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Unified Diff: src/compiler/ia32/instruction-selector-ia32.cc

Issue 596703004: [turbofan] Add backend support for float32. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: REBASE Created 6 years, 3 months ago
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Index: src/compiler/ia32/instruction-selector-ia32.cc
diff --git a/src/compiler/ia32/instruction-selector-ia32.cc b/src/compiler/ia32/instruction-selector-ia32.cc
index 24ebc38393cd1e2e972a4996e891ed8ec9bfa64b..dfdf23329ba4a70057c7acea329d91621973d37e 100644
--- a/src/compiler/ia32/instruction-selector-ia32.cc
+++ b/src/compiler/ia32/instruction-selector-ia32.cc
@@ -354,6 +354,13 @@ void InstructionSelector::VisitInt32UMod(Node* node) {
}
+void InstructionSelector::VisitChangeFloat32ToFloat64(Node* node) {
+ IA32OperandGenerator g(this);
+ // TODO(turbofan): IA32 SSE conversions should take an operand.
+ Emit(kSSECvtss2sd, g.DefineAsRegister(node), g.UseRegister(node->InputAt(0)));
+}
+
+
void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
IA32OperandGenerator g(this);
Emit(kSSEInt32ToFloat64, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
@@ -380,6 +387,13 @@ void InstructionSelector::VisitChangeFloat64ToUint32(Node* node) {
}
+void InstructionSelector::VisitTruncateFloat64ToFloat32(Node* node) {
+ IA32OperandGenerator g(this);
+ // TODO(turbofan): IA32 SSE conversions should take an operand.
+ Emit(kSSECvtsd2ss, g.DefineAsRegister(node), g.UseRegister(node->InputAt(0)));
+}
+
+
void InstructionSelector::VisitFloat64Add(Node* node) {
IA32OperandGenerator g(this);
Emit(kSSEFloat64Add, g.DefineSameAsFirst(node),
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