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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/memory/scoped_ptr.h" | |
16 #include "base/strings/string_split.h" | |
17 #include "base/strings/string_util.h" | |
18 #include "base/strings/stringprintf.h" | |
19 #include "build/build_config.h" | |
15 #include "cc/base/math_util.h" | 20 #include "cc/base/math_util.h" |
16 #include "cc/layers/video_layer_impl.h" | 21 #include "cc/layers/video_layer_impl.h" |
17 #include "cc/output/compositor_frame.h" | 22 #include "cc/output/compositor_frame.h" |
18 #include "cc/output/compositor_frame_metadata.h" | 23 #include "cc/output/compositor_frame_metadata.h" |
19 #include "cc/output/context_provider.h" | 24 #include "cc/output/context_provider.h" |
20 #include "cc/output/copy_output_request.h" | 25 #include "cc/output/copy_output_request.h" |
21 #include "cc/output/geometry_binding.h" | 26 #include "cc/output/geometry_binding.h" |
22 #include "cc/output/gl_frame_data.h" | 27 #include "cc/output/gl_frame_data.h" |
23 #include "cc/output/output_surface.h" | 28 #include "cc/output/output_surface.h" |
24 #include "cc/output/render_surface_filters.h" | 29 #include "cc/output/render_surface_filters.h" |
30 #include "cc/quads/draw_polygon.h" | |
25 #include "cc/quads/picture_draw_quad.h" | 31 #include "cc/quads/picture_draw_quad.h" |
26 #include "cc/quads/render_pass.h" | 32 #include "cc/quads/render_pass.h" |
27 #include "cc/quads/stream_video_draw_quad.h" | 33 #include "cc/quads/stream_video_draw_quad.h" |
28 #include "cc/quads/texture_draw_quad.h" | 34 #include "cc/quads/texture_draw_quad.h" |
29 #include "cc/resources/layer_quad.h" | 35 #include "cc/resources/layer_quad.h" |
30 #include "cc/resources/scoped_gpu_raster.h" | 36 #include "cc/resources/scoped_gpu_raster.h" |
31 #include "cc/resources/scoped_resource.h" | 37 #include "cc/resources/scoped_resource.h" |
32 #include "cc/resources/texture_mailbox_deleter.h" | 38 #include "cc/resources/texture_mailbox_deleter.h" |
33 #include "gpu/GLES2/gl2extchromium.h" | 39 #include "gpu/GLES2/gl2extchromium.h" |
34 #include "gpu/command_buffer/client/context_support.h" | 40 #include "gpu/command_buffer/client/context_support.h" |
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317 context_support_(output_surface->context_provider()->ContextSupport()), | 323 context_support_(output_surface->context_provider()->ContextSupport()), |
318 texture_mailbox_deleter_(texture_mailbox_deleter), | 324 texture_mailbox_deleter_(texture_mailbox_deleter), |
319 is_backbuffer_discarded_(false), | 325 is_backbuffer_discarded_(false), |
320 is_scissor_enabled_(false), | 326 is_scissor_enabled_(false), |
321 scissor_rect_needs_reset_(true), | 327 scissor_rect_needs_reset_(true), |
322 stencil_shadow_(false), | 328 stencil_shadow_(false), |
323 blend_shadow_(false), | 329 blend_shadow_(false), |
324 highp_threshold_min_(highp_threshold_min), | 330 highp_threshold_min_(highp_threshold_min), |
325 highp_threshold_cache_(0), | 331 highp_threshold_cache_(0), |
326 use_sync_query_(false), | 332 use_sync_query_(false), |
327 on_demand_tile_raster_resource_id_(0) { | 333 on_demand_tile_raster_resource_id_(0), |
334 bound_geometry_(NoBinding) { | |
328 DCHECK(gl_); | 335 DCHECK(gl_); |
329 DCHECK(context_support_); | 336 DCHECK(context_support_); |
330 | 337 |
331 ContextProvider::Capabilities context_caps = | 338 ContextProvider::Capabilities context_caps = |
332 output_surface_->context_provider()->ContextCapabilities(); | 339 output_surface_->context_provider()->ContextCapabilities(); |
333 | 340 |
334 capabilities_.using_partial_swap = | 341 capabilities_.using_partial_swap = |
335 settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer; | 342 settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer; |
336 | 343 |
337 DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle); | 344 DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle); |
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487 | 494 |
488 // TODO(enne): Do we need to reinitialize all of this state per frame? | 495 // TODO(enne): Do we need to reinitialize all of this state per frame? |
489 ReinitializeGLState(); | 496 ReinitializeGLState(); |
490 } | 497 } |
491 | 498 |
492 void GLRenderer::DoNoOp() { | 499 void GLRenderer::DoNoOp() { |
493 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); | 500 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); |
494 GLC(gl_, gl_->Flush()); | 501 GLC(gl_, gl_->Flush()); |
495 } | 502 } |
496 | 503 |
497 void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { | 504 void GLRenderer::DoDrawQuad(DrawingFrame* frame, |
505 const DrawQuad* quad, | |
506 const gfx::QuadF* draw_region) { | |
498 DCHECK(quad->rect.Contains(quad->visible_rect)); | 507 DCHECK(quad->rect.Contains(quad->visible_rect)); |
499 if (quad->material != DrawQuad::TEXTURE_CONTENT) { | 508 if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
500 FlushTextureQuadCache(); | 509 FlushTextureQuadCache(false); |
501 } | 510 } |
502 | 511 |
503 switch (quad->material) { | 512 switch (quad->material) { |
504 case DrawQuad::INVALID: | 513 case DrawQuad::INVALID: |
505 NOTREACHED(); | 514 NOTREACHED(); |
506 break; | 515 break; |
507 case DrawQuad::CHECKERBOARD: | 516 case DrawQuad::CHECKERBOARD: |
508 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | 517 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad), |
518 draw_region); | |
509 break; | 519 break; |
510 case DrawQuad::DEBUG_BORDER: | 520 case DrawQuad::DEBUG_BORDER: |
511 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 521 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
512 break; | 522 break; |
513 case DrawQuad::IO_SURFACE_CONTENT: | 523 case DrawQuad::IO_SURFACE_CONTENT: |
514 DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad)); | 524 DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad), |
525 draw_region); | |
515 break; | 526 break; |
516 case DrawQuad::PICTURE_CONTENT: | 527 case DrawQuad::PICTURE_CONTENT: |
