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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.h

Issue 598623002: Initial PaintInvalidationState support for SVG (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Move code to clippedOverflow... Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 virtual void willBeDestroyed() OVERRIDE; 72 virtual void willBeDestroyed() OVERRIDE;
73 73
74 private: 74 private:
75 // RenderSVGModelObject subclasses should use element() instead. 75 // RenderSVGModelObject subclasses should use element() instead.
76 void node() const WTF_DELETED_FUNCTION; 76 void node() const WTF_DELETED_FUNCTION;
77 77
78 // This method should never be called, SVG uses a different nodeAtPoint meth od 78 // This method should never be called, SVG uses a different nodeAtPoint meth od
79 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL; 79 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL;
80 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; 80 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
81 81
82 InvalidationReason invalidatePaintIfNeeded(const PaintInvalidationState&, co nst RenderLayerModelObject& paintInvalidationContainer) OVERRIDE FINAL; 82 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE FINAL;
83 }; 83 };
84 84
85 } 85 }
86 86
87 #endif 87 #endif
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