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Issue 598083002: Adding split view divider widget. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixing NOTREACHED() in a unit test. Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "athena/wm/bezel_controller.h" 5 #include "athena/wm/bezel_controller.h"
6 6
7 #include "ui/aura/window.h" 7 #include "ui/aura/window.h"
8 #include "ui/events/event_handler.h" 8 #include "ui/events/event_handler.h"
9 #include "ui/gfx/display.h" 9 #include "ui/gfx/display.h"
10 #include "ui/gfx/geometry/point_conversions.h" 10 #include "ui/gfx/geometry/point_conversions.h"
(...skipping 28 matching lines...) Expand all
39 DCHECK(bezel == BezelController::BEZEL_LEFT || 39 DCHECK(bezel == BezelController::BEZEL_LEFT ||
40 bezel == BezelController::BEZEL_RIGHT); 40 bezel == BezelController::BEZEL_RIGHT);
41 // Convert location from window coordinates to screen coordinates. 41 // Convert location from window coordinates to screen coordinates.
42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); 42 gfx::Point point_in_screen(gfx::ToRoundedPoint(location));
43 wm::ConvertPointToScreen(window, &point_in_screen); 43 wm::ConvertPointToScreen(window, &point_in_screen);
44 return bezel == BezelController::BEZEL_LEFT 44 return bezel == BezelController::BEZEL_LEFT
45 ? point_in_screen.x() 45 ? point_in_screen.x()
46 : point_in_screen.x() - GetDisplay(window).bounds().width(); 46 : point_in_screen.x() - GetDisplay(window).bounds().width();
47 } 47 }
48 48
49 // Returns the bezel corresponding to the |location| in |window| or BEZEL_NONE
50 // if the location is outside of the bezel area.
51 // Only implemented for LEFT and RIGHT bezels.
52 BezelController::Bezel GetBezel(const gfx::PointF& location,
53 aura::Window* window) {
54 int screen_width = GetDisplay(window).bounds().width();
55 gfx::Point point_in_screen(gfx::ToRoundedPoint(location));
56 wm::ConvertPointToScreen(window, &point_in_screen);
57 if (point_in_screen.x() < kBezelWidth)
58 return BezelController::BEZEL_LEFT;
59 if (point_in_screen.x() > screen_width - kBezelWidth)
60 return BezelController::BEZEL_RIGHT;
61 return BezelController::BEZEL_NONE;
62 }
63
49 } // namespace 64 } // namespace
50 65
51 BezelController::BezelController(aura::Window* container) 66 BezelController::BezelController(aura::Window* container)
52 : container_(container), 67 : container_(container),
53 state_(NONE), 68 state_(NONE),
54 scroll_bezel_(BEZEL_NONE), 69 scroll_bezel_(BEZEL_NONE),
55 scroll_target_(NULL), 70 scroll_target_(NULL),
56 left_right_delegate_(NULL) { 71 left_right_delegate_(NULL) {
57 } 72 }
58 73
59 void BezelController::SetState(BezelController::State state) { 74 void BezelController::SetState(BezelController::State state) {
60 // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states. 75 // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states.
61 DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS); 76 DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS);
62 DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER); 77 DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER);
63 SetState(state, kScrollDeltaNone); 78 SetState(state, kScrollDeltaNone);
64 } 79 }
65 80
66 void BezelController::SetState(BezelController::State state, 81 void BezelController::SetState(BezelController::State state,
67 float scroll_delta) { 82 float scroll_delta) {
68 if (!left_right_delegate_ || state == state_) 83 if (!left_right_delegate_ || state == state_)
69 return; 84 return;
70 85
71 if (state == BEZEL_SCROLLING_TWO_FINGERS) 86 if (state == BEZEL_SCROLLING_TWO_FINGERS)
72 left_right_delegate_->ScrollBegin(scroll_bezel_, scroll_delta); 87 left_right_delegate_->BezelScrollBegin(scroll_bezel_, scroll_delta);
73 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) 88 else if (state_ == BEZEL_SCROLLING_TWO_FINGERS)
74 left_right_delegate_->ScrollEnd(); 89 left_right_delegate_->BezelScrollEnd();
75 state_ = state; 90 state_ = state;
76 if (state == NONE) { 91 if (state == NONE) {
77 scroll_bezel_ = BEZEL_NONE; 92 scroll_bezel_ = BEZEL_NONE;
78 scroll_target_ = NULL; 93 scroll_target_ = NULL;
79 } 94 }
80 } 95 }
81 96
82 // Only implemented for LEFT and RIGHT bezels ATM.
83 BezelController::Bezel BezelController::GetBezel(const gfx::PointF& location) {
84 int screen_width = GetDisplay(container_).bounds().width();
85 if (location.x() < kBezelWidth) {
86 return BEZEL_LEFT;
87 } else if (location.x() > screen_width - kBezelWidth) {
88 return BEZEL_RIGHT;
89 } else {
90 return BEZEL_NONE;
91 }
92 }
93
94 void BezelController::OnGestureEvent(ui::GestureEvent* event) { 97 void BezelController::OnGestureEvent(ui::GestureEvent* event) {
95 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the 98 // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the
96 // touch events. This means that content can prevent the generation of gesture 99 // touch events. This means that content can prevent the generation of gesture
97 // events and two-finger scroll won't work. Possible solution to this problem 100 // events and two-finger scroll won't work. Possible solution to this problem
98 // is hosting our own gesture recognizer or retargetting touch events at the 101 // is hosting our own gesture recognizer or retargetting touch events at the
99 // bezel. 102 // bezel.
