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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/render_surface_filters.h" | 14 #include "cc/output/render_surface_filters.h" |
15 #include "cc/output/software_output_device.h" | 15 #include "cc/output/software_output_device.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 16 #include "cc/quads/checkerboard_draw_quad.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/picture_draw_quad.h" | 18 #include "cc/quads/picture_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 21 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
23 #include "skia/ext/opacity_draw_filter.h" | 23 #include "skia/ext/opacity_draw_filter.h" |
24 #include "third_party/skia/include/core/SkCanvas.h" | 24 #include "third_party/skia/include/core/SkCanvas.h" |
25 #include "third_party/skia/include/core/SkColor.h" | 25 #include "third_party/skia/include/core/SkColor.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 26 #include "third_party/skia/include/core/SkImageFilter.h" |
27 #include "third_party/skia/include/core/SkMatrix.h" | 27 #include "third_party/skia/include/core/SkMatrix.h" |
28 #include "third_party/skia/include/core/SkPoint.h" | |
28 #include "third_party/skia/include/core/SkShader.h" | 29 #include "third_party/skia/include/core/SkShader.h" |
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 30 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
30 #include "ui/gfx/geometry/rect_conversions.h" | 31 #include "ui/gfx/geometry/rect_conversions.h" |
31 #include "ui/gfx/skia_util.h" | 32 #include "ui/gfx/skia_util.h" |
32 #include "ui/gfx/transform.h" | 33 #include "ui/gfx/transform.h" |
33 | 34 |
34 namespace cc { | 35 namespace cc { |
35 namespace { | 36 namespace { |
36 | 37 |
37 static inline bool IsScalarNearlyInteger(SkScalar scalar) { | 38 static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
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223 case ResourceProvider::Bitmap: | 224 case ResourceProvider::Bitmap: |
224 return true; | 225 return true; |
225 case ResourceProvider::InvalidType: | 226 case ResourceProvider::InvalidType: |
226 break; | 227 break; |
227 } | 228 } |
228 | 229 |
229 LOG(FATAL) << "Invalid resource type."; | 230 LOG(FATAL) << "Invalid resource type."; |
230 return false; | 231 return false; |
231 } | 232 } |
232 | 233 |
233 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { | 234 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, |
235 const DrawQuad* quad, | |
236 const gfx::QuadF* draw_region) { | |
237 if (draw_region) { | |
238 current_canvas_->save(); | |
239 } | |
240 | |
234 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); | 241 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
235 gfx::Transform quad_rect_matrix; | 242 gfx::Transform quad_rect_matrix; |
236 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 243 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
237 gfx::Transform contents_device_transform = | 244 gfx::Transform contents_device_transform = |
238 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 245 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
239 contents_device_transform.FlattenTo2d(); | 246 contents_device_transform.FlattenTo2d(); |
240 SkMatrix sk_device_matrix; | 247 SkMatrix sk_device_matrix; |
241 gfx::TransformToFlattenedSkMatrix(contents_device_transform, | 248 gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
242 &sk_device_matrix); | 249 &sk_device_matrix); |
243 current_canvas_->setMatrix(sk_device_matrix); | 250 current_canvas_->setMatrix(sk_device_matrix); |
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258 } | 265 } |
259 | 266 |
260 if (quad->ShouldDrawWithBlending() || | 267 if (quad->ShouldDrawWithBlending() || |
261 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { | 268 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { |
262 current_paint_.setAlpha(quad->opacity() * 255); | 269 current_paint_.setAlpha(quad->opacity() * 255); |
263 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); | 270 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); |
264 } else { | 271 } else { |
265 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); | 272 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
266 } | 273 } |
267 | 274 |
275 if (draw_region) { | |
276 gfx::QuadF local_draw_region(*draw_region); | |
277 SkPath draw_region_clip_path; | |
278 local_draw_region -= | |
279 gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); | |
280 local_draw_region.Scale(1.0f / quad->visible_rect.width(), | |
281 1.0f / quad->visible_rect.height()); | |
282 local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); | |
283 | |
284 SkPoint clip_points[4]; | |
285 QuadFToSkPoints(local_draw_region, clip_points); | |
286 draw_region_clip_path.addPoly(clip_points, 4, true); | |
287 | |
288 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, | |
289 false); | |
290 } | |
291 | |
268 switch (quad->material) { | 292 switch (quad->material) { |
269 case DrawQuad::CHECKERBOARD: | 293 case DrawQuad::CHECKERBOARD: |
270 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | 294 // TODO(thildebr) For now since checkerboards shouldn't be part of a 3D |
enne (OOO)
2015/02/04 21:24:00
Maybe assign this TODO to somebody else. Me?
awoloszyn
2015/02/12 16:48:52
Done.
| |
295 // context, clipping regions aren't supported so we skip drawing them | |
296 // if this becomes the case. | |
297 if (!draw_region) { | |
298 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | |
299 } | |
271 break; | 300 break; |
272 case DrawQuad::DEBUG_BORDER: | 301 case DrawQuad::DEBUG_BORDER: |
273 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 302 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
274 break; | 303 break; |
275 case DrawQuad::PICTURE_CONTENT: | 304 case DrawQuad::PICTURE_CONTENT: |
276 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 305 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
277 break; | 306 break; |
278 case DrawQuad::RENDER_PASS: | 307 case DrawQuad::RENDER_PASS: |
279 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 308 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
280 break; | 309 break; |
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295 case DrawQuad::INVALID: | 324 case DrawQuad::INVALID: |
296 case DrawQuad::IO_SURFACE_CONTENT: | 325 case DrawQuad::IO_SURFACE_CONTENT: |
297 case DrawQuad::YUV_VIDEO_CONTENT: | 326 case DrawQuad::YUV_VIDEO_CONTENT: |
298 case DrawQuad::STREAM_VIDEO_CONTENT: | 327 case DrawQuad::STREAM_VIDEO_CONTENT: |
299 DrawUnsupportedQuad(frame, quad); | 328 DrawUnsupportedQuad(frame, quad); |
300 NOTREACHED(); | 329 NOTREACHED(); |
301 break; | 330 break; |
302 } | 331 } |
303 | 332 |
304 current_canvas_->resetMatrix(); | 333 current_canvas_->resetMatrix(); |
334 if (draw_region) { | |
335 current_canvas_->restore(); | |
336 } | |
305 } | 337 } |
306 | 338 |
307 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 339 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
308 const CheckerboardDrawQuad* quad) { | 340 const CheckerboardDrawQuad* quad) { |
309 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | 341 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
310 QuadVertexRect(), quad->rect, quad->visible_rect); | 342 QuadVertexRect(), quad->rect, quad->visible_rect); |
311 current_paint_.setColor(quad->color); | 343 current_paint_.setColor(quad->color); |
312 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); | 344 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
313 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), | 345 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
314 current_paint_); | 346 current_paint_); |
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607 } | 639 } |
608 | 640 |
609 void SoftwareRenderer::DidChangeVisibility() { | 641 void SoftwareRenderer::DidChangeVisibility() { |
610 if (visible()) | 642 if (visible()) |
611 EnsureBackbuffer(); | 643 EnsureBackbuffer(); |
612 else | 644 else |
613 DiscardBackbuffer(); | 645 DiscardBackbuffer(); |
614 } | 646 } |
615 | 647 |
616 } // namespace cc | 648 } // namespace cc |
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