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Side by Side Diff: content/browser/compositor/io_surface_layer_mac.mm

Issue 596703006: Revert IOSurface CoreAnimation simplifications on ccameron@'s advice. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/io_surface_layer_mac.h" 5 #include "content/browser/compositor/io_surface_layer_mac.h"
6 6
7 #include <sstream>
8
9 #include <CoreFoundation/CoreFoundation.h> 7 #include <CoreFoundation/CoreFoundation.h>
10 #include <OpenGL/CGLIOSurface.h> 8 #include <OpenGL/CGLIOSurface.h>
11 #include <OpenGL/CGLRenderers.h> 9 #include <OpenGL/CGLRenderers.h>
12 #include <OpenGL/gl.h> 10 #include <OpenGL/gl.h>
13 #include <OpenGL/OpenGL.h> 11 #include <OpenGL/OpenGL.h>
14 12
15 #include "base/mac/mac_util.h" 13 #include "base/mac/mac_util.h"
16 #include "base/mac/sdk_forward_declarations.h" 14 #include "base/mac/sdk_forward_declarations.h"
17 #include "content/browser/gpu/gpu_data_manager_impl.h"
18 #include "content/browser/renderer_host/render_widget_host_impl.h" 15 #include "content/browser/renderer_host/render_widget_host_impl.h"
19 #include "content/browser/renderer_host/render_widget_host_view_mac.h" 16 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
17 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
18 #include "content/browser/renderer_host/compositing_iosurface_mac.h"
20 #include "ui/base/cocoa/animation_utils.h" 19 #include "ui/base/cocoa/animation_utils.h"
21 #include "ui/gfx/size_conversions.h" 20 #include "ui/gfx/size_conversions.h"
22 #include "ui/gl/scoped_cgl.h"
23 #include "ui/gl/gpu_switching_manager.h" 21 #include "ui/gl/gpu_switching_manager.h"
24 22
25 // Convenience macro for checking errors in the below code.
26 #define CHECK_GL_ERROR() do { \
27 GLenum gl_error = glGetError(); \
28 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \
29 } while (0)
30
31 namespace {
32
33 // Helper function for logging error codes.
34 template<typename T>
35 std::string to_string(T value) {
36 std::ostringstream stream;
37 stream << value;
38 return stream.str();
39 }
40
41 // Helper function posted to destroy textures on a clean stack.
42 void DestroyTexture(
43 base::ScopedTypeRef<CGLContextObj> context,
44 base::ScopedCFTypeRef<IOSurfaceRef> io_surface,
45 GLuint texture) {
46 // Destroy the texture before tearing down the context, and while the
47 // IOSurface is still being kept around.
48 CGLSetCurrentContext(context);
49 glDeleteTextures(1, &texture);
50 CGLSetCurrentContext(NULL);
51
52 // Release (and likely destroy) the context.
53 context.reset();
54
55 // Finally release the IOSurface.
56 io_surface.reset();
57 }
58 }
59
60 ////////////////////////////////////////////////////////////////////////////////
61 // IOSurfaceLayer(Private)
62
63 @interface IOSurfaceLayer(Private)
64 // Reset the texture and post a task to clean it up.
65 - (void)resetTextureAndPostDestroy;
66
67 // Force a draw immediately, but only if one was requested.
68 - (void)displayIfNeededAndAck;
69
70 // Called when it has been a fixed interval of time and a frame has yet to be
71 // drawn.
72 - (void)timerFired;
73 @end
74
75 //////////////////////////////////////////////////////////////////////////////// 23 ////////////////////////////////////////////////////////////////////////////////
76 // IOSurfaceLayerHelper 24 // IOSurfaceLayerHelper
77 25
78 namespace content { 26 namespace content {
79 27
80 // IOSurfaceLayerHelper provides C++ functionality needed for the
81 // IOSurfaceLayer class (interfacing with base::DelayTimer).
82 class IOSurfaceLayerHelper {
83 public:
84 IOSurfaceLayerHelper(IOSurfaceLayer* layer);
85 ~IOSurfaceLayerHelper();
86 void ResetTimer();
87
88 private:
89 void TimerFired();
90
91 // The layer that owns this helper.
