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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/chromeos/ui/accessibility_focus_ring_controller.h" | 5 #include "chrome/browser/chromeos/ui/accessibility_focus_ring_controller.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 | 8 |
9 namespace chromeos { | 9 namespace chromeos { |
10 | 10 |
11 class TestableAccessibilityFocusRingController | 11 class TestableAccessibilityFocusRingController |
12 : public AccessibilityFocusRingController { | 12 : public AccessibilityFocusRingController { |
13 public: | 13 public: |
14 TestableAccessibilityFocusRingController() {} | 14 TestableAccessibilityFocusRingController() { |
| 15 // By default use an easy round number for testing. |
| 16 margin_ = 10; |
| 17 } |
15 virtual ~TestableAccessibilityFocusRingController() {} | 18 virtual ~TestableAccessibilityFocusRingController() {} |
16 | 19 |
17 void RectsToRings(const std::vector<gfx::Rect>& rects, | 20 void RectsToRings(const std::vector<gfx::Rect>& rects, |
18 std::vector<AccessibilityFocusRing>* rings) const { | 21 std::vector<AccessibilityFocusRing>* rings) const { |
19 AccessibilityFocusRingController::RectsToRings(rects, rings); | 22 AccessibilityFocusRingController::RectsToRings(rects, rings); |
20 } | 23 } |
21 | 24 |
22 // Return an easy round number for testing. | |
23 virtual int GetMargin() const OVERRIDE { | 25 virtual int GetMargin() const OVERRIDE { |
24 return 10; | 26 return margin_; |
25 } | 27 } |
| 28 |
| 29 private: |
| 30 int margin_; |
26 }; | 31 }; |
27 | 32 |
28 class AccessibilityFocusRingControllerTest : public testing::Test { | 33 class AccessibilityFocusRingControllerTest : public testing::Test { |
29 public: | 34 public: |
30 AccessibilityFocusRingControllerTest() {} | 35 AccessibilityFocusRingControllerTest() {} |
31 virtual ~AccessibilityFocusRingControllerTest() {} | 36 virtual ~AccessibilityFocusRingControllerTest() {} |
32 | 37 |
33 protected: | 38 protected: |
| 39 gfx::Rect AddMargin(gfx::Rect r) { |
| 40 r.Inset(-controller_.GetMargin(), -controller_.GetMargin()); |
| 41 return r; |
| 42 } |
| 43 |
34 TestableAccessibilityFocusRingController controller_; | 44 TestableAccessibilityFocusRingController controller_; |
35 }; | 45 }; |
36 | 46 |
37 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsSimpleBoundsCheck) { | 47 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsSimpleBoundsCheck) { |
38 // Easy sanity check. Given a single rectangle, make sure we get back | 48 // Easy sanity check. Given a single rectangle, make sure we get back |
39 // a focus ring with the same bounds. | 49 // a focus ring with the same bounds. |
40 std::vector<gfx::Rect> rects; | 50 std::vector<gfx::Rect> rects; |
41 rects.push_back(gfx::Rect(10, 30, 70, 150)); | 51 rects.push_back(gfx::Rect(10, 30, 70, 150)); |
42 std::vector<AccessibilityFocusRing> rings; | 52 std::vector<AccessibilityFocusRing> rings; |
43 controller_.RectsToRings(rects, &rings); | 53 controller_.RectsToRings(rects, &rings); |
44 ASSERT_EQ(1U, rings.size()); | 54 ASSERT_EQ(1U, rings.size()); |
45 ASSERT_EQ(rects[0], rings[0].GetBounds()); | 55 ASSERT_EQ(AddMargin(rects[0]), rings[0].GetBounds()); |
46 } | 56 } |
47 | 57 |
48 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsVerticalStack) { | 58 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsVerticalStack) { |
49 // Given two rects, one on top of each other, we should get back a | 59 // Given two rects, one on top of each other, we should get back a |