517 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 528 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad), draw_region); |
518 break; | 529 break; |
519 case DrawQuad::RENDER_PASS: | 530 case DrawQuad::RENDER_PASS: |
520 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 531 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad), |
532 draw_region); | |
521 break; | 533 break; |
522 case DrawQuad::SOLID_COLOR: | 534 case DrawQuad::SOLID_COLOR: |
523 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); | 535 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad), |
536 draw_region); | |
524 break; | 537 break; |
525 case DrawQuad::STREAM_VIDEO_CONTENT: | 538 case DrawQuad::STREAM_VIDEO_CONTENT: |
526 DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad)); | 539 DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad), |
540 draw_region); | |
527 break; | 541 break; |
528 case DrawQuad::SURFACE_CONTENT: | 542 case DrawQuad::SURFACE_CONTENT: |
529 // Surface content should be fully resolved to other quad types before | 543 // Surface content should be fully resolved to other quad types before |
530 // reaching a direct renderer. | 544 // reaching a direct renderer. |
531 NOTREACHED(); | 545 NOTREACHED(); |
532 break; | 546 break; |
533 case DrawQuad::TEXTURE_CONTENT: | 547 case DrawQuad::TEXTURE_CONTENT: |
534 EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); | 548 EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad), |
549 draw_region); | |
535 break; | 550 break; |
536 case DrawQuad::TILED_CONTENT: | 551 case DrawQuad::TILED_CONTENT: |
537 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); | 552 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), draw_region); |
538 break; | 553 break; |
539 case DrawQuad::YUV_VIDEO_CONTENT: | 554 case DrawQuad::YUV_VIDEO_CONTENT: |
540 DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); | 555 DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad), |
556 draw_region); | |
541 break; | 557 break; |
542 } | 558 } |
543 } | 559 } |
544 | 560 |
545 void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 561 void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
546 const CheckerboardDrawQuad* quad) { | 562 const CheckerboardDrawQuad* quad, |
563 const gfx::QuadF* clip_region) { | |
564 // TODO(thildebr) For now since checkerboards shouldn't be part of a 3D | |
565 // context, clipping regions aren't supported so we skip drawing them | |
566 // if this becomes the case. | |
567 if (clip_region) { | |
568 return; | |
569 } | |
547 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 570 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
548 | 571 |
549 const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); | 572 const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); |
550 DCHECK(program && (program->initialized() || IsContextLost())); | 573 DCHECK(program && (program->initialized() || IsContextLost())); |
551 SetUseProgram(program->program()); | 574 SetUseProgram(program->program()); |
552 | 575 |
553 SkColor color = quad->color; | 576 SkColor color = quad->color; |
554 GLC(gl_, | 577 GLC(gl_, |
555 gl_->Uniform4f(program->fragment_shader().color_location(), | 578 gl_->Uniform4f(program->fragment_shader().color_location(), |
556 SkColorGetR(color) * (1.0f / 255.0f), | 579 SkColorGetR(color) * (1.0f / 255.0f), |
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578 frequency)); | 601 frequency)); |
579 | 602 |
580 SetShaderOpacity(quad->opacity(), | 603 SetShaderOpacity(quad->opacity(), |
581 program->fragment_shader().alpha_location()); | 604 program->fragment_shader().alpha_location()); |
582 DrawQuadGeometry(frame, | 605 DrawQuadGeometry(frame, |
583 quad->quadTransform(), | 606 quad->quadTransform(), |
584 quad->rect, | 607 quad->rect, |
585 program->vertex_shader().matrix_location()); | 608 program->vertex_shader().matrix_location()); |
586 } | 609 } |
587 | 610 |
611 // This function does not handle 3D sorting right now, since the debug border | |
612 // quads are just drawn as their original quads and not in split pieces. This | |
613 // results in some debug border quads drawing over foreground quads. | |
588 void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 614 void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
589 const DebugBorderDrawQuad* quad) { | 615 const DebugBorderDrawQuad* quad) { |
590 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 616 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
591 | 617 |
592 static float gl_matrix[16]; | 618 static float gl_matrix[16]; |
593 const DebugBorderProgram* program = GetDebugBorderProgram(); | 619 const DebugBorderProgram* program = GetDebugBorderProgram(); |
594 DCHECK(program && (program->initialized() || IsContextLost())); | 620 DCHECK(program && (program->initialized() || IsContextLost())); |
595 SetUseProgram(program->program()); | 621 SetUseProgram(program->program()); |
596 | 622 |
597 // Use the full quad_rect for debug quads to not move the edges based on | 623 // Use the full quad_rect for debug quads to not move the edges based on |
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804 if (frame->current_render_pass->has_transparent_background) | 830 if (frame->current_render_pass->has_transparent_background) |
805 return false; | 831 return false; |
806 | 832 |
807 // TODO(ajuma): Add support for reference filters once | 833 // TODO(ajuma): Add support for reference filters once |
808 // FilterOperations::GetOutsets supports reference filters. | 834 // FilterOperations::GetOutsets supports reference filters. |
809 if (quad->background_filters.HasReferenceFilter()) | 835 if (quad->background_filters.HasReferenceFilter()) |
810 return false; | 836 return false; |
811 return true; | 837 return true; |
812 } | 838 } |
813 | 839 |
840 bool GetScaledRegion(const gfx::Rect& rect, | |
enne (OOO)
2015/02/04 21:24:00
This function needs a comment about what it's doin
awoloszyn
2015/02/12 16:48:51
Done.