92 IOSurfaceLayer* const layer_;
93
94 // The browser places back-pressure on the GPU by not acknowledging swap
95 // calls until they appear on the screen. This can lead to hangs if the
96 // view is moved offscreen (among other things). Prevent hangs by always
97 // acknowledging the frame after timeout of 1/6th of a second has passed.
98 base::DelayTimer<IOSurfaceLayerHelper> timer_;
99 };
100
101
102 IOSurfaceLayerHelper::IOSurfaceLayerHelper( 28 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
29 IOSurfaceLayerClient* client,
103 IOSurfaceLayer* layer) 30 IOSurfaceLayer* layer)
104 : layer_(layer), 31 : client_(client),
32 layer_(layer),
33 needs_display_(false),
34 has_pending_frame_(false),
35 did_not_draw_counter_(0),
36 is_pumping_frames_(false),
105 timer_( 37 timer_(
106 FROM_HERE, 38 FROM_HERE,
107 base::TimeDelta::FromSeconds(1) / 6, 39 base::TimeDelta::FromSeconds(1) / 6,
108 this, 40 this,
109 &IOSurfaceLayerHelper::TimerFired) {} 41 &IOSurfaceLayerHelper::TimerFired) {}
110 42
111 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { 43 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
44 // Any acks that were waiting on this layer to draw will not occur, so ack
45 // them now to prevent blocking the renderer.
46 AckPendingFrame(true);
112 } 47 }
113 48
114 void IOSurfaceLayerHelper::ResetTimer() { 49 void IOSurfaceLayerHelper::GotNewFrame() {
115 timer_.Reset();
116 }
117
118 void IOSurfaceLayerHelper::TimerFired() {
119 [layer_ timerFired];
120 }
121
122 } // namespace content
123
124 ////////////////////////////////////////////////////////////////////////////////
125 // IOSurfaceLayer
126
127 @implementation IOSurfaceLayer
128
129 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
130 withScaleFactor:(float)scale_factor {
131 if (self = [super init]) {
132 client_ = client;
133 helper_.reset(new content::IOSurfaceLayerHelper(self));
134 needs_display_ = false;
135 has_pending_frame_ = false;
136 did_not_draw_counter_ = 0;
137 is_pumping_frames_ = false;
138 io_surface_texture_ = 0;
139 cgl_renderer_id_ = 0;
140
141 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
142 [self setAnchorPoint:CGPointMake(0, 0)];
143 // Setting contents gravity is necessary to prevent the layer from being
144 // scaled during dyanmic resizes (especially with devtools open).
145 [self setContentsGravity:kCAGravityTopLeft];
146 if ([self respondsToSelector:(@selector(setContentsScale:))])
147 [self setContentsScale:scale_factor];
148 }
149 return self;
150 }
151
152 - (void)dealloc {
153 DCHECK(!helper_ && !client_);
154 [super dealloc];
155 }
156
157 - (float)scaleFactor {
158 if ([self respondsToSelector:(@selector(contentsScale))])
159 return [self contentsScale];
160 return 1;
161 }
162
163 - (int)rendererID {
164 return cgl_renderer_id_;
165 }
166
167 - (void)timerFired {
168 [self displayIfNeededAndAck];
169 }
170
171 - (void)resetClient {
172 // Any acks that were waiting on this layer to draw will not occur, so ack
173 // them now to prevent blocking the renderer.
174 [self ackPendingFrame];
175 helper_.reset();
176 client_ = NULL;
177 }
178
179 - (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
180 withPixelSize:(gfx::Size)pixel_size
181 withScaleFactor:(float)scale_factor {
182 // A trace value of 2 indicates that there is a pending swap ack. See 50 // A trace value of 2 indicates that there is a pending swap ack. See
183 // canDrawInCGLContext for other value meanings. 51 // canDrawInCGLContext for other value meanings.
184 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2); 52 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
53
185 has_pending_frame_ = true; 54 has_pending_frame_ = true;
186 needs_display_ = true; 55 needs_display_ = true;
187 helper_->ResetTimer(); 56 timer_.Reset();
188
189 frame_pixel_size_ = pixel_size;
190
191 // If this is a new IOSurface, open the IOSurface and mark that the
192 // GL texture needs to bind to the new surface.