50 // focus ring that surrounds them both. | 60 // focus ring that surrounds them both. |
51 std::vector<gfx::Rect> rects; | 61 std::vector<gfx::Rect> rects; |
52 rects.push_back(gfx::Rect(10, 10, 60, 30)); | 62 rects.push_back(gfx::Rect(10, 10, 60, 30)); |
53 rects.push_back(gfx::Rect(10, 40, 60, 30)); | 63 rects.push_back(gfx::Rect(10, 40, 60, 30)); |
54 std::vector<AccessibilityFocusRing> rings; | 64 std::vector<AccessibilityFocusRing> rings; |
55 controller_.RectsToRings(rects, &rings); | 65 controller_.RectsToRings(rects, &rings); |
56 ASSERT_EQ(1U, rings.size()); | 66 ASSERT_EQ(1U, rings.size()); |
57 ASSERT_EQ(gfx::Rect(10, 10, 60, 60), rings[0].GetBounds()); | 67 ASSERT_EQ(AddMargin(gfx::Rect(10, 10, 60, 60)), rings[0].GetBounds()); |
58 } | 68 } |
59 | 69 |
60 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsHorizontalStack) { | 70 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsHorizontalStack) { |
61 // Given two rects, one next to the other horizontally, we should get back a | 71 // Given two rects, one next to the other horizontally, we should get back a |
62 // focus ring that surrounds them both. | 72 // focus ring that surrounds them both. |
63 std::vector<gfx::Rect> rects; | 73 std::vector<gfx::Rect> rects; |
64 rects.push_back(gfx::Rect(10, 10, 60, 30)); | 74 rects.push_back(gfx::Rect(10, 10, 60, 30)); |
65 rects.push_back(gfx::Rect(70, 10, 60, 30)); | 75 rects.push_back(gfx::Rect(70, 10, 60, 30)); |
66 std::vector<AccessibilityFocusRing> rings; | 76 std::vector<AccessibilityFocusRing> rings; |
67 controller_.RectsToRings(rects, &rings); | 77 controller_.RectsToRings(rects, &rings); |
68 ASSERT_EQ(1U, rings.size()); | 78 ASSERT_EQ(1U, rings.size()); |
69 ASSERT_EQ(gfx::Rect(10, 10, 120, 30), rings[0].GetBounds()); | 79 ASSERT_EQ(AddMargin(gfx::Rect(10, 10, 120, 30)), rings[0].GetBounds()); |
70 } | 80 } |
71 | 81 |
72 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsParagraphShape) { | 82 TEST_F(AccessibilityFocusRingControllerTest, RectsToRingsParagraphShape) { |
73 // Given a simple paragraph shape, make sure we get something that | 83 // Given a simple paragraph shape, make sure we get something that |
74 // outlines it correctly. | 84 // outlines it correctly. |
75 std::vector<gfx::Rect> rects; | 85 std::vector<gfx::Rect> rects; |
76 rects.push_back(gfx::Rect(0, 0, 200, 100)); | 86 rects.push_back(gfx::Rect(10, 10, 180, 80)); |
77 rects.push_back(gfx::Rect(0, 100, 600, 300)); | 87 rects.push_back(gfx::Rect(10, 110, 580, 280)); |
78 rects.push_back(gfx::Rect(400, 400, 200, 100)); | 88 rects.push_back(gfx::Rect(410, 410, 180, 80)); |
79 std::vector<AccessibilityFocusRing> rings; | 89 std::vector<AccessibilityFocusRing> rings; |
80 controller_.RectsToRings(rects, &rings); | 90 controller_.RectsToRings(rects, &rings); |
81 ASSERT_EQ(1U, rings.size()); | 91 ASSERT_EQ(1U, rings.size()); |
82 ASSERT_EQ(gfx::Rect(0, 0, 600, 500), rings[0].GetBounds()); | 92 EXPECT_EQ(gfx::Rect(0, 0, 600, 500), rings[0].GetBounds()); |
83 | 93 |
84 const gfx::Point* points = rings[0].points; | 94 const gfx::Point* points = rings[0].points; |
85 ASSERT_EQ(gfx::Point(0, 90), points[0]); | 95 EXPECT_EQ(gfx::Point(0, 90), points[0]); |
86 ASSERT_EQ(gfx::Point(0, 10), points[1]); | 96 EXPECT_EQ(gfx::Point(0, 10), points[1]); |
87 ASSERT_EQ(gfx::Point(0, 0), points[2]); | 97 EXPECT_EQ(gfx::Point(0, 0), points[2]); |
