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Side by Side Diff: include/core/SkFloatingPoint.h

Issue 60083014: Add sk_float_rsqrt with SSE + NEON fast paths. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: test Created 7 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkFloatingPoint_DEFINED 10 #ifndef SkFloatingPoint_DEFINED
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 #define sk_float_ceil2int(x) (int)sk_float_ceil(x) 89 #define sk_float_ceil2int(x) (int)sk_float_ceil(x)
90 #endif 90 #endif
91 91
92 extern const uint32_t gIEEENotANumber; 92 extern const uint32_t gIEEENotANumber;
93 extern const uint32_t gIEEEInfinity; 93 extern const uint32_t gIEEEInfinity;
94 extern const uint32_t gIEEENegativeInfinity; 94 extern const uint32_t gIEEENegativeInfinity;
95 95
96 #define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber)) 96 #define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber))
97 #define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity)) 97 #define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
98 #define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfini ty)) 98 #define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfini ty))
99
100 #if defined(__SSE__)
101 #include <xmmintrin.h>
102 #elif defined(__ARM_NEON__)
103 #include <arm_neon.h>
99 #endif 104 #endif
105
106 // Fast, approximate inverse square root.
107 // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
108 static inline float sk_float_rsqrt(const float x) {
109 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
110 // it at compile time. This is going to be too fast to productively hide behind a function pointer.
111 //
112 // We do one step of Newton's method to refine the estimates in the NEON and nul l paths. No
113 // refinement is faster, but very innacurate. Two steps is more accurate, but s lower than 1/sqrt.
114 #if defined(__SSE__)
115 float result;
116 _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x)));
117 return result;
118 #elif defined(__ARM_NEON__)
119 // Get initial estimate.
120 const float32x2_t xx = vdup_n_f32(x); // Clever readers will note we're doi ng everything 2x.
121 float32x2_t estimate = vrsqrte_f32(xx);
122
123 // One step of Newton's method to refine.
124 const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
125 estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
126 return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places.
127 #else
128 // Get initial estimate.
129 int i = *SkTCast<int*>(&x);
130 i = 0x5f3759df - (i>>1);
131 float estimate = *SkTCast<float*>(&i);
132
133 // One step of Newton's method to refine.
134 const float estimate_sq = estimate*estimate;
135 estimate *= (1.5f-0.5f*x*estimate_sq);
136 return estimate;
137 #endif
138 }
139
140 #endif
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