193 if (!io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_)) {
194 io_surface_.reset(IOSurfaceLookup(io_surface_id));
195 if (!io_surface_) {
196 [self resetTextureAndPostDestroy];
197 content::GpuDataManagerImpl::GetInstance()->AddLogMessage(
198 logging::LOG_ERROR,
199 "IOSurfaceLayer",
200 "Failed to open IOSurface in gotFrameWithIOSurface");
201 if (client_)
202 client_->IOSurfaceLayerHitError();
203 }
204 }
205 57
206 // If reqested, draw immediately and don't bother trying to use the 58 // If reqested, draw immediately and don't bother trying to use the
207 // isAsynchronous property to ensure smooth animation. If this is while 59 // isAsynchronous property to ensure smooth animation. If this is while
208 // frames are being pumped then ack and display immediately to get a 60 // frames are being pumped then ack and display immediately to get a
209 // correct-sized frame displayed as soon as possible. 61 // correct-sized frame displayed as soon as possible.
210 if (is_pumping_frames_ || 62 if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) {
211 (client_ && client_->IOSurfaceLayerShouldAckImmediately())) { 63 SetNeedsDisplayAndDisplayAndAck();
212 [self setNeedsDisplayAndDisplayAndAck];
213 } else { 64 } else {
214 if (![self isAsynchronous]) 65 if (![layer_ isAsynchronous])
215 [self setAsynchronous:YES]; 66 [layer_ setAsynchronous:YES];
216 } 67 }
217 } 68 }
218 69
219 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext 70 void IOSurfaceLayerHelper::SetNeedsDisplay() {
220 pixelFormat:(CGLPixelFormatObj)pixelFormat 71 needs_display_ = true;
221 forLayerTime:(CFTimeInterval)timeInterval 72 }
222 displayTime:(const CVTimeStamp*)timeStamp { 73
74 bool IOSurfaceLayerHelper::CanDraw() {
223 // If we return NO 30 times in a row, switch to being synchronous to avoid 75 // If we return NO 30 times in a row, switch to being synchronous to avoid
224 // burning CPU cycles on this callback. 76 // burning CPU cycles on this callback.
225 if (needs_display_) { 77 if (needs_display_) {
226 did_not_draw_counter_ = 0; 78 did_not_draw_counter_ = 0;
227 } else { 79 } else {
228 did_not_draw_counter_ += 1; 80 did_not_draw_counter_ += 1;
229 if (did_not_draw_counter_ == 30) 81 if (did_not_draw_counter_ == 30)
230 [self setAsynchronous:NO]; 82 [layer_ setAsynchronous:NO];
231 } 83 }
232 84
233 // Add an instantaneous blip to the PendingSwapAck state to indicate 85 // Add an instantaneous blip to the PendingSwapAck state to indicate
234 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually 86 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
235 // from 2, indicating that a swap ack is pending) indicates that we 87 // from 2, indicating that a swap ack is pending) indicates that we
236 // requested a draw. A blip up to 1 (usually from 0, indicating there is no 88 // requested a draw. A blip up to 1 (usually from 0, indicating there is no
237 // pending swap ack) indicates that we did not request a draw. This would 89 // pending swap ack) indicates that we did not request a draw. This would
238 // be more natural to do with a tracing pseudo-thread 90 // be more natural to do with a tracing pseudo-thread
239 // http://crbug.com/366300 91 // http://crbug.com/366300
240 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1); 92 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
241 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 93 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
242 has_pending_frame_ ? 2 : 0); 94 has_pending_frame_ ? 2 : 0);
243 95
244 return needs_display_; 96 return needs_display_;
245 } 97 }
246 98
247 - (void)ackPendingFrame { 99 void IOSurfaceLayerHelper::DidDraw(bool success) {
100 needs_display_ = false;
101 AckPendingFrame(success);
102 }
103
104 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
248 if (!has_pending_frame_) 105 if (!has_pending_frame_)
249 return; 106 return;
250 has_pending_frame_ = false; 107 has_pending_frame_ = false;
251 if (client_) 108 if (success)
252 client_->IOSurfaceLayerDidDrawFrame(); 109 client_->IOSurfaceLayerDidDrawFrame();
110 else
111 client_->IOSurfaceLayerHitError();
253 // A trace value of 0 indicates that there is no longer a pending swap ack. 112 // A trace value of 0 indicates that there is no longer a pending swap ack.