88 ASSERT_EQ(gfx::Point(10, 0), points[3]); | 98 EXPECT_EQ(gfx::Point(10, 0), points[3]); |
89 ASSERT_EQ(gfx::Point(190, 0), points[4]); | 99 EXPECT_EQ(gfx::Point(190, 0), points[4]); |
90 ASSERT_EQ(gfx::Point(200, 0), points[5]); | 100 EXPECT_EQ(gfx::Point(200, 0), points[5]); |
91 ASSERT_EQ(gfx::Point(200, 10), points[6]); | 101 EXPECT_EQ(gfx::Point(200, 10), points[6]); |
92 ASSERT_EQ(gfx::Point(200, 90), points[7]); | 102 EXPECT_EQ(gfx::Point(200, 90), points[7]); |
93 ASSERT_EQ(gfx::Point(200, 100), points[8]); | 103 EXPECT_EQ(gfx::Point(200, 100), points[8]); |
94 ASSERT_EQ(gfx::Point(210, 100), points[9]); | 104 EXPECT_EQ(gfx::Point(210, 100), points[9]); |
95 ASSERT_EQ(gfx::Point(590, 100), points[10]); | 105 EXPECT_EQ(gfx::Point(590, 100), points[10]); |
96 ASSERT_EQ(gfx::Point(600, 100), points[11]); | 106 EXPECT_EQ(gfx::Point(600, 100), points[11]); |
97 ASSERT_EQ(gfx::Point(600, 110), points[12]); | 107 EXPECT_EQ(gfx::Point(600, 110), points[12]); |
98 ASSERT_EQ(gfx::Point(600, 390), points[13]); | 108 EXPECT_EQ(gfx::Point(600, 390), points[13]); |
99 ASSERT_EQ(gfx::Point(600, 400), points[14]); | 109 EXPECT_EQ(gfx::Point(600, 400), points[14]); |
100 ASSERT_EQ(gfx::Point(600, 400), points[15]); | 110 EXPECT_EQ(gfx::Point(600, 400), points[15]); |
101 ASSERT_EQ(gfx::Point(600, 400), points[16]); | 111 EXPECT_EQ(gfx::Point(600, 400), points[16]); |
102 ASSERT_EQ(gfx::Point(600, 400), points[17]); | 112 EXPECT_EQ(gfx::Point(600, 400), points[17]); |
103 ASSERT_EQ(gfx::Point(600, 410), points[18]); | 113 EXPECT_EQ(gfx::Point(600, 410), points[18]); |
104 ASSERT_EQ(gfx::Point(600, 490), points[19]); | 114 EXPECT_EQ(gfx::Point(600, 490), points[19]); |
105 ASSERT_EQ(gfx::Point(600, 500), points[20]); | 115 EXPECT_EQ(gfx::Point(600, 500), points[20]); |
106 ASSERT_EQ(gfx::Point(590, 500), points[21]); | 116 EXPECT_EQ(gfx::Point(590, 500), points[21]); |
107 ASSERT_EQ(gfx::Point(410, 500), points[22]); | 117 EXPECT_EQ(gfx::Point(410, 500), points[22]); |
108 ASSERT_EQ(gfx::Point(400, 500), points[23]); | 118 EXPECT_EQ(gfx::Point(400, 500), points[23]); |
109 ASSERT_EQ(gfx::Point(400, 490), points[24]); | 119 EXPECT_EQ(gfx::Point(400, 490), points[24]); |
110 ASSERT_EQ(gfx::Point(400, 410), points[25]); | 120 EXPECT_EQ(gfx::Point(400, 410), points[25]); |
111 ASSERT_EQ(gfx::Point(400, 400), points[26]); | 121 EXPECT_EQ(gfx::Point(400, 400), points[26]); |
112 ASSERT_EQ(gfx::Point(390, 400), points[27]); | 122 EXPECT_EQ(gfx::Point(390, 400), points[27]); |
113 ASSERT_EQ(gfx::Point(10, 400), points[28]); | 123 EXPECT_EQ(gfx::Point(10, 400), points[28]); |
114 ASSERT_EQ(gfx::Point(0, 400), points[29]); | 124 EXPECT_EQ(gfx::Point(0, 400), points[29]); |
115 ASSERT_EQ(gfx::Point(0, 390), points[30]); | 125 EXPECT_EQ(gfx::Point(0, 390), points[30]); |
116 ASSERT_EQ(gfx::Point(0, 110), points[31]); | 126 EXPECT_EQ(gfx::Point(0, 110), points[31]); |
117 ASSERT_EQ(gfx::Point(0, 100), points[32]); | 127 EXPECT_EQ(gfx::Point(0, 100), points[32]); |
118 ASSERT_EQ(gfx::Point(0, 100), points[33]); | 128 EXPECT_EQ(gfx::Point(0, 100), points[33]); |
119 ASSERT_EQ(gfx::Point(0, 100), points[34]); | 129 EXPECT_EQ(gfx::Point(0, 100), points[34]); |
120 ASSERT_EQ(gfx::Point(0, 100), points[35]); | 130 EXPECT_EQ(gfx::Point(0, 100), points[35]); |
121 } | 131 } |
122 | 132 |
123 } // namespace chromeos | 133 } // namespace chromeos |
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