Index: src/gpu/GrSurface.cpp |
diff --git a/src/gpu/GrSurface.cpp b/src/gpu/GrSurface.cpp |
index d15cbdf6e26ccc7fd3b3745cb9ced18747132395..9816c95c5a4f92b4d15fb6e14f79046cedc19cee 100644 |
--- a/src/gpu/GrSurface.cpp |
+++ b/src/gpu/GrSurface.cpp |
@@ -6,6 +6,7 @@ |
*/ |
#include "GrSurface.h" |
+#include "GrSurfacePriv.h" |
#include "SkBitmap.h" |
#include "SkGr.h" |
@@ -26,8 +27,8 @@ bool GrSurface::savePixels(const char* filename) { |
return false; |
} |
- bool result = readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig, |
- bm.getPixels()); |
+ bool result = this->readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig, |
+ bm.getPixels()); |
if (!result) { |
SkDebugf("------ failed to read pixels for %s\n", filename); |
return false; |
@@ -80,3 +81,14 @@ bool GrSurface::hasPendingIO() const { |
} |
return false; |
} |
+ |
robertphillips
2014/09/29 13:34:27
It looks like GrSurfacePriv is careful to leave al
joshua.litt
2014/09/29 13:58:08
I think my preference is to move implementations o
bsalomon
2014/09/29 18:42:10
I don't feel strongly either way. The passthroughs
|
+bool GrSurface::isSameAs(const GrSurface* other) const { |
+ const GrRenderTarget* thisRT = this->asRenderTarget(); |
+ if (thisRT) { |
+ return thisRT == other->asRenderTarget(); |
+ } else { |
+ const GrTexture* thisTex = this->asTexture(); |
+ SkASSERT(thisTex); // We must be one or the other |
+ return thisTex == other->asTexture(); |
+ } |
+} |