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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <cstring> | 9 #include <cstring> |
10 #include <string> | 10 #include <string> |
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643 old_state.auto_hide_state != state_.auto_hide_state) { | 643 old_state.auto_hide_state != state_.auto_hide_state) { |
644 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, | 644 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
645 OnAutoHideStateChanged(state_.auto_hide_state)); | 645 OnAutoHideStateChanged(state_.auto_hide_state)); |
646 } | 646 } |
647 } | 647 } |
648 | 648 |
649 void ShelfLayoutManager::UpdateBoundsAndOpacity( | 649 void ShelfLayoutManager::UpdateBoundsAndOpacity( |
650 const TargetBounds& target_bounds, | 650 const TargetBounds& target_bounds, |
651 bool animate, | 651 bool animate, |
652 ui::ImplicitAnimationObserver* observer) { | 652 ui::ImplicitAnimationObserver* observer) { |
653 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); | 653 { |
654 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); | |
flackr
2014/09/23 21:56:22
nit: I think this should be scoped to the entire m
jonross
2014/09/23 22:03:35
Done.
| |
654 | 655 |
655 ui::ScopedLayerAnimationSettings shelf_animation_setter( | 656 ui::ScopedLayerAnimationSettings shelf_animation_setter( |
656 GetLayer(shelf_)->GetAnimator()); | 657 GetLayer(shelf_)->GetAnimator()); |
657 ui::ScopedLayerAnimationSettings status_animation_setter( | 658 ui::ScopedLayerAnimationSettings status_animation_setter( |
658 GetLayer(shelf_->status_area_widget())->GetAnimator()); | 659 GetLayer(shelf_->status_area_widget())->GetAnimator()); |
659 if (animate) { | 660 if (animate) { |
660 int duration = duration_override_in_ms_ ? duration_override_in_ms_ : | 661 int duration = duration_override_in_ms_ ? duration_override_in_ms_ : |
661 kCrossFadeDurationMS; | 662 kCrossFadeDurationMS; |
662 shelf_animation_setter.SetTransitionDuration( | 663 shelf_animation_setter.SetTransitionDuration( |
663 base::TimeDelta::FromMilliseconds(duration)); | 664 base::TimeDelta::FromMilliseconds(duration)); |
664 shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); | 665 shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
665 shelf_animation_setter.SetPreemptionStrategy( | 666 shelf_animation_setter.SetPreemptionStrategy( |
666 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 667 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
667 status_animation_setter.SetTransitionDuration( | 668 status_animation_setter.SetTransitionDuration( |
668 base::TimeDelta::FromMilliseconds(duration)); | 669 base::TimeDelta::FromMilliseconds(duration)); |
669 status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); | 670 status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
670 status_animation_setter.SetPreemptionStrategy( | 671 status_animation_setter.SetPreemptionStrategy( |
671 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 672 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
672 } else { | 673 } else { |
673 StopAnimating(); | 674 StopAnimating(); |
674 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); | 675 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
675 status_animation_setter.SetTransitionDuration(base::TimeDelta()); | 676 status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
677 } | |
678 if (observer) | |
679 status_animation_setter.AddObserver(observer); | |
680 | |
681 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | |
682 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( | |
683 shelf_->GetNativeView()->parent(), | |
684 target_bounds.shelf_bounds_in_root)); | |
685 | |
686 GetLayer(shelf_->status_area_widget())->SetOpacity( | |
687 target_bounds.status_opacity); | |
688 | |
689 // Having a window which is visible but does not have an opacity is an | |
690 // illegal state. We therefore hide the shelf here if required. | |
691 if (!target_bounds.status_opacity) | |
692 shelf_->status_area_widget()->Hide(); | |
693 // Setting visibility during an animation causes the visibility property to | |
694 // animate. Override the animation settings to immediately set the | |
695 // visibility property. Opacity will still animate. | |
696 | |
697 // TODO(harrym): Once status area widget is a child view of shelf | |
698 // this can be simplified. | |
699 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
700 status_bounds.set_x(status_bounds.x() + | |
