Chromium Code Reviews| Index: ash/shelf/shelf_layout_manager.cc |
| diff --git a/ash/shelf/shelf_layout_manager.cc b/ash/shelf/shelf_layout_manager.cc |
| index 0d6713b15feb21df009f6147a2b125bd33b6e8ab..71e3aa301d5a992584fa900eaeb9ce8074f9af38 100644 |
| --- a/ash/shelf/shelf_layout_manager.cc |
| +++ b/ash/shelf/shelf_layout_manager.cc |
| @@ -650,72 +650,80 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity( |
| const TargetBounds& target_bounds, |
| bool animate, |
| ui::ImplicitAnimationObserver* observer) { |
| - base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); |
| - |
| - ui::ScopedLayerAnimationSettings shelf_animation_setter( |
| - GetLayer(shelf_)->GetAnimator()); |
| - ui::ScopedLayerAnimationSettings status_animation_setter( |
| - GetLayer(shelf_->status_area_widget())->GetAnimator()); |
| - if (animate) { |
| - int duration = duration_override_in_ms_ ? duration_override_in_ms_ : |
| - kCrossFadeDurationMS; |
| - shelf_animation_setter.SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(duration)); |
| - shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| - shelf_animation_setter.SetPreemptionStrategy( |
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| - status_animation_setter.SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(duration)); |
| - status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| - status_animation_setter.SetPreemptionStrategy( |
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| - } else { |
| - StopAnimating(); |
| - shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| - status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| - } |
| - if (observer) |
| - status_animation_setter.AddObserver(observer); |
| - |
| - GetLayer(shelf_)->SetOpacity(target_bounds.opacity); |
| - shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( |
| - shelf_->GetNativeView()->parent(), |
| - target_bounds.shelf_bounds_in_root)); |
| - |
| - GetLayer(shelf_->status_area_widget())->SetOpacity( |
| - target_bounds.status_opacity); |
| - |
| - // Having a window which is visible but does not have an opacity is an illegal |
| - // state. We therefore show / hide the shelf here if required. |
| - if (!target_bounds.status_opacity) |
| - shelf_->status_area_widget()->Hide(); |
| - else if (target_bounds.status_opacity) |
| - shelf_->status_area_widget()->Show(); |
| - |
| - // TODO(harrym): Once status area widget is a child view of shelf |
| - // this can be simplified. |
| - gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; |
| - status_bounds.set_x(status_bounds.x() + |
| - target_bounds.shelf_bounds_in_root.x()); |
| - status_bounds.set_y(status_bounds.y() + |
| - target_bounds.shelf_bounds_in_root.y()); |
| - shelf_->status_area_widget()->SetBounds( |
| - ScreenUtil::ConvertRectToScreen( |
| - shelf_->status_area_widget()->GetNativeView()->parent(), |
| - status_bounds)); |
| - SessionStateDelegate* session_state_delegate = |
| - Shell::GetInstance()->session_state_delegate(); |
| - if (!state_.is_screen_locked) { |
| - gfx::Insets insets; |
| - // If user session is blocked (login to new user session or add user to |
| - // the existing session - multi-profile) then give 100% of work area only if |
| - // keyboard is not shown. |
| - if (!session_state_delegate->IsUserSessionBlocked() || |
| - !keyboard_bounds_.IsEmpty()) { |
| - insets = target_bounds.work_area_insets; |
| + { |
| + base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); |
|
flackr
2014/09/23 21:56:22
nit: I think this should be scoped to the entire m
jonross
2014/09/23 22:03:35
Done.
|
| + |
| + ui::ScopedLayerAnimationSettings shelf_animation_setter( |
| + GetLayer(shelf_)->GetAnimator()); |
| + ui::ScopedLayerAnimationSettings status_animation_setter( |
| + GetLayer(shelf_->status_area_widget())->GetAnimator()); |
| + if (animate) { |
| + int duration = duration_override_in_ms_ ? duration_override_in_ms_ : |
| + kCrossFadeDurationMS; |
| + shelf_animation_setter.SetTransitionDuration( |
| + base::TimeDelta::FromMilliseconds(duration)); |
| + shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| + shelf_animation_setter.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + status_animation_setter.SetTransitionDuration( |
| + base::TimeDelta::FromMilliseconds(duration)); |
| + status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| + status_animation_setter.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + } else { |
| + StopAnimating(); |
| + shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| + status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| + } |
| + if (observer) |
| + status_animation_setter.AddObserver(observer); |
| + |
| + GetLayer(shelf_)->SetOpacity(target_bounds.opacity); |
| + shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( |
| + shelf_->GetNativeView()->parent(), |
| + target_bounds.shelf_bounds_in_root)); |
| + |
| + GetLayer(shelf_->status_area_widget())->SetOpacity( |
| + target_bounds.status_opacity); |
| + |
| + // Having a window which is visible but does not have an opacity is an |
| + // illegal state. We therefore hide the shelf here if required. |
| + if (!target_bounds.status_opacity) |
| + shelf_->status_area_widget()->Hide(); |
| + // Setting visibility during an animation causes the visibility property to |
| + // animate. Override the animation settings to immediately set the |
| + // visibility property. Opacity will still animate. |
| + |
| + // TODO(harrym): Once status area widget is a child view of shelf |
| + // this can be simplified. |
| + gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; |
| + status_bounds.set_x(status_bounds.x() + |
| + target_bounds.shelf_bounds_in_root.x()); |
| + status_bounds.set_y(status_bounds.y() + |
| + target_bounds.shelf_bounds_in_root.y()); |
| + shelf_->status_area_widget()->SetBounds( |
| + ScreenUtil::ConvertRectToScreen( |
| + shelf_->status_area_widget()->GetNativeView()->parent(), |
| + status_bounds)); |
| + SessionStateDelegate* session_state_delegate = |
| + Shell::GetInstance()->session_state_delegate(); |
| + if (!state_.is_screen_locked) { |
| + gfx::Insets insets; |
| + // If user session is blocked (login to new user session or add user to |
| + // the existing session - multi-profile) then give 100% of work area only |
| + // if keyboard is not shown. |
| + if (!session_state_delegate->IsUserSessionBlocked() || |
| + !keyboard_bounds_.IsEmpty()) { |
| + insets = target_bounds.work_area_insets; |
| + } |
| + Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); |
| } |
| - Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); |
| } |
| + |
| + // Setting visibility during an animation causes the visibility property to |
| + // animate. Set the visibility property without an animation. |
| + if (target_bounds.status_opacity) |
| + shelf_->status_area_widget()->Show(); |
| } |
| void ShelfLayoutManager::StopAnimating() { |