| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/platform/dri/dri_surface.h" | 5 #include "ui/ozone/platform/dri/dri_surface.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
| 9 #include "third_party/skia/include/core/SkCanvas.h" | 9 #include "third_party/skia/include/core/SkCanvas.h" |
| 10 #include "third_party/skia/include/core/SkSurface.h" | 10 #include "third_party/skia/include/core/SkSurface.h" |
| (...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 86 | 86 |
| 87 void DriSurface::UpdateNativeSurface(const gfx::Rect& damage) { | 87 void DriSurface::UpdateNativeSurface(const gfx::Rect& damage) { |
| 88 SkCanvas* canvas = buffers_[front_buffer_ ^ 1]->GetCanvas(); | 88 SkCanvas* canvas = buffers_[front_buffer_ ^ 1]->GetCanvas(); |
| 89 | 89 |
| 90 // The DriSurface is double buffered, so the current back buffer is | 90 // The DriSurface is double buffered, so the current back buffer is |
| 91 // missing the previous update. Expand damage region. | 91 // missing the previous update. Expand damage region. |
| 92 SkRect real_damage = RectToSkRect(UnionRects(damage, last_damage_)); | 92 SkRect real_damage = RectToSkRect(UnionRects(damage, last_damage_)); |
| 93 | 93 |
| 94 // Copy damage region. | 94 // Copy damage region. |
| 95 skia::RefPtr<SkImage> image = skia::AdoptRef(surface_->newImageSnapshot()); | 95 skia::RefPtr<SkImage> image = skia::AdoptRef(surface_->newImageSnapshot()); |
| 96 image->draw(canvas, &real_damage, real_damage, NULL); | 96 canvas->drawImageRect(image.get(), &real_damage, real_damage, NULL); |
| 97 | 97 |
| 98 last_damage_ = damage; | 98 last_damage_ = damage; |
| 99 } | 99 } |
| 100 | 100 |
| 101 } // namespace ui | 101 } // namespace ui |
| OLD | NEW |