Index: media/tools/player_x11/x11_video_renderer.cc |
diff --git a/media/tools/player_x11/x11_video_renderer.cc b/media/tools/player_x11/x11_video_renderer.cc |
index 67c6c5cc7e8ccc95b8350891cb06d6c22fb29429..068b9715af7a9d27dfc9857f58e62eb372c916d5 100644 |
--- a/media/tools/player_x11/x11_video_renderer.cc |
+++ b/media/tools/player_x11/x11_video_renderer.cc |
@@ -59,17 +59,10 @@ X11VideoRenderer::X11VideoRenderer(Display* display, Window window) |
image_(NULL), |
new_frame_(false), |
picture_(0), |
- use_render_(false), |
- use_gl_(false), |
- gl_context_(NULL) { |
- // Save the instance of the video renderer. |
- CHECK(!instance_); |
- instance_ = this; |
+ use_render_(false) { |
} |
X11VideoRenderer::~X11VideoRenderer() { |
- CHECK(instance_); |
- instance_ = NULL; |
} |
// static |
@@ -81,265 +74,58 @@ bool X11VideoRenderer::IsMediaFormatSupported( |
} |
void X11VideoRenderer::OnStop() { |
- if (use_gl_) { |
- glXMakeCurrent(display_, 0, NULL); |
- glXDestroyContext(display_, gl_context_); |
- } |
if (image_) { |
XDestroyImage(image_); |
} |
- if (use_render_) { |
- XRenderFreePicture(display_, picture_); |
- } |
+ XRenderFreePicture(display_, picture_); |
} |
-static GLXContext InitGLContext(Display* display, Window window) { |
- // Some versions of NVIDIA's GL libGL.so include a broken version of |
- // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically |
- // load it, and use glew to dynamically resolve symbols. |
- // See http://code.google.com/p/chromium/issues/detail?id=16800 |
- void* handle = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); |
- if (!handle) { |
- LOG(ERROR) << "Could not find libGL.so.1"; |
- return NULL; |
- } |
- if (glxewInit() != GLEW_OK) { |
- LOG(ERROR) << "GLXEW failed initialization"; |
- return NULL; |
- } |
- |
- XWindowAttributes attributes; |
- XGetWindowAttributes(display, window, &attributes); |
- XVisualInfo visual_info_template; |
- visual_info_template.visualid = XVisualIDFromVisual(attributes.visual); |
- int visual_info_count = 0; |
- XVisualInfo* visual_info_list = XGetVisualInfo(display, VisualIDMask, |
- &visual_info_template, |
- &visual_info_count); |
- GLXContext context = NULL; |
- for (int i = 0; i < visual_info_count && !context; ++i) { |
- context = glXCreateContext(display, visual_info_list + i, 0, |
- True /* Direct rendering */); |
- } |
- |
- XFree(visual_info_list); |
- if (!context) { |
- return NULL; |
- } |
- |
- if (!glXMakeCurrent(display, window, context)) { |
- glXDestroyContext(display, context); |
- return NULL; |
- } |
- |
- if (glewInit() != GLEW_OK) { |
- LOG(ERROR) << "GLEW failed initialization"; |
- glXDestroyContext(display, context); |
- return NULL; |
- } |
- |
- if (!glewIsSupported("GL_VERSION_2_0")) { |
- LOG(ERROR) << "GL implementation doesn't support GL version 2.0"; |
- glXDestroyContext(display, context); |
- return NULL; |
- } |
- |
- return context; |
-} |
- |
-// Matrix used for the YUV to RGB conversion. |
-static const float kYUV2RGB[9] = { |
- 1.f, 0.f, 1.403f, |
- 1.f, -.344f, -.714f, |
- 1.f, 1.772f, 0.f, |
-}; |
- |
-// Vertices for a full screen quad. |
-static const float kVertices[8] = { |
- -1.f, 1.f, |
- -1.f, -1.f, |
- 1.f, 1.f, |
- 1.f, -1.f, |
-}; |
- |
-// Texture Coordinates mapping the entire texture. |
-static const float kTextureCoords[8] = { |
- 0, 0, |
- 0, 1, |
- 1, 0, |
- 1, 1, |
-}; |
- |
-// Pass-through vertex shader. |
-static const char kVertexShader[] = |
- "varying vec2 interp_tc;\n" |
- "\n" |
- "attribute vec4 in_pos;\n" |
- "attribute vec2 in_tc;\n" |
- "\n" |
- "void main() {\n" |
- " interp_tc = in_tc;\n" |
- " gl_Position = in_pos;\n" |
- "}\n"; |
- |
-// YUV to RGB pixel shader. Loads a pixel from each plane and pass through the |
-// matrix. |
-static const char kFragmentShader[] = |
- "varying vec2 interp_tc;\n" |
- "\n" |
- "uniform sampler2D y_tex;\n" |
- "uniform sampler2D u_tex;\n" |
- "uniform sampler2D v_tex;\n" |
- "uniform mat3 yuv2rgb;\n" |
- "\n" |
- "void main() {\n" |
- " float y = texture2D(y_tex, interp_tc).x;\n" |
- " float u = texture2D(u_tex, interp_tc).r - .5;\n" |
- " float v = texture2D(v_tex, interp_tc).r - .5;\n" |
- " vec3 rgb = yuv2rgb * vec3(y, u, v);\n" |