254 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0); 113 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
255 } 114 }
256 115
257 - (void)setNeedsDisplayAndDisplayAndAck { 116 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
258 // Drawing using setNeedsDisplay and displayIfNeeded will result in 117 // Drawing using setNeedsDisplay and displayIfNeeded will result in
259 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky 118 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
260 // animation. Disable asynchronous drawing before issuing these calls as a 119 // animation. Disable asynchronous drawing before issuing these calls as a
261 // workaround. 120 // workaround.
262 // http://crbug.com/395827 121 // http://crbug.com/395827
263 if ([self isAsynchronous]) 122 if ([layer_ isAsynchronous])
264 [self setAsynchronous:NO]; 123 [layer_ setAsynchronous:NO];
265 124
266 [self setNeedsDisplay]; 125 [layer_ setNeedsDisplay];
267 [self displayIfNeededAndAck]; 126 DisplayIfNeededAndAck();
268 } 127 }
269 128
270 - (void)displayIfNeededAndAck { 129 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() {
271 if (!needs_display_) 130 if (!needs_display_)
272 return; 131 return;
273 132
274 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before 133 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
275 // issuing displayIfNeeded. 134 // issuing displayIfNeeded.
276 // http://crbug.com/395827 135 // http://crbug.com/395827
277 if ([self isAsynchronous]) 136 if ([layer_ isAsynchronous])
278 [self setAsynchronous:NO]; 137 [layer_ setAsynchronous:NO];
279 138
280 // Do not bother drawing while pumping new frames -- wait until the waiting 139 // Do not bother drawing while pumping new frames -- wait until the waiting
281 // block ends to draw any of the new frames. 140 // block ends to draw any of the new frames.
282 if (!is_pumping_frames_) 141 if (!is_pumping_frames_)
283 [self displayIfNeeded]; 142 [layer_ displayIfNeeded];
284 143
285 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued 144 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
286 // rapidly (e.g, with vsync off). This is unacceptable because the failure 145 // rapidly (e.g, with vsync off). This is unacceptable because the failure
287 // to ack a single frame will hang the renderer. Ensure that the renderer 146 // to ack a single frame will hang the renderer. Ensure that the renderer
288 // not be blocked by lying and claiming that we drew the frame. 147 // not be blocked by lying and claiming that we drew the frame.
289 [self ackPendingFrame]; 148 AckPendingFrame(true);
149 }
150
151 void IOSurfaceLayerHelper::TimerFired() {
152 DisplayIfNeededAndAck();
153 }
154
155 void IOSurfaceLayerHelper::BeginPumpingFrames() {
156 is_pumping_frames_ = true;
157 }
158
159 void IOSurfaceLayerHelper::EndPumpingFrames() {
160 is_pumping_frames_ = false;
161 DisplayIfNeededAndAck();
162 }
163
164 } // namespace content
165
166 ////////////////////////////////////////////////////////////////////////////////
167 // IOSurfaceLayer
168
169 @implementation IOSurfaceLayer
170
171 - (content::CompositingIOSurfaceMac*)iosurface {
172 return iosurface_.get();
173 }
174
175 - (content::CompositingIOSurfaceContext*)context {
176 return context_.get();
177 }
178
179 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
180 withScaleFactor:(float)scale_factor {
181 if (self = [super init]) {
182 helper_.reset(new content::IOSurfaceLayerHelper(client, self));
183
184 iosurface_ = content::CompositingIOSurfaceMac::Create();
185 context_ = content::CompositingIOSurfaceContext::Get(
186 content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
187 if (!iosurface_.get() || !context_.get()) {
188 LOG(ERROR) << "Failed create CompositingIOSurface or context";
189 [self resetClient];
190 [self release];
191 return nil;
192 }
193
194 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
195 [self setAnchorPoint:CGPointMake(0, 0)];
196 // Setting contents gravity is necessary to prevent the layer from being
197 // scaled during dyanmic resizes (especially with devtools open).
