| Index: Source/core/paint/MultiColumnSetPainter.cpp
|
| diff --git a/Source/core/paint/MultiColumnSetPainter.cpp b/Source/core/paint/MultiColumnSetPainter.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3035051c813e6263f76f890598cad9b3719bcb89
|
| --- /dev/null
|
| +++ b/Source/core/paint/MultiColumnSetPainter.cpp
|
| @@ -0,0 +1,88 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +#include "core/paint/MultiColumnSetPainter.h"
|
| +
|
| +#include "core/paint/BlockPainter.h"
|
| +#include "core/paint/BoxPainter.h"
|
| +#include "core/rendering/PaintInfo.h"
|
| +#include "core/rendering/RenderMultiColumnSet.h"
|
| +#include "platform/geometry/LayoutPoint.h"
|
| +
|
| +namespace blink {
|
| +
|
| +void MultiColumnSetPainter::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
| +{
|
| + if (m_renderMultiColumnSet.style()->visibility() != VISIBLE)
|
| + return;
|
| +
|
| + BlockPainter(m_renderMultiColumnSet).paintObject(paintInfo, paintOffset);
|
| +
|
| + // FIXME: Right now we're only painting in the foreground phase.
|
| + // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
|
| + // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns
|
| + // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
|
| + // would overlap another block.
|
| + if (!m_renderMultiColumnSet.flowThread() || !m_renderMultiColumnSet.isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
|
| + return;
|
| +
|
| + paintColumnRules(paintInfo, paintOffset);
|
| +}
|
| +
|
| +void MultiColumnSetPainter::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
| +{
|
| + if (m_renderMultiColumnSet.flowThread()->isRenderPagedFlowThread())
|
| + return;
|
| +
|
| + RenderStyle* blockStyle = m_renderMultiColumnSet.multiColumnBlockFlow()->style();
|
| + const Color& ruleColor = m_renderMultiColumnSet.resolveColor(blockStyle, CSSPropertyWebkitColumnRuleColor);
|
| + bool ruleTransparent = blockStyle->columnRuleIsTransparent();
|
| + EBorderStyle ruleStyle = blockStyle->columnRuleStyle();
|
| + LayoutUnit ruleThickness = blockStyle->columnRuleWidth();
|
| + LayoutUnit colGap = m_renderMultiColumnSet.columnGap();
|
| + bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
|
| + if (!renderRule)
|
| + return;
|
| +
|
| + unsigned colCount = m_renderMultiColumnSet.actualColumnCount();
|
| + if (colCount <= 1)
|
| + return;
|
| +
|
| + bool antialias = BoxPainter::shouldAntialiasLines(paintInfo.context);
|
| +
|
| + bool leftToRight = m_renderMultiColumnSet.style()->isLeftToRightDirection();
|
| + LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : m_renderMultiColumnSet.contentLogicalWidth();
|
| + LayoutUnit ruleAdd = m_renderMultiColumnSet.borderAndPaddingLogicalLeft();
|
| + LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : m_renderMultiColumnSet.contentLogicalWidth();
|
| + LayoutUnit inlineDirectionSize = m_renderMultiColumnSet.pageLogicalWidth();
|
| + BoxSide boxSide = m_renderMultiColumnSet.isHorizontalWritingMode()
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| + ? leftToRight ? BSLeft : BSRight
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| + : leftToRight ? BSTop : BSBottom;
|
| +
|
| + for (unsigned i = 0; i < colCount; i++) {
|
| + // Move to the next position.
|
| + if (leftToRight) {
|
| + ruleLogicalLeft += inlineDirectionSize + colGap / 2;
|
| + currLogicalLeftOffset += inlineDirectionSize + colGap;
|
| + } else {
|
| + ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
|
| + currLogicalLeftOffset -= (inlineDirectionSize + colGap);
|
| + }
|
| +
|
| + // Now paint the column rule.
|
| + if (i < colCount - 1) {
|
| + LayoutUnit ruleLeft = m_renderMultiColumnSet.isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + m_renderMultiColumnSet.borderLeft() + m_renderMultiColumnSet.paddingLeft();
|
| + LayoutUnit ruleRight = m_renderMultiColumnSet.isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + m_renderMultiColumnSet.contentWidth();
|
| + LayoutUnit ruleTop = m_renderMultiColumnSet.isHorizontalWritingMode() ? paintOffset.y() + m_renderMultiColumnSet.borderTop() + m_renderMultiColumnSet.paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
|
| + LayoutUnit ruleBottom = m_renderMultiColumnSet.isHorizontalWritingMode() ? ruleTop + m_renderMultiColumnSet.contentHeight() : ruleTop + ruleThickness;
|
| + IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
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| + ObjectPainter::drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
|
| + }
|
| +
|
| + ruleLogicalLeft = currLogicalLeftOffset;
|
| + }
|
| +}
|
| +
|
| +} // namespace blink
|
|
|