| Index: media/audio/win/audio_low_latency_output_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
|
| index 15cabbaff6ee7cb4237ec238134fde188af0119c..53dcbfe81927e9dc9023216b417539a406d8e962 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.cc
|
| +++ b/media/audio/win/audio_low_latency_output_win.cc
|
| @@ -356,8 +356,8 @@ void WASAPIAudioOutputStream::Run() {
|
|
|
| bool playing = true;
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| bool error = false;
|
| - HANDLE wait_array[] = { stop_render_event_,
|
| - audio_samples_render_event_ };
|
| + HANDLE wait_array[] = { stop_render_event_.Get(),
|
| + audio_samples_render_event_.Get() };
|
| UINT64 device_frequency = 0;
|
|
|
| // The device frequency is the frequency generated by the hardware clock in
|
|
|