198 [self setContentsGravity:kCAGravityTopLeft];
199 if ([self respondsToSelector:(@selector(setContentsScale:))]) {
200 [self setContentsScale:scale_factor];
201 }
202 }
203 return self;
204 }
205
206 - (void)dealloc {
207 DCHECK(!helper_);
208 [super dealloc];
209 }
210
211 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
212 withPixelSize:(gfx::Size)pixel_size
213 withScaleFactor:(float)scale_factor {
214 bool result = true;
215 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
216 context_->cgl_context());
217 result = iosurface_->SetIOSurfaceWithContextCurrent(
218 context_, io_surface_id, pixel_size, scale_factor);
219 return result;
220 }
221
222 - (void)poisonContextAndSharegroup {
223 context_->PoisonContextAndSharegroup();
224 }
225
226 - (bool)hasBeenPoisoned {
227 return context_->HasBeenPoisoned();
228 }
229
230 - (float)scaleFactor {
231 return iosurface_->scale_factor();
232 }
233
234 - (int)rendererID {
235 return iosurface_->GetRendererID();
236 }
237
238 - (void)resetClient {
239 helper_.reset();
240 }
241
242 - (void)gotNewFrame {
243 helper_->GotNewFrame();
244 }
245
246 - (void)setNeedsDisplayAndDisplayAndAck {
247 helper_->SetNeedsDisplayAndDisplayAndAck();
248 }
249
250 - (void)displayIfNeededAndAck {
251 helper_->DisplayIfNeededAndAck();
290 } 252 }
291 253
292 - (void)beginPumpingFrames { 254 - (void)beginPumpingFrames {
293 is_pumping_frames_ = true; 255 helper_->BeginPumpingFrames();
294 } 256 }
295 257
296 - (void)endPumpingFrames { 258 - (void)endPumpingFrames {
297 is_pumping_frames_ = false; 259 helper_->EndPumpingFrames();
298 [self displayIfNeededAndAck];
299 } 260 }
300 261
301 // The remaining methods implement the CAOpenGLLayer interface. 262 // The remaining methods implement the CAOpenGLLayer interface.
302 263
303 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { 264 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
304 // Create the pixel format object for the context. 265 if (!context_.get())
305 std::vector<CGLPixelFormatAttribute> attribs; 266 return [super copyCGLPixelFormatForDisplayMask:mask];
306 attribs.push_back(kCGLPFADepthSize); 267 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
307 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); 268 }
308 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { 269
309 attribs.push_back(kCGLPFAAllowOfflineRenderers); 270 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
310 attribs.push_back(static_cast<CGLPixelFormatAttribute>(1)); 271 if (!context_.get())
311 } 272 return [super copyCGLContextForPixelFormat:pixelFormat];
312 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); 273 return CGLRetainContext(context_->cgl_context());
313 GLint number_virtual_screens = 0;
314 base::ScopedTypeRef<CGLPixelFormatObj> pixel_format;
315 CGLError cgl_error = CGLChoosePixelFormat(
316 &attribs.front(), pixel_format.InitializeInto(), &number_virtual_screens);
317 if (cgl_error != kCGLNoError) {
318 content::GpuDataManagerImpl::GetInstance()->AddLogMessage(
319 logging::LOG_ERROR,
320 "IOSurfaceLayer",
321 std::string("Failed to create pixel format object with CGL error ") +
322 to_string(static_cast<int>(cgl_error)));
323 return NULL;
324 }
325 return CGLRetainPixelFormat(pixel_format);
326 }
327
328 - (void)releaseCGLContext:(CGLContextObj)glContext {
329 // The GL context is being destroyed, so mark the resources as needing to be
330 // recreated.
