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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <cstring> | 9 #include <cstring> |
| 10 #include <string> | 10 #include <string> |
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| 643 old_state.auto_hide_state != state_.auto_hide_state) { | 643 old_state.auto_hide_state != state_.auto_hide_state) { |
| 644 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, | 644 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| 645 OnAutoHideStateChanged(state_.auto_hide_state)); | 645 OnAutoHideStateChanged(state_.auto_hide_state)); |
| 646 } | 646 } |
| 647 } | 647 } |
| 648 | 648 |
| 649 void ShelfLayoutManager::UpdateBoundsAndOpacity( | 649 void ShelfLayoutManager::UpdateBoundsAndOpacity( |
| 650 const TargetBounds& target_bounds, | 650 const TargetBounds& target_bounds, |
| 651 bool animate, | 651 bool animate, |
| 652 ui::ImplicitAnimationObserver* observer) { | 652 ui::ImplicitAnimationObserver* observer) { |
| 653 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); | 653 { |
| 654 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); | |
|
flackr
2014/09/23 21:56:22
nit: I think this should be scoped to the entire m
jonross
2014/09/23 22:03:35
Done.
| |
| 654 | 655 |
| 655 ui::ScopedLayerAnimationSettings shelf_animation_setter( | 656 ui::ScopedLayerAnimationSettings shelf_animation_setter( |
| 656 GetLayer(shelf_)->GetAnimator()); | 657 GetLayer(shelf_)->GetAnimator()); |
| 657 ui::ScopedLayerAnimationSettings status_animation_setter( | 658 ui::ScopedLayerAnimationSettings status_animation_setter( |
| 658 GetLayer(shelf_->status_area_widget())->GetAnimator()); | 659 GetLayer(shelf_->status_area_widget())->GetAnimator()); |
| 659 if (animate) { | 660 if (animate) { |
| 660 int duration = duration_override_in_ms_ ? duration_override_in_ms_ : | 661 int duration = duration_override_in_ms_ ? duration_override_in_ms_ : |
| 661 kCrossFadeDurationMS; | 662 kCrossFadeDurationMS; |
| 662 shelf_animation_setter.SetTransitionDuration( | 663 shelf_animation_setter.SetTransitionDuration( |
| 663 base::TimeDelta::FromMilliseconds(duration)); | 664 base::TimeDelta::FromMilliseconds(duration)); |
| 664 shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); | 665 shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| 665 shelf_animation_setter.SetPreemptionStrategy( | 666 shelf_animation_setter.SetPreemptionStrategy( |
| 666 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 667 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 667 status_animation_setter.SetTransitionDuration( | 668 status_animation_setter.SetTransitionDuration( |
| 668 base::TimeDelta::FromMilliseconds(duration)); | 669 base::TimeDelta::FromMilliseconds(duration)); |
| 669 status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); | 670 status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| 670 status_animation_setter.SetPreemptionStrategy( | 671 status_animation_setter.SetPreemptionStrategy( |
| 671 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 672 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 672 } else { | 673 } else { |
| 673 StopAnimating(); | 674 StopAnimating(); |
| 674 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); | 675 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| 675 status_animation_setter.SetTransitionDuration(base::TimeDelta()); | 676 status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| 677 } | |
| 678 if (observer) | |
| 679 status_animation_setter.AddObserver(observer); | |
| 680 | |
| 681 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | |
| 682 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( | |
| 683 shelf_->GetNativeView()->parent(), | |
| 684 target_bounds.shelf_bounds_in_root)); | |
| 685 | |
| 686 GetLayer(shelf_->status_area_widget())->SetOpacity( | |
| 687 target_bounds.status_opacity); | |
| 688 | |
| 689 // Having a window which is visible but does not have an opacity is an | |
| 690 // illegal state. We therefore hide the shelf here if required. | |
| 691 if (!target_bounds.status_opacity) | |
| 692 shelf_->status_area_widget()->Hide(); | |
| 693 // Setting visibility during an animation causes the visibility property to | |
| 694 // animate. Override the animation settings to immediately set the | |
| 695 // visibility property. Opacity will still animate. | |
| 696 | |
| 697 // TODO(harrym): Once status area widget is a child view of shelf | |
| 698 // this can be simplified. | |
| 699 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
| 700 status_bounds.set_x(status_bounds.x() + | |
| 701 target_bounds.shelf_bounds_in_root.x()); | |