| |
841 const gfx::QuadF* clip, | |
842 gfx::QuadF* scaled_region) { | |
843 if (clip) { | |
844 gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f, | |
845 ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f); | |
846 gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f, | |
847 ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f); | |
848 gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f, | |
849 ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f); | |
850 gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f, | |
851 ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f); | |
852 *scaled_region = gfx::QuadF(p1, p2, p3, p4); | |
853 return true; | |
854 } | |
855 return false; | |
856 } | |
857 | |
814 gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( | 858 gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( |
815 DrawingFrame* frame, | 859 DrawingFrame* frame, |
816 const RenderPassDrawQuad* quad, | 860 const RenderPassDrawQuad* quad, |
817 const gfx::Transform& contents_device_transform, | 861 const gfx::Transform& contents_device_transform, |
862 const gfx::QuadF* clip_region, | |
818 bool use_aa) { | 863 bool use_aa) { |
864 gfx::QuadF scaled_region; | |
865 if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { | |
866 scaled_region = SharedGeometryQuad().BoundingBox(); | |
867 } | |
868 | |
819 gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( | 869 gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( |
820 contents_device_transform, SharedGeometryQuad().BoundingBox())); | 870 contents_device_transform, scaled_region.BoundingBox())); |
821 | 871 |
822 if (ShouldApplyBackgroundFilters(frame, quad)) { | 872 if (ShouldApplyBackgroundFilters(frame, quad)) { |
823 int top, right, bottom, left; | 873 int top, right, bottom, left; |
824 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); | 874 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); |
825 backdrop_rect.Inset(-left, -top, -right, -bottom); | 875 backdrop_rect.Inset(-left, -top, -right, -bottom); |
826 } | 876 } |
827 | 877 |
828 if (!backdrop_rect.IsEmpty() && use_aa) { | 878 if (!backdrop_rect.IsEmpty() && use_aa) { |
829 const int kOutsetForAntialiasing = 1; | 879 const int kOutsetForAntialiasing = 1; |
830 backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing); | 880 backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing); |
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863 ApplyImageFilter(ScopedUseGrContext::Create(this, frame), | 913 ApplyImageFilter(ScopedUseGrContext::Create(this, frame), |
864 resource_provider_, | 914 resource_provider_, |
865 quad->rect.origin(), | 915 quad->rect.origin(), |
866 quad->filters_scale, | 916 quad->filters_scale, |
867 filter.get(), | 917 filter.get(), |
868 background_texture); | 918 background_texture); |
869 return background_with_filters; | 919 return background_with_filters; |
870 } | 920 } |
871 | 921 |
872 void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, | 922 void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
873 const RenderPassDrawQuad* quad) { | 923 const RenderPassDrawQuad* quad, |
924 const gfx::QuadF* clip_region) { | |
874 ScopedResource* contents_texture = | 925 ScopedResource* contents_texture = |
875 render_pass_textures_.get(quad->render_pass_id); | 926 render_pass_textures_.get(quad->render_pass_id); |
876 if (!contents_texture || !contents_texture->id()) | 927 if (!contents_texture || !contents_texture->id()) |
877 return; | 928 return; |
878 | 929 |
879 gfx::Transform quad_rect_matrix; | 930 gfx::Transform quad_rect_matrix; |
880 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 931 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
881 gfx::Transform contents_device_transform = | 932 gfx::Transform contents_device_transform = |
882 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 933 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
883 contents_device_transform.FlattenTo2d(); | 934 contents_device_transform.FlattenTo2d(); |
884 | 935 |
885 // Can only draw surface if device matrix is invertible. | 936 // Can only draw surface if device matrix is invertible. |
886 if (!contents_device_transform.IsInvertible()) | 937 if (!contents_device_transform.IsInvertible()) |
887 return; | 938 return; |
888 | 939 |
889 gfx::QuadF surface_quad = SharedGeometryQuad(); | 940 gfx::QuadF surface_quad = SharedGeometryQuad(); |
890 float edge[24]; | 941 float edge[24]; |
891 bool use_aa = settings_->allow_antialiasing && | 942 bool use_aa = settings_->allow_antialiasing && |
892 ShouldAntialiasQuad(contents_device_transform, quad, | 943 ShouldAntialiasQuad(contents_device_transform, quad, |
893 settings_->force_antialiasing); | 944 settings_->force_antialiasing); |
894 | 945 |
895 if (use_aa) | 946 SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa, |
896 SetupQuadForAntialiasing(contents_device_transform, quad, | 947 clip_region, &surface_quad, edge); |
897 &surface_quad, edge); | |
898 | |
899 SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; | 948 SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; |
900 bool use_shaders_for_blending = | 949 bool use_shaders_for_blending = |
901 !CanApplyBlendModeUsingBlendFunc(blend_mode) || | 950 !CanApplyBlendModeUsingBlendFunc(blend_mode) || |
902 ShouldApplyBackgroundFilters(frame, quad) || | 951 ShouldApplyBackgroundFilters(frame, quad) || |
903 settings_->force_blending_with_shaders; | 952 settings_->force_blending_with_shaders; |
904 | 953 |
905 scoped_ptr<ScopedResource> background_texture; | 954 scoped_ptr<ScopedResource> background_texture; |
906 skia::RefPtr<SkImage> background_image; | 955 skia::RefPtr<SkImage> background_image; |
907 gfx::Rect background_rect; | 956 gfx::Rect background_rect; |
908 if (use_shaders_for_blending) { | 957 if (use_shaders_for_blending) { |
909 // Compute a bounding box around the pixels that will be visible through | 958 // Compute a bounding box around the pixels that will be visible through |
910 // the quad. | 959 // the quad. |
911 background_rect = GetBackdropBoundingBoxForRenderPassQuad( | 960 background_rect = GetBackdropBoundingBoxForRenderPassQuad( |
912 frame, quad, contents_device_transform, use_aa); | 961 frame, quad, contents_device_transform, clip_region, use_aa); |
913 | 962 |
914 if (!background_rect.IsEmpty()) { | 963 if (!background_rect.IsEmpty()) { |
915 // The pixels from the filtered background should completely replace the | 964 // The pixels from the filtered background should completely replace the |
916 // current pixel values. | 965 // current pixel values. |