331 [self resetTextureAndPostDestroy];
332 [super releaseCGLContext:glContext];
333 } 274 }
334 275
335 - (void)setNeedsDisplay { 276 - (void)setNeedsDisplay {
336 needs_display_ = true; 277 if (helper_)
278 helper_->SetNeedsDisplay();
337 [super setNeedsDisplay]; 279 [super setNeedsDisplay];
338 } 280 }
339 281
282 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
283 pixelFormat:(CGLPixelFormatObj)pixelFormat
284 forLayerTime:(CFTimeInterval)timeInterval
285 displayTime:(const CVTimeStamp*)timeStamp {
286 if (helper_)
287 return helper_->CanDraw();
288 return NO;
289 }
290
340 - (void)drawInCGLContext:(CGLContextObj)glContext 291 - (void)drawInCGLContext:(CGLContextObj)glContext
341 pixelFormat:(CGLPixelFormatObj)pixelFormat 292 pixelFormat:(CGLPixelFormatObj)pixelFormat
342 forLayerTime:(CFTimeInterval)timeInterval 293 forLayerTime:(CFTimeInterval)timeInterval
343 displayTime:(const CVTimeStamp*)timeStamp { 294 displayTime:(const CVTimeStamp*)timeStamp {
344 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); 295 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
345 296
346 // Create the texture if it has not been created in this context yet. 297 if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) {
347 if (!io_surface_texture_) {
348 DCHECK(!io_surface_texture_io_surface_);
349 DCHECK(!io_surface_texture_context_);
350 glGenTextures(1, &io_surface_texture_);
351 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
352 glTexParameteri(
353 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
354 glTexParameteri(
355 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
356 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
357 io_surface_texture_context_.reset(glContext, base::scoped_policy::RETAIN);
358 }
359 DCHECK(io_surface_texture_context_ == glContext);
360
361 // Associate the IOSurface with this texture, if the underlying IOSurface has
362 // been changed.
363 if (io_surface_ != io_surface_texture_io_surface_) {
364 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
365 CGLError cgl_error = CGLTexImageIOSurface2D(
366 glContext,
367 GL_TEXTURE_RECTANGLE_ARB,
368 GL_RGBA,
369 IOSurfaceGetWidth(io_surface_),
370 IOSurfaceGetHeight(io_surface_),
371 GL_BGRA,
372 GL_UNSIGNED_INT_8_8_8_8_REV,
373 io_surface_.get(),
374 0 /* plane */);
375 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
376 if (cgl_error == kCGLNoError) {
377 io_surface_texture_io_surface_ = io_surface_;
378 } else {
379 [self resetTextureAndPostDestroy];
380 content::GpuDataManagerImpl::GetInstance()->AddLogMessage(
381 logging::LOG_ERROR,
382 "IOSurfaceLayer",
383 std::string("CGLTexImageIOSurface2D failed with CGL error ") +
384 to_string(cgl_error));
385 if (client_)
386 client_->IOSurfaceLayerHitError();
387 }
388 } else if (!io_surface_) {
389 [self resetTextureAndPostDestroy];
390 }
391
392 // Fill the viewport with the texture. The viewport must be smaller or equal
393 // than the texture, because it is resized as frames arrive.
394 if (io_surface_texture_) {
395 GLint viewport[4];
396 glGetIntegerv(GL_VIEWPORT, viewport);
397 gfx::Size viewport_pixel_size(viewport[2], viewport[3]);
398 DCHECK_LE(
399 viewport_pixel_size.width(),
400 frame_pixel_size_.width());
401 DCHECK_LE(
402 viewport_pixel_size.height(),
403 frame_pixel_size_.height());
404
405 glMatrixMode(GL_PROJECTION);
406 glLoadIdentity();
407 glOrtho(0, viewport_pixel_size.width(),
408 0, viewport_pixel_size.height(), -1, 1);
409 glMatrixMode(GL_MODELVIEW);
410 glLoadIdentity();
411
412 glColor4f(1, 1, 1, 1);
413 glEnable(GL_TEXTURE_RECTANGLE_ARB);
414 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
415 glBegin(GL_QUADS);
416 glTexCoord2f(0, 0);
417 glVertex2f(0, 0);
418 glTexCoord2f(viewport[2], 0);
419 glVertex2f(frame_pixel_size_.width(), 0);
420 glTexCoord2f(viewport[2], viewport[3]);
421 glVertex2f(frame_pixel_size_.width(), frame_pixel_size_.height());
422 glTexCoord2f(0, viewport[3]);
423 glVertex2f(0, frame_pixel_size_.height());
424 glEnd();
425 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
426 glDisable(GL_TEXTURE_RECTANGLE_ARB);
427
428 // Workaround for issue 158469. Issue a dummy draw call with
429 // io_surface_texture_ not bound to a texture, in order to shake all
430 // references to the IOSurface out of the driver.
