DescriptionAdding more cc pixel tests using blend modes.
These tests should cover testing for each type of shader in render
passes: anti-aliasing x masking x filters_color_matrix x renderer_type
Each test validates
- each blend mode with opaque colors
- a coefficient based blend mode (screen) with transparent content and
with transparency on blending layer
- a shader based blend mode with transparent content and with
transparency on blending layer
The expectations for GL and for software renderers are stored in
separate files for the moment. There are several blending issues in both
GL and SW renderers causing the results to be different:
- filters and blending don't work well together in the software renderer.
- layers with transparent content having saturation or luminosity blend
modes give wrong results.
I will file a bug to fix these errors and I will adjust tests afterwards.
BUG=
Patch Set 1 #Patch Set 2 : results change for screen blend mode #Patch Set 3 : fix windows build errors and test failures #
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