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Issue 598603002: Change all V8 internal private symbols to be private own symbols. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebased patch for landing Created 6 years, 2 months ago
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1 # Copyright 2006-2009 the V8 project authors. All rights reserved. 1 # Copyright 2006-2009 the V8 project authors. All rights reserved.
2 # Redistribution and use in source and binary forms, with or without 2 # Redistribution and use in source and binary forms, with or without
3 # modification, are permitted provided that the following conditions are 3 # modification, are permitted provided that the following conditions are
4 # met: 4 # met:
5 # 5 #
6 # * Redistributions of source code must retain the above copyright 6 # * Redistributions of source code must retain the above copyright
7 # notice, this list of conditions and the following disclaimer. 7 # notice, this list of conditions and the following disclaimer.
8 # * Redistributions in binary form must reproduce the above 8 # * Redistributions in binary form must reproduce the above
9 # copyright notice, this list of conditions and the following 9 # copyright notice, this list of conditions and the following
10 # disclaimer in the documentation and/or other materials provided 10 # disclaimer in the documentation and/or other materials provided
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165 macro TO_STRING_INLINE(arg) = (IS_STRING(%IS_VAR(arg)) ? arg : NonStringToString (arg)); 165 macro TO_STRING_INLINE(arg) = (IS_STRING(%IS_VAR(arg)) ? arg : NonStringToString (arg));
166 macro TO_NUMBER_INLINE(arg) = (IS_NUMBER(%IS_VAR(arg)) ? arg : NonNumberToNumber (arg)); 166 macro TO_NUMBER_INLINE(arg) = (IS_NUMBER(%IS_VAR(arg)) ? arg : NonNumberToNumber (arg));
167 macro TO_OBJECT_INLINE(arg) = (IS_SPEC_OBJECT(%IS_VAR(arg)) ? arg : ToObject(arg )); 167 macro TO_OBJECT_INLINE(arg) = (IS_SPEC_OBJECT(%IS_VAR(arg)) ? arg : ToObject(arg ));
168 macro JSON_NUMBER_TO_STRING(arg) = ((%_IsSmi(%IS_VAR(arg)) || arg - arg == 0) ? %_NumberToString(arg) : "null"); 168 macro JSON_NUMBER_TO_STRING(arg) = ((%_IsSmi(%IS_VAR(arg)) || arg - arg == 0) ? %_NumberToString(arg) : "null");
169 macro HAS_OWN_PROPERTY(obj, index) = (%_CallFunction(obj, index, ObjectHasOwnPro perty)); 169 macro HAS_OWN_PROPERTY(obj, index) = (%_CallFunction(obj, index, ObjectHasOwnPro perty));
170 170
171 # Private names. 171 # Private names.
172 # GET_PRIVATE should only be used if the property is known to exists on obj 172 # GET_PRIVATE should only be used if the property is known to exists on obj
173 # itself (it should really use %GetOwnProperty, but that would be way slower). 173 # itself (it should really use %GetOwnProperty, but that would be way slower).
174 macro GLOBAL_PRIVATE(name) = (%CreateGlobalPrivateOwnSymbol(name)); 174 macro GLOBAL_PRIVATE(name) = (%CreateGlobalPrivateOwnSymbol(name));
175 macro NEW_PRIVATE(name) = (%CreatePrivateSymbol(name)); 175 macro NEW_PRIVATE_OWN(name) = (%CreatePrivateOwnSymbol(name));
176 macro IS_PRIVATE(sym) = (%SymbolIsPrivate(sym)); 176 macro IS_PRIVATE(sym) = (%SymbolIsPrivate(sym));
177 macro HAS_PRIVATE(obj, sym) = (%HasOwnProperty(obj, sym)); 177 macro HAS_PRIVATE(obj, sym) = (%HasOwnProperty(obj, sym));
178 macro HAS_DEFINED_PRIVATE(obj, sym) = (!IS_UNDEFINED(obj[sym])); 178 macro HAS_DEFINED_PRIVATE(obj, sym) = (!IS_UNDEFINED(obj[sym]));
179 macro GET_PRIVATE(obj, sym) = (obj[sym]); 179 macro GET_PRIVATE(obj, sym) = (obj[sym]);
180 macro SET_PRIVATE(obj, sym, val) = (obj[sym] = val); 180 macro SET_PRIVATE(obj, sym, val) = (obj[sym] = val);
181 macro DELETE_PRIVATE(obj, sym) = (delete obj[sym]); 181 macro DELETE_PRIVATE(obj, sym) = (delete obj[sym]);
182 182
183 # Constants. The compiler constant folds them. 183 # Constants. The compiler constant folds them.
184 const NAN = $NaN; 184 const NAN = $NaN;
185 const INFINITY = (1/0); 185 const INFINITY = (1/0);
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283 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16; 283 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16;
284 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32; 284 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32;
285 285
286 # Use for keys, values and entries iterators. 286 # Use for keys, values and entries iterators.
287 const ITERATOR_KIND_KEYS = 1; 287 const ITERATOR_KIND_KEYS = 1;
288 const ITERATOR_KIND_VALUES = 2; 288 const ITERATOR_KIND_VALUES = 2;
289 const ITERATOR_KIND_ENTRIES = 3; 289 const ITERATOR_KIND_ENTRIES = 3;
290 290
291 # Check whether debug is active. 291 # Check whether debug is active.
292 const DEBUG_IS_ACTIVE = (%_DebugIsActive() != 0); 292 const DEBUG_IS_ACTIVE = (%_DebugIsActive() != 0);
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