- " gl_FragColor = vec4(rgb, 1);\n" |
- "}\n"; |
- |
-// Buffer size for compile errors. |
-static const unsigned int kErrorSize = 4096; |
- |
bool X11VideoRenderer::OnInitialize(media::VideoDecoder* decoder) { |
if (!ParseMediaFormat(decoder->media_format(), &width_, &height_)) |
return false; |
+ LOG(INFO) << "Initializing X11 Renderer..."; |
+ |
// Resize the window to fit that of the video. |
XResizeWindow(display_, window_, width_, height_); |
- gl_context_ = InitGLContext(display_, window_); |
- use_gl_ = (gl_context_ != NULL); |
- |
- if (use_gl_) { |
- glMatrixMode(GL_MODELVIEW); |
- glLoadIdentity(); |
- glViewport(0, 0, width_, height_); |
- |
- // Create 3 textures, one for each plane, and bind them to different |
- // texture units. |
- glGenTextures(media::VideoSurface::kNumYUVPlanes, textures_); |
- glActiveTexture(GL_TEXTURE0); |
- glBindTexture(GL_TEXTURE_2D, textures_[0]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- glActiveTexture(GL_TEXTURE1); |
- glBindTexture(GL_TEXTURE_2D, textures_[1]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- glActiveTexture(GL_TEXTURE2); |
- glBindTexture(GL_TEXTURE_2D, textures_[2]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- GLuint program_ = glCreateProgram(); |
- |
- // Create our YUV->RGB shader. |
- GLuint vertex_shader_ = glCreateShader(GL_VERTEX_SHADER); |
- const char* vs_source = kVertexShader; |
- int vs_size = sizeof(kVertexShader); |
- glShaderSource(vertex_shader_, 1, &vs_source, &vs_size); |
- glCompileShader(vertex_shader_); |
- int result = GL_FALSE; |
- glGetShaderiv(vertex_shader_, GL_COMPILE_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len; |
- glGetShaderInfoLog(vertex_shader_, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glAttachShader(program_, vertex_shader_); |
- |
- GLuint fragment_shader_ = glCreateShader(GL_FRAGMENT_SHADER); |
- const char* ps_source = kFragmentShader; |
- int ps_size = sizeof(kFragmentShader); |
- glShaderSource(fragment_shader_, 1, &ps_source, &ps_size); |
- glCompileShader(fragment_shader_); |
- result = GL_FALSE; |
- glGetShaderiv(fragment_shader_, GL_COMPILE_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len; |
- glGetShaderInfoLog(fragment_shader_, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glAttachShader(program_, fragment_shader_); |
- |
- glLinkProgram(program_); |
- result = GL_FALSE; |
- glGetProgramiv(program_, GL_LINK_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len; |
- glGetProgramInfoLog(program_, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glUseProgram(program_); |
- |
- // Bind parameters. |
- glUniform1i(glGetUniformLocation(program_, "y_tex"), 0); |
- glUniform1i(glGetUniformLocation(program_, "u_tex"), 1); |
- glUniform1i(glGetUniformLocation(program_, "v_tex"), 2); |
- int yuv2rgb_location = glGetUniformLocation(program_, "yuv2rgb"); |
- glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB); |
- |
- int pos_location = glGetAttribLocation(program_, "in_pos"); |
- glEnableVertexAttribArray(pos_location); |
- glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
- |
- int tc_location = glGetAttribLocation(program_, "in_tc"); |
- glEnableVertexAttribArray(tc_location); |
- glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, |
- kTextureCoords); |
- |
- // We are getting called on a thread. Release the context so that it can be |
- // made current on the main thread. |
- glXMakeCurrent(display_, 0, NULL); |
- } else { |
- // Testing XRender support. We'll use the very basic of XRender |
- // so if it presents it is already good enough. We don't need |
- // to check its version. |
- int dummy; |
- use_render_ = XRenderQueryExtension(display_, &dummy, &dummy); |
- |
- if (use_render_) { |
- // If we are using XRender, we'll create a picture representing the |
- // window. |
- XWindowAttributes attr; |
- XGetWindowAttributes(display_, window_, &attr); |
- |
- XRenderPictFormat* pictformat = XRenderFindVisualFormat( |
- display_, |
- attr.visual); |
- CHECK(pictformat) << "XRENDER does not support default visual"; |
- |
- picture_ = XRenderCreatePicture(display_, window_, pictformat, 0, NULL); |
- CHECK(picture_) << "Backing picture not created"; |