| 702 status_bounds.set_y(status_bounds.y() + | |
| 703 target_bounds.shelf_bounds_in_root.y()); | |
| 704 shelf_->status_area_widget()->SetBounds( | |
| 705 ScreenUtil::ConvertRectToScreen( | |
| 706 shelf_->status_area_widget()->GetNativeView()->parent(), | |
| 707 status_bounds)); | |
| 708 SessionStateDelegate* session_state_delegate = | |
| 709 Shell::GetInstance()->session_state_delegate(); | |
| 710 if (!state_.is_screen_locked) { | |
| 711 gfx::Insets insets; | |
| 712 // If user session is blocked (login to new user session or add user to | |
| 713 // the existing session - multi-profile) then give 100% of work area only | |
| 714 // if keyboard is not shown. | |
| 715 if (!session_state_delegate->IsUserSessionBlocked() || | |
| 716 !keyboard_bounds_.IsEmpty()) { | |
| 717 insets = target_bounds.work_area_insets; | |
| 718 } | |
| 719 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); | |
| 720 } | |
| 676 } | 721 } |
| 677 if (observer) | |
| 678 status_animation_setter.AddObserver(observer); | |
| 679 | 722 |
| 680 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | 723 // Setting visibility during an animation causes the visibility property to |
| 681 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( | 724 // animate. Set the visibility property without an animation. |
| 682 shelf_->GetNativeView()->parent(), | 725 if (target_bounds.status_opacity) |
| 683 target_bounds.shelf_bounds_in_root)); | |
| 684 | |
| 685 GetLayer(shelf_->status_area_widget())->SetOpacity( | |
| 686 target_bounds.status_opacity); | |
| 687 | |
| 688 // Having a window which is visible but does not have an opacity is an illegal | |
| 689 // state. We therefore show / hide the shelf here if required. | |
| 690 if (!target_bounds.status_opacity) | |
| 691 shelf_->status_area_widget()->Hide(); | |
| 692 else if (target_bounds.status_opacity) | |
| 693 shelf_->status_area_widget()->Show(); | 726 shelf_->status_area_widget()->Show(); |
| 694 | |
| 695 // TODO(harrym): Once status area widget is a child view of shelf | |
| 696 // this can be simplified. | |
| 697 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
| 698 status_bounds.set_x(status_bounds.x() + | |
| 699 target_bounds.shelf_bounds_in_root.x()); | |
| 700 status_bounds.set_y(status_bounds.y() + | |
| 701 target_bounds.shelf_bounds_in_root.y()); | |
| 702 shelf_->status_area_widget()->SetBounds( | |
| 703 ScreenUtil::ConvertRectToScreen( | |
| 704 shelf_->status_area_widget()->GetNativeView()->parent(), | |
| 705 status_bounds)); | |
| 706 SessionStateDelegate* session_state_delegate = | |
| 707 Shell::GetInstance()->session_state_delegate(); | |
| 708 if (!state_.is_screen_locked) { | |
| 709 gfx::Insets insets; | |
| 710 // If user session is blocked (login to new user session or add user to | |
| 711 // the existing session - multi-profile) then give 100% of work area only if | |
| 712 // keyboard is not shown. | |
| 713 if (!session_state_delegate->IsUserSessionBlocked() || | |
| 714 !keyboard_bounds_.IsEmpty()) { | |
| 715 insets = target_bounds.work_area_insets; | |
| 716 } | |
| 717 Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); | |
| 718 } | |
| 719 } | 727 } |
| 720 | 728 |
| 721 void ShelfLayoutManager::StopAnimating() { | 729 void ShelfLayoutManager::StopAnimating() { |
| 722 GetLayer(shelf_)->GetAnimator()->StopAnimating(); | 730 GetLayer(shelf_)->GetAnimator()->StopAnimating(); |
| 723 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); | 731 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); |
| 724 } | 732 } |
| 725 | 733 |
| 726 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { | 734 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { |
| 727 *width = *height = 0; | 735 *width = *height = 0; |
| 728 gfx::Size status_size( | 736 gfx::Size status_size( |
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| 1140 | 1148 |
| 1141 void ShelfLayoutManager::SessionStateChanged( | 1149 void ShelfLayoutManager::SessionStateChanged( |
| 1142 SessionStateDelegate::SessionState state) { | 1150 SessionStateDelegate::SessionState state) { |
| 1143 TargetBounds target_bounds; | 1151 TargetBounds target_bounds; |
| 1144 CalculateTargetBounds(state_, &target_bounds); | 1152 CalculateTargetBounds(state_, &target_bounds); |
| 1145 UpdateBoundsAndOpacity(target_bounds, true, NULL); | 1153 UpdateBoundsAndOpacity(target_bounds, true, NULL); |
| 1146 UpdateVisibilityState(); | 1154 UpdateVisibilityState(); |
| 1147 } | 1155 } |
| 1148 | 1156 |
| 1149 } // namespace ash | 1157 } // namespace ash |
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