Index: media/audio/win/audio_low_latency_output_win.cc |
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
index 15cabbaff6ee7cb4237ec238134fde188af0119c..53dcbfe81927e9dc9023216b417539a406d8e962 100644 |
--- a/media/audio/win/audio_low_latency_output_win.cc |
+++ b/media/audio/win/audio_low_latency_output_win.cc |
@@ -356,8 +356,8 @@ void WASAPIAudioOutputStream::Run() { |
bool playing = true; |
bool error = false; |
- HANDLE wait_array[] = { stop_render_event_, |
- audio_samples_render_event_ }; |
+ HANDLE wait_array[] = { stop_render_event_.Get(), |
+ audio_samples_render_event_.Get() }; |
UINT64 device_frequency = 0; |
// The device frequency is the frequency generated by the hardware clock in |