100 103
101 if (!left_right_delegate_) 104 if (!left_right_delegate_)
102 return; 105 return;
103 106
104 ui::EventType type = event->type(); 107 ui::EventType type = event->type();
105 if (!ShouldProcessGesture(type)) 108 if (!ShouldProcessGesture(type))
106 return; 109 return;
107 110
111 const ui::GestureEventDetails& event_details = event->details();
112 int num_touch_points = event_details.touch_points();
113 if (num_touch_points == 1 && type == ui::ET_GESTURE_BEGIN) {
114 // Reset the state when the first finger touches and starts a gesture.
115 // Normally, the state gets reset when the last finger is lifted and we
116 // receive ET_GESTURE_END. However ET_GESTURE_END doesn't always get
117 // dispatched. (E.g. if the gesture target was hidden or deleted).
118 // Since we can't rely on receiving ET_GESTURE_END when the last finger is
119 // lifted, we also reset the state on ET_GESTURE_BEGIN when the first
120 // finger touches the screen.
121 SetState(NONE);
122 }
123
108 if (scroll_target_ && event->target() != scroll_target_) 124 if (scroll_target_ && event->target() != scroll_target_)
109 return; 125 return;
110 126
111 const gfx::PointF& event_location = event->location_f(); 127 const gfx::PointF& event_location = event->location_f();
112 const ui::GestureEventDetails& event_details = event->details();
113 int num_touch_points = event_details.touch_points();
114 float scroll_delta = kScrollDeltaNone; 128 float scroll_delta = kScrollDeltaNone;
115 if (scroll_bezel_ != BEZEL_NONE) { 129 aura::Window* target_window = static_cast<aura::Window*>(event->target());
116 aura::Window* target_window = static_cast<aura::Window*>(event->target()); 130 if (scroll_bezel_ != BEZEL_NONE)
117 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); 131 scroll_delta = GetDistance(event_location, target_window, scroll_bezel_);
118 }
119 132
120 if (type == ui::ET_GESTURE_BEGIN) { 133 if (type == ui::ET_GESTURE_BEGIN) {
121 if (num_touch_points > 2) { 134 if (num_touch_points > 2) {
122 SetState(IGNORE_CURRENT_SCROLL); 135 SetState(IGNORE_CURRENT_SCROLL);
123 return; 136 return;
124 } 137 }
125 BezelController::Bezel event_bezel = GetBezel(event->location_f()); 138 BezelController::Bezel event_bezel =
139 GetBezel(event->location_f(), target_window);
126 switch (state_) { 140 switch (state_) {
127 case NONE: 141 case NONE:
128 scroll_bezel_ = event_bezel; 142 scroll_bezel_ = event_bezel;
129 scroll_target_ = event->target(); 143 scroll_target_ = event->target();
130 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) 144 if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT)
131 SetState(IGNORE_CURRENT_SCROLL); 145 SetState(IGNORE_CURRENT_SCROLL);
132 else 146 else
133 SetState(BEZEL_GESTURE_STARTED); 147 SetState(BEZEL_GESTURE_STARTED);
134 break; 148 break;
135 case IGNORE_CURRENT_SCROLL: 149 case IGNORE_CURRENT_SCROLL:
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
167 if (state_ != BEZEL_GESTURE_STARTED) 181 if (state_ != BEZEL_GESTURE_STARTED)
168 return; 182 return;
169 183
170 if (num_touch_points == 1) { 184 if (num_touch_points == 1) {
171 SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta); 185 SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta);
172 return; 186 return;
173 } 187 }
174 188
175 DCHECK_EQ(num_touch_points, 2); 189 DCHECK_EQ(num_touch_points, 2);
176 SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta); 190 SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta);
177 if (left_right_delegate_->CanScroll()) 191 if (left_right_delegate_->BezelCanScroll())
178 event->SetHandled(); 192 event->SetHandled();
179 } else if (type == ui::ET_GESTURE_SCROLL_UPDATE) { 193 } else if (type == ui::ET_GESTURE_SCROLL_UPDATE) {
180 if (state_ != BEZEL_SCROLLING_TWO_FINGERS) 194 if (state_ != BEZEL_SCROLLING_TWO_FINGERS)
181 return; 195 return;
182 196
183 left_right_delegate_->ScrollUpdate(scroll_delta); 197 left_right_delegate_->BezelScrollUpdate(scroll_delta);
184 if (left_right_delegate_->CanScroll()) 198 if (left_right_delegate_->BezelCanScroll())
185 event->SetHandled(); 199 event->SetHandled();
186 } 200 }
187 } 201 }
188 202
189 } // namespace athena 203 } // namespace athena
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