- } |
- |
- // Initialize the XImage to store the output of YUV -> RGB conversion. |
- image_ = XCreateImage(display_, |
- DefaultVisual(display_, DefaultScreen(display_)), |
- DefaultDepth(display_, DefaultScreen(display_)), |
- ZPixmap, |
- 0, |
- static_cast<char*>(malloc(width_ * height_ * 4)), |
- width_, |
- height_, |
- 32, |
- width_ * 4); |
- DCHECK(image_); |
- } |
+ // Testing XRender support. We'll use the very basic of XRender |
+ // so if it presents it is already good enough. We don't need |
+ // to check its version. |
+ int dummy; |
+ use_render_ = XRenderQueryExtension(display_, &dummy, &dummy); |
+ |
+ if (use_render_) { |
+ // If we are using XRender, we'll create a picture representing the |
+ // window. |
+ XWindowAttributes attr; |
+ XGetWindowAttributes(display_, window_, &attr); |
+ |
+ XRenderPictFormat* pictformat = XRenderFindVisualFormat( |
+ display_, |
+ attr.visual); |
+ CHECK(pictformat) << "XRENDER does not support default visual"; |
+ |
+ picture_ = XRenderCreatePicture(display_, window_, pictformat, 0, NULL); |
+ CHECK(picture_) << "Backing picture not created"; |
+ } |
+ |
+ // Initialize the XImage to store the output of YUV -> RGB conversion. |
+ image_ = XCreateImage(display_, |
+ DefaultVisual(display_, DefaultScreen(display_)), |
+ DefaultDepth(display_, DefaultScreen(display_)), |
+ ZPixmap, |
+ 0, |
+ static_cast<char*>(malloc(width_ * height_ * 4)), |
+ width_, |
+ height_, |
+ 32, |
+ width_ * 4); |
+ DCHECK(image_); |
+ |
+ // Save this instance. |
+ DCHECK(!instance_); |
+ instance_ = this; |
return true; |
} |
@@ -363,7 +149,7 @@ void X11VideoRenderer::Paint() { |
scoped_refptr<media::VideoFrame> video_frame; |
GetCurrentFrame(&video_frame); |
- if ((!use_gl_ && !image_) || !video_frame) |
+ if (!image_ ||!video_frame) |
return; |
// Convert YUV frame to RGB. |
@@ -375,48 +161,24 @@ void X11VideoRenderer::Paint() { |
frame_in.strides[media::VideoSurface::kVPlane]); |
DCHECK(frame_in.planes == media::VideoSurface::kNumYUVPlanes); |
- if (use_gl_) { |
- if (glXGetCurrentContext() != gl_context_ || |
- glXGetCurrentDrawable() != window_) { |
- glXMakeCurrent(display_, window_, gl_context_); |
- } |
- for (unsigned int i = 0; i < media::VideoSurface::kNumYUVPlanes; ++i) { |
- unsigned int width = (i == media::VideoSurface::kYPlane) ? |
- frame_in.width : frame_in.width / 2; |
- unsigned int height = (i == media::VideoSurface::kYPlane || |
- frame_in.format == media::VideoSurface::YV16) ? |
- frame_in.height : frame_in.height / 2; |
- glActiveTexture(GL_TEXTURE0 + i); |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, frame_in.strides[i]); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
- GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_in.data[i]); |
- } |
- } else { |
- DCHECK(image_->data); |
- media::YUVType yuv_type = (frame_in.format == media::VideoSurface::YV12) ? |
- media::YV12 : media::YV16; |
- media::ConvertYUVToRGB32(frame_in.data[media::VideoSurface::kYPlane], |
- frame_in.data[media::VideoSurface::kUPlane], |
- frame_in.data[media::VideoSurface::kVPlane], |
- (uint8*)image_->data, |
- frame_in.width, |
- frame_in.height, |
- frame_in.strides[media::VideoSurface::kYPlane], |
- frame_in.strides[media::VideoSurface::kUPlane], |
- image_->bytes_per_line, |
- yuv_type); |
- } |
+ DCHECK(image_->data); |
+ media::YUVType yuv_type = (frame_in.format == media::VideoSurface::YV12) ? |
+ media::YV12 : media::YV16; |
+ media::ConvertYUVToRGB32(frame_in.data[media::VideoSurface::kYPlane], |
+ frame_in.data[media::VideoSurface::kUPlane], |
+ frame_in.data[media::VideoSurface::kVPlane], |
+ (uint8*)image_->data, |
+ frame_in.width, |
+ frame_in.height, |
+ frame_in.strides[media::VideoSurface::kYPlane], |
+ frame_in.strides[media::VideoSurface::kUPlane], |
+ image_->bytes_per_line, |
+ yuv_type); |
video_frame->Unlock(); |
} else { |
NOTREACHED(); |
} |
- if (use_gl_) { |
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
- glXSwapBuffers(display_, window_); |
- return; |
- } |
- |
if (use_render_) { |
// If XRender is used, we'll upload the image to a pixmap. And then |
// creats a picture from the pixmap and composite the picture over |