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1 // Copyright (c) 2013 Google Inc. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <windows.h> | |
6 #include <wrl.h> | |
7 #include <wrl/wrappers/corewrappers.h> | |
8 #include <windows.graphics.display.h> | |
9 | |
10 using namespace Microsoft::WRL; | |
11 using namespace Microsoft::WRL::Wrappers; | |
12 using namespace ABI::Windows::Foundation; | |
13 using namespace ABI::Windows::Graphics::Display; | |
14 | |
15 bool TryToUseSomeWinRT() { | |
16 ComPtr<IDisplayPropertiesStatics> dp; | |
17 HStringReference s(RuntimeClass_Windows_Graphics_Display_DisplayProperties); | |
18 HRESULT hr = GetActivationFactory(s.Get(), dp.GetAddressOf()); | |
19 if (SUCCEEDED(hr)) { | |
20 float dpi = 96.0f; | |
21 if (SUCCEEDED(dp->get_LogicalDpi(&dpi))) { | |
22 return true; | |
23 } | |
24 } | |
25 return false; | |
26 } | |
27 | |
28 BOOL WINAPI DllMain(HINSTANCE hinstance, DWORD reason, LPVOID reserved) { | |
29 return TRUE; | |
30 } | |
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