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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.cpp

Issue 598623002: Initial PaintInvalidationState support for SVG (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Move code to clippedOverflow... Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 return false; 118 return false;
119 } 119 }
120 120
121 // The SVG addFocusRingRects() method adds rects in local coordinates so the def ault absoluteFocusRingQuads 121 // The SVG addFocusRingRects() method adds rects in local coordinates so the def ault absoluteFocusRingQuads
122 // returns incorrect values for SVG objects. Overriding this method provides acc ess to the absolute bounds. 122 // returns incorrect values for SVG objects. Overriding this method provides acc ess to the absolute bounds.
123 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) 123 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
124 { 124 {
125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord inates()))); 125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord inates())));
126 } 126 }
127 127
128 InvalidationReason RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInva lidationState& paintInvalidationState, const RenderLayerModelObject& paintInvali dationContainer) 128 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
129 { 129 {
130 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); 130 ASSERT(!needsLayout());
131 131
132 return RenderObject::invalidatePaintIfNeeded(paintInvalidationState, paintIn validationContainer); 132 // If we didn't need paint invalidation then our children don't need as well .
133 // Skip walking down the tree as everything should be fine below us.
134 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
135 return;
136
137 invalidatePaintIfNeeded(paintInvalidationState, paintInvalidationState.paint InvalidationContainer());
138 clearPaintInvalidationState(paintInvalidationState);
139
140 PaintInvalidationState childPaintInvalidationState(paintInvalidationState, * this);
141 invalidatePaintOfSubtreesIfNeeded(childPaintInvalidationState);
133 } 142 }
134 143
135 } // namespace blink 144 } // namespace blink
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