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1 # Copyright 2006-2009 the V8 project authors. All rights reserved. | 1 # Copyright 2006-2009 the V8 project authors. All rights reserved. |
2 # Redistribution and use in source and binary forms, with or without | 2 # Redistribution and use in source and binary forms, with or without |
3 # modification, are permitted provided that the following conditions are | 3 # modification, are permitted provided that the following conditions are |
4 # met: | 4 # met: |
5 # | 5 # |
6 # * Redistributions of source code must retain the above copyright | 6 # * Redistributions of source code must retain the above copyright |
7 # notice, this list of conditions and the following disclaimer. | 7 # notice, this list of conditions and the following disclaimer. |
8 # * Redistributions in binary form must reproduce the above | 8 # * Redistributions in binary form must reproduce the above |
9 # copyright notice, this list of conditions and the following | 9 # copyright notice, this list of conditions and the following |
10 # disclaimer in the documentation and/or other materials provided | 10 # disclaimer in the documentation and/or other materials provided |
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165 macro TO_STRING_INLINE(arg) = (IS_STRING(%IS_VAR(arg)) ? arg : NonStringToString
(arg)); | 165 macro TO_STRING_INLINE(arg) = (IS_STRING(%IS_VAR(arg)) ? arg : NonStringToString
(arg)); |
166 macro TO_NUMBER_INLINE(arg) = (IS_NUMBER(%IS_VAR(arg)) ? arg : NonNumberToNumber
(arg)); | 166 macro TO_NUMBER_INLINE(arg) = (IS_NUMBER(%IS_VAR(arg)) ? arg : NonNumberToNumber
(arg)); |
167 macro TO_OBJECT_INLINE(arg) = (IS_SPEC_OBJECT(%IS_VAR(arg)) ? arg : ToObject(arg
)); | 167 macro TO_OBJECT_INLINE(arg) = (IS_SPEC_OBJECT(%IS_VAR(arg)) ? arg : ToObject(arg
)); |
168 macro JSON_NUMBER_TO_STRING(arg) = ((%_IsSmi(%IS_VAR(arg)) || arg - arg == 0) ?
%_NumberToString(arg) : "null"); | 168 macro JSON_NUMBER_TO_STRING(arg) = ((%_IsSmi(%IS_VAR(arg)) || arg - arg == 0) ?
%_NumberToString(arg) : "null"); |
169 macro HAS_OWN_PROPERTY(obj, index) = (%_CallFunction(obj, index, ObjectHasOwnPro
perty)); | 169 macro HAS_OWN_PROPERTY(obj, index) = (%_CallFunction(obj, index, ObjectHasOwnPro
perty)); |
170 | 170 |
171 # Private names. | 171 # Private names. |
172 # GET_PRIVATE should only be used if the property is known to exists on obj | 172 # GET_PRIVATE should only be used if the property is known to exists on obj |
173 # itself (it should really use %GetOwnProperty, but that would be way slower). | 173 # itself (it should really use %GetOwnProperty, but that would be way slower). |
174 macro GLOBAL_PRIVATE(name) = (%CreateGlobalPrivateOwnSymbol(name)); | 174 macro GLOBAL_PRIVATE(name) = (%CreateGlobalPrivateOwnSymbol(name)); |
175 macro NEW_PRIVATE(name) = (%CreatePrivateSymbol(name)); | 175 macro NEW_PRIVATE_OWN(name) = (%CreatePrivateOwnSymbol(name)); |
176 macro IS_PRIVATE(sym) = (%SymbolIsPrivate(sym)); | 176 macro IS_PRIVATE(sym) = (%SymbolIsPrivate(sym)); |
177 macro HAS_PRIVATE(obj, sym) = (%HasOwnProperty(obj, sym)); | 177 macro HAS_PRIVATE(obj, sym) = (%HasOwnProperty(obj, sym)); |
178 macro HAS_DEFINED_PRIVATE(obj, sym) = (!IS_UNDEFINED(obj[sym])); | 178 macro HAS_DEFINED_PRIVATE(obj, sym) = (!IS_UNDEFINED(obj[sym])); |
179 macro GET_PRIVATE(obj, sym) = (obj[sym]); | 179 macro GET_PRIVATE(obj, sym) = (obj[sym]); |
180 macro SET_PRIVATE(obj, sym, val) = (obj[sym] = val); | 180 macro SET_PRIVATE(obj, sym, val) = (obj[sym] = val); |
181 macro DELETE_PRIVATE(obj, sym) = (delete obj[sym]); | 181 macro DELETE_PRIVATE(obj, sym) = (delete obj[sym]); |
182 | 182 |
183 # Constants. The compiler constant folds them. | 183 # Constants. The compiler constant folds them. |
184 const NAN = $NaN; | 184 const NAN = $NaN; |
185 const INFINITY = (1/0); | 185 const INFINITY = (1/0); |
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283 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16; | 283 const PROPERTY_ATTRIBUTES_SYMBOLIC = 16; |
284 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32; | 284 const PROPERTY_ATTRIBUTES_PRIVATE_SYMBOL = 32; |
285 | 285 |
286 # Use for keys, values and entries iterators. | 286 # Use for keys, values and entries iterators. |
287 const ITERATOR_KIND_KEYS = 1; | 287 const ITERATOR_KIND_KEYS = 1; |
288 const ITERATOR_KIND_VALUES = 2; | 288 const ITERATOR_KIND_VALUES = 2; |
289 const ITERATOR_KIND_ENTRIES = 3; | 289 const ITERATOR_KIND_ENTRIES = 3; |
290 | 290 |
291 # Check whether debug is active. | 291 # Check whether debug is active. |
292 const DEBUG_IS_ACTIVE = (%_DebugIsActive() != 0); | 292 const DEBUG_IS_ACTIVE = (%_DebugIsActive() != 0); |
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