer, Inc.
4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org> 5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org>
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com> 8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public 11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either 12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version. 13 * version 2 of the License, or (at your option) any later version.
14 * 14 *
15 * This library is distributed in the hope that it will be useful, 15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details. 18 * Library General Public License for more details.
19 * 19 *
20 * You should have received a copy of the GNU Library General Public License 20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to 21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA. 23 * Boston, MA 02110-1301, USA.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/rendering/svg/RenderSVGImage.h" 28 #include "core/rendering/svg/RenderSVGImage.h"
29 29
30 #include "core/rendering/GraphicsContextAnnotator.h" 30 #include "core/paint/SVGImagePainter.h"
31 #include "core/rendering/ImageQualityController.h" 31 #include "core/rendering/ImageQualityController.h"
32 #include "core/rendering/PointerEventsHitRules.h" 32 #include "core/rendering/PointerEventsHitRules.h"
33 #include "core/rendering/RenderImageResource.h" 33 #include "core/rendering/RenderImageResource.h"
34 #include "core/rendering/svg/RenderSVGResource.h" 34 #include "core/rendering/svg/RenderSVGResource.h"
35 #include "core/rendering/svg/SVGRenderSupport.h" 35 #include "core/rendering/svg/SVGRenderSupport.h"
36 #include "core/rendering/svg/SVGRenderingContext.h"
37 #include "core/rendering/svg/SVGResources.h" 36 #include "core/rendering/svg/SVGResources.h"
38 #include "core/rendering/svg/SVGResourcesCache.h" 37 #include "core/rendering/svg/SVGResourcesCache.h"
39 #include "core/svg/SVGImageElement.h" 38 #include "core/svg/SVGImageElement.h"
40 #include "platform/LengthFunctions.h" 39 #include "platform/LengthFunctions.h"
41 #include "platform/graphics/GraphicsContextStateSaver.h"
42 40
43 namespace blink { 41 namespace blink {
44 42
45 RenderSVGImage::RenderSVGImage(SVGImageElement* impl) 43 RenderSVGImage::RenderSVGImage(SVGImageElement* impl)
46 : RenderSVGModelObject(impl) 44 : RenderSVGModelObject(impl)
47 , m_needsBoundariesUpdate(true) 45 , m_needsBoundariesUpdate(true)
48 , m_needsTransformUpdate(true) 46 , m_needsTransformUpdate(true)
49 , m_imageResource(RenderImageResource::create()) 47 , m_imageResource(RenderImageResource::create())
50 { 48 {
51 m_imageResource->initialize(this); 49 m_imageResource->initialize(this);
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141 139
142 // If our bounds changed, notify the parents. 140 // If our bounds changed, notify the parents.
143 if (transformOrBoundariesUpdate) 141 if (transformOrBoundariesUpdate)
144 RenderSVGModelObject::setNeedsBoundariesUpdate(); 142 RenderSVGModelObject::setNeedsBoundariesUpdate();
145 143
146 clearNeedsLayout(); 144 clearNeedsLayout();
147 } 145 }
148 146
149 void RenderSVGImage::paint(PaintInfo& paintInfo, const LayoutPoint&) 147 void RenderSVGImage::paint(PaintInfo& paintInfo, const LayoutPoint&)
150 { 148 {
151 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this); 149 SVGImagePainter(*this).paint(paintInfo);
152
153 if (paintInfo.phase != PaintPhaseForeground
154 || style()->visibility() == HIDDEN
155 || !m_imageResource->hasImage())
156 return;
157
158 FloatRect boundingBox = paintInvalidationRectInLocalCoordinates();
159 if (!SVGRenderSupport::paintInfoIntersectsPaintInvalidationRect(boundingBox, m_localTransform, paintInfo))
160 return;
161
162 PaintInfo childPaintInfo(paintInfo);
163 GraphicsContextStateSaver stateSaver(*childPaintInfo.context, false);
164
165 if (!m_localTransform.isIdentity()) {
166 stateSaver.save();
167 childPaintInfo.applyTransform(m_localTransform, false);
168 }
169 if (!m_objectBoundingBox.isEmpty()) {
170 // SVGRenderingContext may taint the state - make sure we're always savi ng.
171 SVGRenderingContext renderingContext(this, childPaintInfo, stateSaver.sa ved() ?
172 SVGRenderingContext::DontSaveGraphicsContext : SVGRenderingContext:: SaveGraphicsContext);
173
174 if (renderingContext.isRenderingPrepared()) {
175 if (style()->svgStyle().bufferedRendering() == BR_STATIC && renderin gContext.bufferForeground(m_bufferedForeground))
176 return;
177
178 paintForeground(childPaintInfo);
179 }
180 }
181
182 if (style()->outlineWidth())
183 paintOutline(childPaintInfo, IntRect(boundingBox));
184 }
185
186 void RenderSVGImage::paintForeground(PaintInfo& paintInfo)
187 {
188 RefPtr<Image> image = m_imageResource->image();
189 FloatRect destRect = m_objectBoundingBox;
190 FloatRect srcRect(0, 0, image->width(), image->height());
191
192 SVGImageElement* imageElement = toSVGImageElement(element());
193 imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect);
194
195 InterpolationQuality interpolationQuality = InterpolationDefault;
196 if (style()->svgStyle().bufferedRendering() != BR_STATIC)
197 interpolationQuality = ImageQualityController::imageQualityController()- >chooseInterpolationQuality(paintInfo.context, this, image.get(), image.get(), L ayoutSize(destRect.size()));
198
199 InterpolationQuality previousInterpolationQuality = paintInfo.context->image InterpolationQuality();
200 paintInfo.context->setImageInterpolationQuality(interpolationQuality);
201 paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSource Over);
202 paintInfo.context->setImageInterpolationQuality(previousInterpolationQuality );
203 } 150 }
204 151
205 void RenderSVGImage::invalidateBufferedForeground() 152 void RenderSVGImage::invalidateBufferedForeground()
206 { 153 {
207 m_bufferedForeground.clear(); 154 m_bufferedForeground.clear();
208 } 155 }
209 156
210 bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) 157 bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResu lt& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
211 { 158 {
212 // We only draw in the forground phase, so we only hit-test then. 159 // We only draw in the forground phase, so we only hit-test then.
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253 200
254 void RenderSVGImage::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo int&, const RenderLayerModelObject*) const 201 void RenderSVGImage::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo int&, const RenderLayerModelObject*) const
255 { 202 {
256 // this is called from paint() after the localTransform has already been app lied 203 // this is called from paint() after the localTransform has already been app lied
257 LayoutRect contentRect = LayoutRect(paintInvalidationRectInLocalCoordinates( )); 204 LayoutRect contentRect = LayoutRect(paintInvalidationRectInLocalCoordinates( ));
258 if (!contentRect.isEmpty()) 205 if (!contentRect.isEmpty())
259 rects.append(contentRect); 206 rects.append(contentRect);
260 } 207 }
261 208
262 } // namespace blink 209 } // namespace blink
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