431 glBegin(GL_TRIANGLES);
432 glEnd();
433 } else {
434 content::GpuDataManagerImpl::GetInstance()->AddLogMessage(
435 logging::LOG_ERROR,
436 "IOSurfaceLayer",
437 std::string("No texture to draw, clearing to white"));
438 glClearColor(1, 1, 1, 1); 298 glClearColor(1, 1, 1, 1);
439 glClear(GL_COLOR_BUFFER_BIT); 299 glClear(GL_COLOR_BUFFER_BIT);
300 return;
440 } 301 }
441 302
442 // Query the current GL renderer to send back to the GPU process. 303 // The correct viewport to cover the layer will be set up by the caller.
443 { 304 // Transform this into a window size for DrawIOSurface, where it will be
444 CGLError cgl_error = CGLGetParameter( 305 // transformed back into this viewport.
445 glContext, kCGLCPCurrentRendererID, &cgl_renderer_id_); 306 GLint viewport[4];
446 if (cgl_error == kCGLNoError) { 307 glGetIntegerv(GL_VIEWPORT, viewport);
447 cgl_renderer_id_ &= kCGLRendererIDMatchingMask; 308 gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
448 } else { 309 float window_scale_factor = 1.f;
449 content::GpuDataManagerImpl::GetInstance()->AddLogMessage( 310 if ([self respondsToSelector:(@selector(contentsScale))])
450 logging::LOG_ERROR, 311 window_scale_factor = [self contentsScale];
451 "IOSurfaceLayer", 312 window_rect = ToNearestRect(
452 std::string("CGLGetParameter for kCGLCPCurrentRendererID failed ") + 313 gfx::ScaleRect(window_rect, 1.f/window_scale_factor));
453 std::string("with CGL error ") + to_string(cgl_error)); 314
454 cgl_renderer_id_ = 0; 315 bool draw_succeeded = iosurface_->DrawIOSurface(
455 } 316 context_, window_rect, window_scale_factor);
456 } 317
457 318 if (helper_)
458 // If we hit any errors, tell the client. 319 helper_->DidDraw(draw_succeeded);
459 while (GLenum gl_error = glGetError()) { 320
460 content::GpuDataManagerImpl::GetInstance()->AddLogMessage(
461 logging::LOG_ERROR,
462 "IOSurfaceLayer",
463 std::string("Hit GL error ") + to_string(gl_error) +
464 std::string(" in drawInCGLContext"));
465 if (client_)
466 client_->IOSurfaceLayerHitError();
467 }
468
469 needs_display_ = false;
470 [super drawInCGLContext:glContext 321 [super drawInCGLContext:glContext
471 pixelFormat:pixelFormat 322 pixelFormat:pixelFormat
472 forLayerTime:timeInterval 323 forLayerTime:timeInterval
473 displayTime:timeStamp]; 324 displayTime:timeStamp];
474
475 [self ackPendingFrame];
476 }
477
478 - (void)resetTextureAndPostDestroy {
479 if (!io_surface_texture_) {
480 DCHECK(!io_surface_texture_context_);
481 DCHECK(!io_surface_texture_io_surface_);
482 return;
483 }
484
485 // Post a task to clean up the texture on a clean stack.
486 base::MessageLoop::current()->PostTask(
487 FROM_HERE,
488 base::Bind(&DestroyTexture,
489 io_surface_texture_context_,
490 io_surface_texture_io_surface_,
491 io_surface_texture_));
492
493 // Reset the texture state.
494 io_surface_texture_ = 0;
495 io_surface_texture_context_.reset();
496 io_surface_texture_io_surface_.reset();
497 cgl_renderer_id_ = 0;
498 } 325 }
499 326
500 @end 327 @end
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