917 if (blend_enabled()) | 966 if (blend_enabled()) |
918 SetBlendEnabled(false); | 967 SetBlendEnabled(false); |
919 | 968 |
920 // Read the pixels in the bounding box into a buffer R. | 969 // Read the pixels in the bounding box into a buffer R. |
921 // This function allocates a texture, which should contribute to the | 970 // This function allocates a texture, which should contribute to the |
922 // amount of memory used by render surfaces: | 971 // amount of memory used by render surfaces: |
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1328 static void SolidColorUniformLocation(T program, | 1377 static void SolidColorUniformLocation(T program, |
1329 SolidColorProgramUniforms* uniforms) { | 1378 SolidColorProgramUniforms* uniforms) { |
1330 uniforms->program = program->program(); | 1379 uniforms->program = program->program(); |
1331 uniforms->matrix_location = program->vertex_shader().matrix_location(); | 1380 uniforms->matrix_location = program->vertex_shader().matrix_location(); |
1332 uniforms->viewport_location = program->vertex_shader().viewport_location(); | 1381 uniforms->viewport_location = program->vertex_shader().viewport_location(); |
1333 uniforms->quad_location = program->vertex_shader().quad_location(); | 1382 uniforms->quad_location = program->vertex_shader().quad_location(); |
1334 uniforms->edge_location = program->vertex_shader().edge_location(); | 1383 uniforms->edge_location = program->vertex_shader().edge_location(); |
1335 uniforms->color_location = program->fragment_shader().color_location(); | 1384 uniforms->color_location = program->fragment_shader().color_location(); |
1336 } | 1385 } |
1337 | 1386 |
1387 bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) { | |
1388 if (!quad->IsTopEdge()) | |
1389 return false; | |
1390 if (!clip_region) { | |
1391 return true; | |
1392 } | |
1393 return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon && | |
1394 std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon; | |
1395 } | |
1396 | |
1397 bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) { | |
1398 if (!quad->IsBottomEdge()) | |
1399 return false; | |
1400 if (!clip_region) { | |
1401 return true; | |
1402 } | |
1403 return std::abs(clip_region->p3().y() - | |
1404 quad->shared_quad_state->content_bounds.height()) < | |
1405 kAntiAliasingEpsilon && | |
1406 std::abs(clip_region->p4().y() - | |
1407 quad->shared_quad_state->content_bounds.height()) < | |
1408 kAntiAliasingEpsilon; | |
1409 } | |
1410 | |
1411 bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) { | |
1412 if (!quad->IsLeftEdge()) | |
1413 return false; | |
1414 if (!clip_region) { | |
1415 return true; | |
1416 } | |
1417 return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon && | |
1418 std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon; | |
1419 } | |
1420 | |
1421 bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) { | |
1422 if (!quad->IsRightEdge()) | |
1423 return false; | |
1424 if (!clip_region) { | |
1425 return true; | |
1426 } | |
1427 return std::abs(clip_region->p2().x() - | |
1428 quad->shared_quad_state->content_bounds.width()) < | |
1429 kAntiAliasingEpsilon && | |
1430 std::abs(clip_region->p3().x() - | |
1431 quad->shared_quad_state->content_bounds.width()) < | |
1432 kAntiAliasingEpsilon; | |
1433 } | |
1434 | |
1338 static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( | 1435 static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( |
1339 const LayerQuad& device_layer_edges, | 1436 const LayerQuad& device_layer_edges, |
1340 const gfx::Transform& device_transform, | 1437 const gfx::Transform& device_transform, |
1438 const gfx::QuadF* clip_region, | |
1341 const DrawQuad* quad) { | 1439 const DrawQuad* quad) { |
1342 gfx::Rect tile_rect = quad->visible_rect; | 1440 gfx::RectF tile_rect = quad->visible_rect; |
1343 gfx::PointF bottom_right = tile_rect.bottom_right(); | 1441 gfx::QuadF tile_quad(tile_rect); |
1344 gfx::PointF bottom_left = tile_rect.bottom_left(); | 1442 |
1345 gfx::PointF top_left = tile_rect.origin(); | 1443 if (clip_region) { |
1346 gfx::PointF top_right = tile_rect.top_right(); | 1444 if (quad->material != DrawQuad::RENDER_PASS) { |
1445 tile_quad = *clip_region; | |
1446 } else { | |
1447 GetScaledRegion(quad->rect, clip_region, &tile_quad); | |
1448 } | |
1449 } | |
1450 | |
1451 gfx::PointF bottom_right = tile_quad.p3(); | |
1452 gfx::PointF bottom_left = tile_quad.p4(); | |
1453 gfx::PointF top_left = tile_quad.p1(); | |
1454 gfx::PointF top_right = tile_quad.p2(); | |
1347 bool clipped = false; | 1455 bool clipped = false; |
1348 | 1456 |
1349 // Map points to device space. We ignore |clipped|, since the result of | 1457 // Map points to device space. We ignore |clipped|, since the result of |
1350 // |MapPoint()| still produces a valid point to draw the quad with. When | 1458 // |MapPoint()| still produces a valid point to draw the quad with. When |
1351 // clipped, the point will be outside of the viewport. See crbug.com/416367. | 1459 // clipped, the point will be outside of the viewport. See crbug.com/416367. |
1352 bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped); | 1460 bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped); |
1353 bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped); | 1461 bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped); |
1354 top_left = MathUtil::MapPoint(device_transform, top_left, &clipped); | 1462 top_left = MathUtil::MapPoint(device_transform, top_left, &clipped); |
1355 top_right = MathUtil::MapPoint(device_transform, top_right, &clipped); | 1463 top_right = MathUtil::MapPoint(device_transform, top_right, &clipped); |
1356 | 1464 |
1357 LayerQuad::Edge bottom_edge(bottom_right, bottom_left); | 1465 LayerQuad::Edge bottom_edge(bottom_right, bottom_left); |
1358 LayerQuad::Edge left_edge(bottom_left, top_left); | 1466 LayerQuad::Edge left_edge(bottom_left, top_left); |
1359 LayerQuad::Edge top_edge(top_left, top_right); | 1467 LayerQuad::Edge top_edge(top_left, top_right); |
1360 LayerQuad::Edge right_edge(top_right, bottom_right); | 1468 LayerQuad::Edge right_edge(top_right, bottom_right); |
1361 | 1469 |
1362 // Only apply anti-aliasing to edges not clipped by culling or scissoring. | 1470 // Only apply anti-aliasing to edges not clipped by culling or scissoring. |
1363 if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y()) | 1471 // If an edge is degenerate we do not want to replace it with a "proper" edge |
enne (OOO)
2015/02/04 21:24:00
Oh! Good catch. I didn't think about that.
