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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/v8.h" | 8 #include "src/v8.h" |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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73 } | 73 } |
74 Node* Int32Constant(int32_t value) { | 74 Node* Int32Constant(int32_t value) { |
75 return NewNode(common()->Int32Constant(value)); | 75 return NewNode(common()->Int32Constant(value)); |
76 } | 76 } |
77 Node* Int64Constant(int64_t value) { | 77 Node* Int64Constant(int64_t value) { |
78 return NewNode(common()->Int64Constant(value)); | 78 return NewNode(common()->Int64Constant(value)); |
79 } | 79 } |
80 Node* NumberConstant(double value) { | 80 Node* NumberConstant(double value) { |
81 return NewNode(common()->NumberConstant(value)); | 81 return NewNode(common()->NumberConstant(value)); |
82 } | 82 } |
| 83 Node* Float32Constant(float value) { |
| 84 return NewNode(common()->Float32Constant(value)); |
| 85 } |
83 Node* Float64Constant(double value) { | 86 Node* Float64Constant(double value) { |
84 return NewNode(common()->Float64Constant(value)); | 87 return NewNode(common()->Float64Constant(value)); |
85 } | 88 } |
86 Node* HeapConstant(Handle<Object> object) { | 89 Node* HeapConstant(Handle<Object> object) { |
87 Unique<Object> val = Unique<Object>::CreateUninitialized(object); | 90 Unique<Object> val = Unique<Object>::CreateUninitialized(object); |
88 return NewNode(common()->HeapConstant(val)); | 91 return NewNode(common()->HeapConstant(val)); |
89 } | 92 } |
90 | 93 |
91 Node* Projection(int index, Node* a) { | 94 Node* Projection(int index, Node* a) { |
92 return NewNode(common()->Projection(index), a); | 95 return NewNode(common()->Projection(index), a); |
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435 BasicBlock* current_block_; | 438 BasicBlock* current_block_; |
436 | 439 |
437 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 440 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
438 }; | 441 }; |
439 | 442 |
440 } // namespace compiler | 443 } // namespace compiler |
441 } // namespace internal | 444 } // namespace internal |
442 } // namespace v8 | 445 } // namespace v8 |
443 | 446 |
444 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 447 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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