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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stdio.h> | 5 #include <stdio.h> |
6 #include <stdlib.h> | 6 #include <stdlib.h> |
7 | 7 |
| 8 #include <algorithm> |
8 #include <cassert> | 9 #include <cassert> |
9 | 10 |
10 #include "ppapi/c/ppb_gamepad.h" | 11 #include "ppapi/c/ppb_gamepad.h" |
11 #include "ppapi/cpp/graphics_2d.h" | 12 #include "ppapi/cpp/graphics_2d.h" |
12 #include "ppapi/cpp/image_data.h" | 13 #include "ppapi/cpp/image_data.h" |
13 #include "ppapi/cpp/instance.h" | 14 #include "ppapi/cpp/instance.h" |
14 #include "ppapi/cpp/rect.h" | 15 #include "ppapi/cpp/rect.h" |
15 #include "ppapi/cpp/size.h" | 16 #include "ppapi/cpp/size.h" |
16 #include "ppapi/cpp/var.h" | 17 #include "ppapi/cpp/var.h" |
17 #include "ppapi/utility/completion_callback_factory.h" | 18 #include "ppapi/utility/completion_callback_factory.h" |
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204 virtual ~GamepadModule() {} | 205 virtual ~GamepadModule() {} |
205 | 206 |
206 virtual pp::Instance* CreateInstance(PP_Instance instance) { | 207 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
207 return new GamepadInstance(instance); | 208 return new GamepadInstance(instance); |
208 } | 209 } |
209 }; | 210 }; |
210 | 211 |
211 namespace pp { | 212 namespace pp { |
212 Module* CreateModule() { return new GamepadModule(); } | 213 Module* CreateModule() { return new GamepadModule(); } |
213 } // namespace pp | 214 } // namespace pp |
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