| |
1472 // as that will cause the quad to possibly expand is strange ways. | |
1473 if (!top_edge.degenerate() && is_top(clip_region, quad) && | |
1474 tile_rect.y() == quad->rect.y()) { | |
1364 top_edge = device_layer_edges.top(); | 1475 top_edge = device_layer_edges.top(); |
1365 if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x()) | 1476 } |
1477 if (!left_edge.degenerate() && is_left(clip_region, quad) && | |
1478 tile_rect.x() == quad->rect.x()) { | |
1366 left_edge = device_layer_edges.left(); | 1479 left_edge = device_layer_edges.left(); |
1367 if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right()) | 1480 } |
1481 if (!right_edge.degenerate() && is_right(clip_region, quad) && | |
1482 tile_rect.right() == quad->rect.right()) { | |
1368 right_edge = device_layer_edges.right(); | 1483 right_edge = device_layer_edges.right(); |
1369 if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom()) | 1484 } |
1485 if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) && | |
1486 tile_rect.bottom() == quad->rect.bottom()) { | |
1370 bottom_edge = device_layer_edges.bottom(); | 1487 bottom_edge = device_layer_edges.bottom(); |
1488 } | |
1371 | 1489 |
1372 float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1; | 1490 float sign = tile_quad.IsCounterClockwise() ? -1 : 1; |
1373 bottom_edge.scale(sign); | 1491 bottom_edge.scale(sign); |
1374 left_edge.scale(sign); | 1492 left_edge.scale(sign); |
1375 top_edge.scale(sign); | 1493 top_edge.scale(sign); |
1376 right_edge.scale(sign); | 1494 right_edge.scale(sign); |
1377 | 1495 |
1378 // Create device space quad. | 1496 // Create device space quad. |
1379 return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); | 1497 return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); |
1380 } | 1498 } |
1381 | 1499 |
1500 float GetTotalQuadError(const gfx::QuadF* clipped_quad, | |
1501 const gfx::QuadF* ideal_rect) { | |
1502 return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() + | |
1503 (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() + | |
1504 (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() + | |
1505 (clipped_quad->p4() - ideal_rect->p4()).LengthSquared(); | |
1506 } | |
1507 | |
1508 // Attempt to rotate the clipped quad until it lines up the most | |
1509 // correctly. This is necessary because we check the edges of this | |
1510 // quad against the expected left/right/top/bottom for anti-aliasing. | |
1511 void RotateQuad(gfx::QuadF* clipped_quad) { | |
enne (OOO)
2015/02/04 21:23:59
Maybe call this RotateQuadToMatchBoudingQuad? (Or
awoloszyn
2015/02/12 16:48:51
Done.
| |
1512 gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox()); | |
1513 size_t least_error = 0; | |
1514 float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad); | |
1515 for (size_t i = 1; i < 4; ++i) { | |
1516 clipped_quad->Rotate(1); | |
1517 float new_error = GetTotalQuadError(clipped_quad, &bounding_quad); | |
1518 if (new_error < least_error_amount) { | |
1519 least_error = i; | |
1520 least_error_amount = new_error; | |
1521 } | |
1522 } | |
1523 clipped_quad->Rotate((least_error + 1) % 4); | |
enne (OOO)
2015/02/04 21:24:00
This maybe needs some explanation? Also, a unit te
awoloszyn
2015/02/12 16:48:51
Replaced this with a temporary, it is much clearer
| |
1524 } | |
1525 | |
1382 // static | 1526 // static |
1383 bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, | 1527 bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, |
1384 const DrawQuad* quad, | 1528 const DrawQuad* quad, |
1385 bool force_antialiasing) { | 1529 bool force_antialiasing) { |
1386 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); | 1530 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); |
1387 // For render pass quads, |device_transform| already contains quad's rect. | 1531 // For render pass quads, |device_transform| already contains quad's rect. |
1388 // TODO(rosca@adobe.com): remove branching on is_render_pass_quad | 1532 // TODO(rosca@adobe.com): remove branching on is_render_pass_quad |
1389 // crbug.com/429702 | 1533 // crbug.com/429702 |
1390 if (!is_render_pass_quad && !quad->IsEdge()) | 1534 if (!is_render_pass_quad && !quad->IsEdge()) |
1391 return false; | 1535 return false; |
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1403 bool is_nearest_rect_within_epsilon = | 1547 bool is_nearest_rect_within_epsilon = |
1404 is_axis_aligned_in_target && | 1548 is_axis_aligned_in_target && |
1405 gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), | 1549 gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), |
1406 kAntiAliasingEpsilon); | 1550 kAntiAliasingEpsilon); |
1407 // AAing clipped quads is not supported by the code yet. | 1551 // AAing clipped quads is not supported by the code yet. |
1408 bool use_aa = !clipped && !is_nearest_rect_within_epsilon; | 1552 bool use_aa = !clipped && !is_nearest_rect_within_epsilon; |
1409 return use_aa || force_antialiasing; | 1553 return use_aa || force_antialiasing; |
1410 } | 1554 } |
1411 | 1555 |
1412 // static | 1556 // static |
1413 void GLRenderer::SetupQuadForAntialiasing( | 1557 void GLRenderer::SetupQuadForClippingAndAntialiasing( |
1414 const gfx::Transform& device_transform, | 1558 const gfx::Transform& device_transform, |
1415 const DrawQuad* quad, | 1559 const DrawQuad* quad, |
1560 bool use_aa, | |
1561 const gfx::QuadF* clip_region_, | |
enne (OOO)
2015/02/04 21:24:00
clip_region (no underscore)
awoloszyn
2015/02/12 16:48:51
Done.
