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Side by Side Diff: mojo/system/message_pipe_endpoint.h

Issue 60103005: Mojo: First stab at making MessagePipes work across OS pipes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 7 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 5 #ifndef MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_
6 #define MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 6 #define MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
9 #include "mojo/public/system/core.h" 10 #include "mojo/public/system/core.h"
11 #include "mojo/public/system/system_export.h"
12 #include "mojo/system/message_in_transit.h"
10 13
11 namespace mojo { 14 namespace mojo {
12 namespace system { 15 namespace system {
13 16
17 class Channel;
14 class Waiter; 18 class Waiter;
15 19
16 // This is an interface to one of the ends of a message pipe, and is used by 20 // This is an interface to one of the ends of a message pipe, and is used by
17 // |MessagePipe|. Its most important role is to provide a sink for messages 21 // |MessagePipe|. Its most important role is to provide a sink for messages
18 // (i.e., a place where messages can be sent). It has a secondary role: When the 22 // (i.e., a place where messages can be sent). It has a secondary role: When the
19 // endpoint is local (i.e., in the current process), there'll be a dispatcher 23 // endpoint is local (i.e., in the current process), there'll be a dispatcher
20 // corresponding to the endpoint. In that case, the implementation of 24 // corresponding to the endpoint. In that case, the implementation of
21 // |MessagePipeEndpoint| also implements the functionality required by the 25 // |MessagePipeEndpoint| also implements the functionality required by the
22 // dispatcher, e.g., to read messages and to wait. Implementations of this class 26 // dispatcher, e.g., to read messages and to wait. Implementations of this class
23 // are not thread-safe; instances are protected by |MesssagePipe|'s lock. 27 // are not thread-safe; instances are protected by |MesssagePipe|'s lock.
24 class MessagePipeEndpoint { 28 class MOJO_SYSTEM_EXPORT MessagePipeEndpoint {
25 public: 29 public:
26 virtual ~MessagePipeEndpoint() {} 30 virtual ~MessagePipeEndpoint() {}
27 31
28 // All implementations must implement these. 32 // All implementations must implement these.
29 virtual void OnPeerClose() = 0; 33 virtual void Close() = 0;
30 virtual MojoResult EnqueueMessage( 34 // Returns false if the endpoint should be closed and destroyed, else true.
31 const void* bytes, uint32_t num_bytes, 35 virtual bool OnPeerClose() = 0;
32 const MojoHandle* handles, uint32_t num_handles, 36 // Takes ownership of |message|.
33 MojoWriteMessageFlags flags) = 0; 37 virtual MojoResult EnqueueMessage(MessageInTransit* message) = 0;
34 38
35 // Implementations must override these if they represent a local endpoint, 39 // Implementations must override these if they represent a local endpoint,
36 // i.e., one for which there's a |MessagePipeDispatcher| (and thus a handle). 40 // i.e., one for which there's a |MessagePipeDispatcher| (and thus a handle).
37 // An implementation for a remote endpoint (for which there's no dispatcher) 41 // An implementation for a proxy endpoint (for which there's no dispatcher)
38 // needs not override these methods, since they should never be called. 42 // needs not override these methods, since they should never be called.
39 // 43 //
40 // These methods implement the methods of the same name in |MessagePipe|, 44 // These methods implement the methods of the same name in |MessagePipe|,
41 // though |MessagePipe|'s implementation may have to do a little more if the 45 // though |MessagePipe|'s implementation may have to do a little more if the
42 // operation involves both endpoints. 46 // operation involves both endpoints.
43 virtual void CancelAllWaiters(); 47 virtual void CancelAllWaiters();
44 virtual void Close();
45 virtual MojoResult ReadMessage(void* bytes, uint32_t* num_bytes, 48 virtual MojoResult ReadMessage(void* bytes, uint32_t* num_bytes,
46 MojoHandle* handles, uint32_t* num_handles, 49 MojoHandle* handles, uint32_t* num_handles,
47 MojoReadMessageFlags flags); 50 MojoReadMessageFlags flags);
48 virtual MojoResult AddWaiter(Waiter* waiter, 51 virtual MojoResult AddWaiter(Waiter* waiter,
49 MojoWaitFlags flags, 52 MojoWaitFlags flags,
50 MojoResult wake_result); 53 MojoResult wake_result);
51 virtual void RemoveWaiter(Waiter* waiter); 54 virtual void RemoveWaiter(Waiter* waiter);
52 55
56 // Implementations must override these if they represent a proxy endpoint. An
57 // implementation for a local endpoint needs not override these methods, since
58 // they should never be called.
59 virtual void Attach(scoped_refptr<Channel> channel,
60 MessageInTransit::EndpointId local_id);
61 // Returns false if the endpoint should be closed and destroyed, else true.
62 virtual bool Run(MessageInTransit::EndpointId remote_id);
63
53 protected: 64 protected:
54 MessagePipeEndpoint() {} 65 MessagePipeEndpoint() {}
55 66
56 private: 67 private:
57 DISALLOW_COPY_AND_ASSIGN(MessagePipeEndpoint); 68 DISALLOW_COPY_AND_ASSIGN(MessagePipeEndpoint);
58 }; 69 };
59 70
60 } // namespace system 71 } // namespace system
61 } // namespace mojo 72 } // namespace mojo
62 73
63 #endif // MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 74 #endif // MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_
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