701 target_bounds.shelf_bounds_in_root.x()); | |
702 status_bounds.set_y(status_bounds.y() + | |
703 target_bounds.shelf_bounds_in_root.y()); | |
704 shelf_->status_area_widget()->SetBounds( | |
705 ScreenUtil::ConvertRectToScreen( | |
706 shelf_->status_area_widget()->GetNativeView()->parent(), | |
707 status_bounds)); | |
708 SessionStateDelegate* session_state_delegate = | |
709 Shell::GetInstance()->session_state_delegate(); | |
710 if (!state_.is_screen_locked) { | |
711 gfx::Insets insets; | |
712 // If user session is blocked (login to new user session or add user to | |
713 // the existing session - multi-profile) then give 100% of work area only | |
714 // if keyboard is not shown. | |
715 if (!session_state_delegate->IsUserSessionBlocked() || | |
716 !keyboard_bounds_.IsEmpty()) { | |
717 insets = target_bounds.work_area_insets; | |
718 } | |
719 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); | |
720 } | |
676 } | 721 } |
677 if (observer) | |
678 status_animation_setter.AddObserver(observer); | |
679 | 722 |
680 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | 723 // Setting visibility during an animation causes the visibility property to |
681 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( | 724 // animate. Set the visibility property without an animation. |
682 shelf_->GetNativeView()->parent(), | 725 if (target_bounds.status_opacity) |
683 target_bounds.shelf_bounds_in_root)); | |
684 | |
685 GetLayer(shelf_->status_area_widget())->SetOpacity( | |
686 target_bounds.status_opacity); | |
687 | |
688 // Having a window which is visible but does not have an opacity is an illegal | |
689 // state. We therefore show / hide the shelf here if required. | |
690 if (!target_bounds.status_opacity) | |
691 shelf_->status_area_widget()->Hide(); | |
692 else if (target_bounds.status_opacity) | |
693 shelf_->status_area_widget()->Show(); | 726 shelf_->status_area_widget()->Show(); |
694 | |
695 // TODO(harrym): Once status area widget is a child view of shelf | |
696 // this can be simplified. | |
697 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
698 status_bounds.set_x(status_bounds.x() + | |
699 target_bounds.shelf_bounds_in_root.x()); | |
700 status_bounds.set_y(status_bounds.y() + | |
701 target_bounds.shelf_bounds_in_root.y()); | |
702 shelf_->status_area_widget()->SetBounds( | |
703 ScreenUtil::ConvertRectToScreen( | |
704 shelf_->status_area_widget()->GetNativeView()->parent(), | |
705 status_bounds)); | |
706 SessionStateDelegate* session_state_delegate = | |
707 Shell::GetInstance()->session_state_delegate(); | |
708 if (!state_.is_screen_locked) { | |
709 gfx::Insets insets; | |
710 // If user session is blocked (login to new user session or add user to | |
711 // the existing session - multi-profile) then give 100% of work area only if | |
712 // keyboard is not shown. | |
713 if (!session_state_delegate->IsUserSessionBlocked() || | |
714 !keyboard_bounds_.IsEmpty()) { | |
715 insets = target_bounds.work_area_insets; | |
716 } | |
717 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); | |
718 } | |
719 } | 727 } |
720 | 728 |
721 void ShelfLayoutManager::StopAnimating() { | 729 void ShelfLayoutManager::StopAnimating() { |
722 GetLayer(shelf_)->GetAnimator()->StopAnimating(); | 730 GetLayer(shelf_)->GetAnimator()->StopAnimating(); |
723 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); | 731 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); |
724 } | 732 } |
725 | 733 |
726 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { | 734 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { |
727 *width = *height = 0; | 735 *width = *height = 0; |
728 gfx::Size status_size( | 736 gfx::Size status_size( |
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1140 | 1148 |
1141 void ShelfLayoutManager::SessionStateChanged( | 1149 void ShelfLayoutManager::SessionStateChanged( |
1142 SessionStateDelegate::SessionState state) { | 1150 SessionStateDelegate::SessionState state) { |
1143 TargetBounds target_bounds; | 1151 TargetBounds target_bounds; |
1144 CalculateTargetBounds(state_, &target_bounds); | 1152 CalculateTargetBounds(state_, &target_bounds); |
1145 UpdateBoundsAndOpacity(target_bounds, true, NULL); | 1153 UpdateBoundsAndOpacity(target_bounds, true, NULL); |
1146 UpdateVisibilityState(); | 1154 UpdateVisibilityState(); |
1147 } | 1155 } |
1148 | 1156 |
1149 } // namespace ash | 1157 } // namespace ash |
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