| |
1416 gfx::QuadF* local_quad, | 1562 gfx::QuadF* local_quad, |
1417 float edge[24]) { | 1563 float edge[24]) { |
1418 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); | 1564 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); |
1419 gfx::RectF content_rect = | 1565 gfx::QuadF rotated_clip; |
1420 is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect(); | 1566 const gfx::QuadF* clip_region = clip_region_; |
1567 if (clip_region_) { | |
1568 rotated_clip = *clip_region_; | |
1569 RotateQuad(&rotated_clip); | |
1570 clip_region = &rotated_clip; | |
1571 } | |
1421 | 1572 |
1573 gfx::QuadF content_rect = is_render_pass_quad | |
1574 ? gfx::QuadF(QuadVertexRect()) | |
1575 : gfx::QuadF(quad->visibleContentRect()); | |
1576 if (!use_aa) { | |
1577 if (clip_region) { | |
1578 if (!is_render_pass_quad) { | |
1579 content_rect = *clip_region; | |
1580 } else { | |
1581 GetScaledRegion(quad->rect, clip_region, &content_rect); | |
1582 } | |
1583 *local_quad = content_rect; | |
1584 } | |
1585 return; | |
1586 } | |
1422 bool clipped = false; | 1587 bool clipped = false; |
1423 gfx::QuadF device_layer_quad = | 1588 gfx::QuadF device_layer_quad = |
1424 MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped); | 1589 MathUtil::MapQuad(device_transform, content_rect, &clipped); |
1425 | 1590 |
1426 LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); | 1591 LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); |
1427 device_layer_bounds.InflateAntiAliasingDistance(); | 1592 device_layer_bounds.InflateAntiAliasingDistance(); |
1428 | 1593 |
1429 LayerQuad device_layer_edges(device_layer_quad); | 1594 LayerQuad device_layer_edges(device_layer_quad); |
1430 device_layer_edges.InflateAntiAliasingDistance(); | 1595 device_layer_edges.InflateAntiAliasingDistance(); |
1431 | 1596 |
1432 device_layer_edges.ToFloatArray(edge); | 1597 device_layer_edges.ToFloatArray(edge); |
1433 device_layer_bounds.ToFloatArray(&edge[12]); | 1598 device_layer_bounds.ToFloatArray(&edge[12]); |
1434 | 1599 |
1600 // If we have a clip_region then we are split, and therefore | |
1601 // by necessity, at least one of our edges is not an external | |
1602 // one. | |
1435 bool use_aa_on_all_four_edges = | 1603 bool use_aa_on_all_four_edges = |
1436 is_render_pass_quad || | 1604 !clip_region && |
1437 (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && | 1605 (is_render_pass_quad || |
1438 quad->IsRightEdge() && quad->visible_rect == quad->rect); | 1606 (is_top(clip_region, quad) && is_left(clip_region, quad) && |
1607 is_bottom(clip_region, quad) && is_right(clip_region, quad) && | |
1608 quad->visible_rect == quad->rect)); | |
1439 | 1609 |
1440 gfx::QuadF device_quad = | 1610 gfx::QuadF device_quad = |
1441 use_aa_on_all_four_edges | 1611 use_aa_on_all_four_edges |
1442 ? device_layer_edges.ToQuadF() | 1612 ? device_layer_edges.ToQuadF() |
1443 : GetDeviceQuadWithAntialiasingOnExteriorEdges( | 1613 : GetDeviceQuadWithAntialiasingOnExteriorEdges( |
1444 device_layer_edges, device_transform, quad); | 1614 device_layer_edges, device_transform, clip_region, quad); |
1445 | 1615 |
1446 // Map device space quad to local space. device_transform has no 3d | 1616 // Map device space quad to local space. device_transform has no 3d |
1447 // component since it was flattened, so we don't need to project. We should | 1617 // component since it was flattened, so we don't need to project. We should |
1448 // have already checked that the transform was uninvertible above. | 1618 // have already checked that the transform was uninvertible above. |
1449 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); | 1619 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); |
1450 bool did_invert = device_transform.GetInverse(&inverse_device_transform); | 1620 bool did_invert = device_transform.GetInverse(&inverse_device_transform); |
1451 DCHECK(did_invert); | 1621 DCHECK(did_invert); |
1452 *local_quad = | 1622 *local_quad = |
1453 MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped); | 1623 MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped); |
1454 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may | 1624 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may |
1455 // cause device_quad to become clipped. To our knowledge this scenario does | 1625 // cause device_quad to become clipped. To our knowledge this scenario does |
1456 // not need to be handled differently than the unclipped case. | 1626 // not need to be handled differently than the unclipped case. |
1457 } | 1627 } |
1458 | 1628 |
1459 void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, | 1629 void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
1460 const SolidColorDrawQuad* quad) { | 1630 const SolidColorDrawQuad* quad, |
1631 const gfx::QuadF* clip_region) { | |
1461 gfx::Rect tile_rect = quad->visible_rect; | 1632 gfx::Rect tile_rect = quad->visible_rect; |
1462 | 1633 |
1463 SkColor color = quad->color; | 1634 SkColor color = quad->color; |
1464 float opacity = quad->opacity(); | 1635 float opacity = quad->opacity(); |
1465 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 1636 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
1466 | 1637 |
1467 // Early out if alpha is small enough that quad doesn't contribute to output. | 1638 // Early out if alpha is small enough that quad doesn't contribute to output. |
1468 if (alpha < std::numeric_limits<float>::epsilon() && | 1639 if (alpha < std::numeric_limits<float>::epsilon() && |
1469 quad->ShouldDrawWithBlending()) | 1640 quad->ShouldDrawWithBlending()) |
1470 return; | 1641 return; |
1471 | 1642 |
1472 gfx::Transform device_transform = | 1643 gfx::Transform device_transform = |
1473 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 1644 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
