Index: Source/core/frame/Window.idl |
diff --git a/Source/core/frame/Window.idl b/Source/core/frame/Window.idl |
index 86dd8e0bcb93afd4b418683936cc27567aad5200..539c79ffc7326a93c65370c335abfb3cd7eba250 100644 |
--- a/Source/core/frame/Window.idl |
+++ b/Source/core/frame/Window.idl |
@@ -93,9 +93,9 @@ |
readonly attribute long pageXOffset; |
readonly attribute long pageYOffset; |
- void scrollBy([Default=Undefined] optional long x, [Default=Undefined] optional long y); |
- void scrollTo([Default=Undefined] optional long x, [Default=Undefined] optional long y); |
- void scroll([Default=Undefined] optional long x, [Default=Undefined] optional long y); |
+ void scrollBy([Default=Undefined] long x, [Default=Undefined] long y); |
Inactive
2013/11/05 19:34:01
It does not make sense to keep [Default=Undefined]
|
+ void scrollTo([Default=Undefined] long x, [Default=Undefined] long y); |
+ void scroll([Default=Undefined] long x, [Default=Undefined] long y); |
void moveBy([Default=Undefined] optional float x, [Default=Undefined] optional float y); // FIXME: this should take longs not floats. |
void moveTo([Default=Undefined] optional float x, [Default=Undefined] optional float y); // FIXME: this should take longs not floats. |
void resizeBy([Default=Undefined] optional float x, [Default=Undefined] optional float y); // FIXME: this should take longs not floats. |