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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/BlockPainter.h" | 6 #include "core/paint/BlockPainter.h" |
7 | 7 |
8 #include "core/editing/Caret.h" | 8 #include "core/editing/Caret.h" |
9 #include "core/editing/FrameSelection.h" | 9 #include "core/editing/FrameSelection.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
11 #include "core/frame/Settings.h" | 11 #include "core/frame/Settings.h" |
12 #include "core/page/Page.h" | 12 #include "core/page/Page.h" |
13 #include "core/paint/BoxPainter.h" | 13 #include "core/paint/BoxPainter.h" |
14 #include "core/paint/InlinePainter.h" | 14 #include "core/paint/InlinePainter.h" |
15 #include "core/paint/LineBoxListPainter.h" | 15 #include "core/paint/LineBoxListPainter.h" |
16 #include "core/rendering/GraphicsContextAnnotator.h" | 16 #include "core/rendering/GraphicsContextAnnotator.h" |
17 #include "core/rendering/PaintInfo.h" | 17 #include "core/rendering/PaintInfo.h" |
18 #include "core/rendering/RenderBlock.h" | 18 #include "core/rendering/RenderBlock.h" |
| 19 #include "core/rendering/RenderFlexibleBox.h" |
19 #include "core/rendering/RenderInline.h" | 20 #include "core/rendering/RenderInline.h" |
20 #include "core/rendering/RenderLayer.h" | 21 #include "core/rendering/RenderLayer.h" |
21 #include "platform/geometry/LayoutPoint.h" | 22 #include "platform/geometry/LayoutPoint.h" |
22 #include "platform/geometry/LayoutRect.h" | 23 #include "platform/geometry/LayoutRect.h" |
23 #include "platform/graphics/GraphicsContextCullSaver.h" | 24 #include "platform/graphics/GraphicsContextCullSaver.h" |
24 #include "platform/graphics/GraphicsContextStateSaver.h" | 25 #include "platform/graphics/GraphicsContextStateSaver.h" |
25 | 26 |
26 namespace blink { | 27 namespace blink { |
27 | 28 |
28 void BlockPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 29 void BlockPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
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79 paintChild(child, paintInfo, paintOffset); | 80 paintChild(child, paintInfo, paintOffset); |
80 } | 81 } |
81 | 82 |
82 void BlockPainter::paintChild(RenderBox* child, PaintInfo& paintInfo, const Layo
utPoint& paintOffset) | 83 void BlockPainter::paintChild(RenderBox* child, PaintInfo& paintInfo, const Layo
utPoint& paintOffset) |
83 { | 84 { |
84 LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, pai
ntOffset); | 85 LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, pai
ntOffset); |
85 if (!child->hasSelfPaintingLayer() && !child->isFloating()) | 86 if (!child->hasSelfPaintingLayer() && !child->isFloating()) |
86 child->paint(paintInfo, childPoint); | 87 child->paint(paintInfo, childPoint); |
87 } | 88 } |
88 | 89 |
| 90 void BlockPainter::paintChildrenOfFlexibleBox(RenderFlexibleBox& renderFlexibleB
ox, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| 91 { |
| 92 for (RenderBox* child = renderFlexibleBox.orderIterator().first(); child; ch
ild = renderFlexibleBox.orderIterator().next()) |
| 93 BlockPainter(renderFlexibleBox).paintChildAsInlineBlock(child, paintInfo
, paintOffset); |
| 94 } |
| 95 |
89 void BlockPainter::paintChildAsInlineBlock(RenderBox* child, PaintInfo& paintInf
o, const LayoutPoint& paintOffset) | 96 void BlockPainter::paintChildAsInlineBlock(RenderBox* child, PaintInfo& paintInf
o, const LayoutPoint& paintOffset) |
90 { | 97 { |
91 LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, pai
ntOffset); | 98 LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, pai
ntOffset); |
92 if (!child->hasSelfPaintingLayer() && !child->isFloating()) | 99 if (!child->hasSelfPaintingLayer() && !child->isFloating()) |
93 paintAsInlineBlock(child, paintInfo, childPoint); | 100 paintAsInlineBlock(child, paintInfo, childPoint); |
94 } | 101 } |
95 | 102 |
96 void BlockPainter::paintInlineBox(InlineBox& inlineBox, PaintInfo& paintInfo, co
nst LayoutPoint& paintOffset) | 103 void BlockPainter::paintInlineBox(InlineBox& inlineBox, PaintInfo& paintInfo, co
nst LayoutPoint& paintOffset) |
97 { | 104 { |
98 if (!paintInfo.shouldPaintWithinRoot(&inlineBox.renderer()) || (paintInfo.ph
ase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) | 105 if (!paintInfo.shouldPaintWithinRoot(&inlineBox.renderer()) || (paintInfo.ph
ase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) |
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481 RenderBlock* block = flow->containingBlock(); | 488 RenderBlock* block = flow->containingBlock(); |
482 for ( ; block && block != &m_renderBlock; block = block->containingBlock
()) | 489 for ( ; block && block != &m_renderBlock; block = block->containingBlock
()) |
483 accumulatedPaintOffset.moveBy(block->location()); | 490 accumulatedPaintOffset.moveBy(block->location()); |
484 ASSERT(block); | 491 ASSERT(block); |
485 InlinePainter(*flow).paintOutline(info, accumulatedPaintOffset); | 492 InlinePainter(*flow).paintOutline(info, accumulatedPaintOffset); |
486 } | 493 } |
487 } | 494 } |
488 | 495 |
489 | 496 |
490 } // namespace blink | 497 } // namespace blink |
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