1474 device_transform.FlattenTo2d(); | 1645 device_transform.FlattenTo2d(); |
1475 if (!device_transform.IsInvertible()) | 1646 if (!device_transform.IsInvertible()) |
1476 return; | 1647 return; |
1477 | 1648 |
1478 bool force_aa = false; | 1649 bool force_aa = false; |
1479 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 1650 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
1480 float edge[24]; | 1651 float edge[24]; |
1481 bool use_aa = settings_->allow_antialiasing && | 1652 bool use_aa = settings_->allow_antialiasing && |
1482 !quad->force_anti_aliasing_off && | 1653 !quad->force_anti_aliasing_off && |
1483 ShouldAntialiasQuad(device_transform, quad, force_aa); | 1654 ShouldAntialiasQuad(device_transform, quad, force_aa); |
1655 SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa, | |
1656 clip_region, &local_quad, edge); | |
1484 | 1657 |
1485 SolidColorProgramUniforms uniforms; | 1658 SolidColorProgramUniforms uniforms; |
1486 if (use_aa) { | 1659 if (use_aa) { |
1487 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); | |
1488 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); | 1660 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); |
1489 } else { | 1661 } else { |
1490 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); | 1662 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); |
1491 } | 1663 } |
1492 SetUseProgram(uniforms.program); | 1664 SetUseProgram(uniforms.program); |
1493 | 1665 |
1494 GLC(gl_, | 1666 GLC(gl_, |
1495 gl_->Uniform4f(uniforms.color_location, | 1667 gl_->Uniform4f(uniforms.color_location, |
1496 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, | 1668 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, |
1497 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 1669 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1548 uniforms->vertex_tex_transform_location = | 1720 uniforms->vertex_tex_transform_location = |
1549 program->vertex_shader().vertex_tex_transform_location(); | 1721 program->vertex_shader().vertex_tex_transform_location(); |
1550 | 1722 |
1551 uniforms->sampler_location = program->fragment_shader().sampler_location(); | 1723 uniforms->sampler_location = program->fragment_shader().sampler_location(); |
1552 uniforms->alpha_location = program->fragment_shader().alpha_location(); | 1724 uniforms->alpha_location = program->fragment_shader().alpha_location(); |
1553 uniforms->fragment_tex_transform_location = | 1725 uniforms->fragment_tex_transform_location = |
1554 program->fragment_shader().fragment_tex_transform_location(); | 1726 program->fragment_shader().fragment_tex_transform_location(); |
1555 } | 1727 } |
1556 | 1728 |
1557 void GLRenderer::DrawTileQuad(const DrawingFrame* frame, | 1729 void GLRenderer::DrawTileQuad(const DrawingFrame* frame, |
1558 const TileDrawQuad* quad) { | 1730 const TileDrawQuad* quad, |
1559 DrawContentQuad(frame, quad, quad->resource_id); | 1731 const gfx::QuadF* clip_region) { |
1732 DrawContentQuad(frame, quad, quad->resource_id, clip_region); | |
1560 } | 1733 } |
1561 | 1734 |
1562 void GLRenderer::DrawContentQuad(const DrawingFrame* frame, | 1735 void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
1563 const ContentDrawQuadBase* quad, | 1736 const ContentDrawQuadBase* quad, |
1564 ResourceProvider::ResourceId resource_id) { | 1737 ResourceProvider::ResourceId resource_id, |
1738 const gfx::QuadF* clip_region) { | |
1565 gfx::Transform device_transform = | 1739 gfx::Transform device_transform = |
1566 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 1740 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
1567 device_transform.FlattenTo2d(); | 1741 device_transform.FlattenTo2d(); |
1568 | 1742 |
1569 bool use_aa = settings_->allow_antialiasing && | 1743 bool use_aa = settings_->allow_antialiasing && |
1570 ShouldAntialiasQuad(device_transform, quad, false); | 1744 ShouldAntialiasQuad(device_transform, quad, false); |
1571 | 1745 |
1572 // TODO(timav): simplify coordinate transformations in DrawContentQuadAA | 1746 // TODO(timav): simplify coordinate transformations in DrawContentQuadAA |
1573 // similar to the way DrawContentQuadNoAA works and then consider | 1747 // similar to the way DrawContentQuadNoAA works and then consider |
1574 // combining DrawContentQuadAA and DrawContentQuadNoAA into one method. | 1748 // combining DrawContentQuadAA and DrawContentQuadNoAA into one method. |
1575 if (use_aa) | 1749 if (use_aa) |
1576 DrawContentQuadAA(frame, quad, resource_id, device_transform); | 1750 DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region); |
1577 else | 1751 else |
1578 DrawContentQuadNoAA(frame, quad, resource_id); | 1752 DrawContentQuadNoAA(frame, quad, resource_id, clip_region); |
1579 } | 1753 } |
1580 | 1754 |
1581 void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, | 1755 void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, |
1582 const ContentDrawQuadBase* quad, | 1756 const ContentDrawQuadBase* quad, |
1583 ResourceProvider::ResourceId resource_id, | 1757 ResourceProvider::ResourceId resource_id, |
1584 const gfx::Transform& device_transform) { | 1758 const gfx::Transform& device_transform, |
1759 const gfx::QuadF* clip_region) { | |
1585 if (!device_transform.IsInvertible()) | 1760 if (!device_transform.IsInvertible()) |
1586 return; | 1761 return; |
1587 | 1762 |
1588 gfx::Rect tile_rect = quad->visible_rect; | 1763 gfx::Rect tile_rect = quad->visible_rect; |
1589 | 1764 |
1590 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 1765 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
1591 quad->tex_coord_rect, quad->rect, tile_rect); | 1766 quad->tex_coord_rect, quad->rect, tile_rect); |
1592 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 1767 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
