| Index: cc/output/geometry_binding.h
|
| diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
|
| index cfa21efd1fc1ef2c7bbcdb03b982c1421191d5c2..bdd2b4ec24bebbc1db0f2f42ae2503d2d533c23c 100644
|
| --- a/cc/output/geometry_binding.h
|
| +++ b/cc/output/geometry_binding.h
|
| @@ -6,26 +6,32 @@
|
| #define CC_OUTPUT_GEOMETRY_BINDING_H_
|
|
|
| #include "base/basictypes.h"
|
| +#include "cc/output/gl_renderer.h" // For the GLC() macro.
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| #include "third_party/khronos/GLES2/gl2.h"
|
| +#include "third_party/khronos/GLES2/gl2ext.h"
|
| +#include "ui/gfx/rect_f.h"
|
|
|
| namespace gfx {
|
| -class RectF;
|
| -}
|
| -namespace gpu {
|
| -namespace gles2 {
|
| -class GLES2Interface;
|
| -}
|
| +class QuadF;
|
| +class PointF;
|
| }
|
| +using gpu::gles2::GLES2Interface;
|
|
|
| namespace cc {
|
|
|
| +class DrawQuad;
|
| +class DrawPolygon;
|
| +
|
| class GeometryBinding {
|
| public:
|
| GeometryBinding(gpu::gles2::GLES2Interface* gl,
|
| - const gfx::RectF& quad_vertex_rect);
|
| + const gfx::RectF& quad_vertex_rect,
|
| + size_t buffer_size);
|
| ~GeometryBinding();
|
|
|
| void PrepareForDraw();
|
| + void InitializeBaseQuads(size_t buffer_size);
|
|
|
| // All layer shaders share the same attribute locations for the vertex
|
| // positions and texture coordinates. This allows switching shaders without
|
| @@ -34,15 +40,63 @@ class GeometryBinding {
|
| static int TexCoordAttribLocation() { return 1; }
|
| static int TriangleIndexAttribLocation() { return 2; }
|
|
|
| - private:
|
| + protected:
|
| + struct Vertex {
|
| + float a_position[3];
|
| + float a_texCoord[2];
|
| + // Index of the vertex, divide by 4 to have the matrix for this quad.
|
| + float a_index;
|
| + };
|
| + struct Quad {
|
| + Vertex v0, v1, v2, v3;
|
| + };
|
| +
|
| + struct QuadIndex {
|
| + uint16 data[6];
|
| + };
|
| +
|
| gpu::gles2::GLES2Interface* gl_;
|
|
|
| GLuint quad_vertices_vbo_;
|
| GLuint quad_elements_vbo_;
|
| + gfx::RectF quad_vertex_rect_;
|
| +
|
| + bool initialized_;
|
| +
|
| + template <typename S, typename T>
|
| + void SetBuffers(S* verts,
|
| + T* indices,
|
| + int vert_offset,
|
| + int elem_offset,
|
| + int vert_size,
|
| + int elem_size) {
|
| + // GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
|
| + GLC(gl_,
|
| + gl_->BufferSubData(GL_ARRAY_BUFFER,
|
| + sizeof(S) * vert_offset,
|
| + sizeof(S) * vert_size,
|
| + verts));
|
| +
|
| + /* GLC(context_,
|
| + context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); */
|
| + GLC(gl_,
|
| + gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER,
|
| + sizeof(T) * elem_offset,
|
| + sizeof(T) * elem_size,
|
| + indices));
|
| + }
|
|
|
| DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
|
| };
|
|
|
| +class GeometryBindingQuad : public GeometryBinding {
|
| + public:
|
| + GeometryBindingQuad(gpu::gles2::GLES2Interface* gl,
|
| + const gfx::RectF& quad_vertex_rect);
|
| + void InitializeCustomQuad(const gfx::QuadF& quad);
|
| + void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, float uv[8]);
|
| +};
|
| +
|
| } // namespace cc
|
|
|
| #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
|
|
|