1593 float tex_to_geom_scale_y = | 1768 float tex_to_geom_scale_y = |
1594 quad->rect.height() / quad->tex_coord_rect.height(); | 1769 quad->rect.height() / quad->tex_coord_rect.height(); |
(...skipping 24 matching lines...) Expand all Loading... | |
1619 float vertex_tex_translate_y = | 1794 float vertex_tex_translate_y = |
1620 -clamp_geom_rect.y() / clamp_geom_rect.height(); | 1795 -clamp_geom_rect.y() / clamp_geom_rect.height(); |
1621 float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width(); | 1796 float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width(); |
1622 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); | 1797 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); |
1623 | 1798 |
1624 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 1799 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1625 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); | 1800 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); |
1626 | 1801 |
1627 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 1802 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
1628 float edge[24]; | 1803 float edge[24]; |
1629 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); | 1804 SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region, |
1630 | 1805 &local_quad, edge); |
1631 ResourceProvider::ScopedSamplerGL quad_resource_lock( | 1806 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
1632 resource_provider_, resource_id, | 1807 resource_provider_, resource_id, |
1633 quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); | 1808 quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
1634 SamplerType sampler = | 1809 SamplerType sampler = |
1635 SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 1810 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
1636 | 1811 |
1637 float fragment_tex_translate_x = clamp_tex_rect.x(); | 1812 float fragment_tex_translate_x = clamp_tex_rect.x(); |
1638 float fragment_tex_translate_y = clamp_tex_rect.y(); | 1813 float fragment_tex_translate_y = clamp_tex_rect.y(); |
1639 float fragment_tex_scale_x = clamp_tex_rect.width(); | 1814 float fragment_tex_scale_x = clamp_tex_rect.width(); |
1640 float fragment_tex_scale_y = clamp_tex_rect.height(); | 1815 float fragment_tex_scale_y = clamp_tex_rect.height(); |
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1698 // it. This is why this centered rect is used and not the original quad_rect. | 1873 // it. This is why this centered rect is used and not the original quad_rect. |
1699 gfx::RectF centered_rect( | 1874 gfx::RectF centered_rect( |
1700 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), | 1875 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), |
1701 tile_rect.size()); | 1876 tile_rect.size()); |
1702 DrawQuadGeometry( | 1877 DrawQuadGeometry( |
1703 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); | 1878 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); |
1704 } | 1879 } |
1705 | 1880 |
1706 void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, | 1881 void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, |
1707 const ContentDrawQuadBase* quad, | 1882 const ContentDrawQuadBase* quad, |
1708 ResourceProvider::ResourceId resource_id) { | 1883 ResourceProvider::ResourceId resource_id, |
1884 const gfx::QuadF* clip_region) { | |
1709 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 1885 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
1710 quad->tex_coord_rect, quad->rect, quad->visible_rect); | 1886 quad->tex_coord_rect, quad->rect, quad->visible_rect); |
1711 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 1887 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
1712 float tex_to_geom_scale_y = | 1888 float tex_to_geom_scale_y = |
1713 quad->rect.height() / quad->tex_coord_rect.height(); | 1889 quad->rect.height() / quad->tex_coord_rect.height(); |
1714 | 1890 |
1715 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); | 1891 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); |
1716 GLenum filter = | 1892 GLenum filter = |
1717 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) && | 1893 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) && |
1718 !quad->nearest_neighbor | 1894 !quad->nearest_neighbor |
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1772 vertex_tex_scale_y)); | 1948 vertex_tex_scale_y)); |
1773 | 1949 |
1774 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 1950 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1775 | 1951 |
1776 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); | 1952 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); |
1777 | 1953 |
1778 // Pass quad coordinates to the uniform in the same order as GeometryBinding | 1954 // Pass quad coordinates to the uniform in the same order as GeometryBinding |
1779 // does, then vertices will match the texture mapping in the vertex buffer. | 1955 // does, then vertices will match the texture mapping in the vertex buffer. |
1780 // The method SetShaderQuadF() changes the order of vertices and so it's | 1956 // The method SetShaderQuadF() changes the order of vertices and so it's |
1781 // not used here. | 1957 // not used here. |
1782 | 1958 gfx::QuadF tile_rect(quad->visible_rect); |
1783 gfx::RectF tile_rect = quad->visible_rect; | 1959 float width = quad->visible_rect.width(); |
1960 float height = quad->visible_rect.height(); | |
1961 gfx::PointF top_left = quad->visible_rect.origin(); | |
1962 if (clip_region) { | |
1963 tile_rect = *clip_region; | |
1964 float gl_uv[8] = { | |
1965 (tile_rect.p4().x() - top_left.x()) / width, | |
1966 (tile_rect.p4().y() - top_left.y()) / height, | |
1967 (tile_rect.p1().x() - top_left.x()) / width, | |
1968 (tile_rect.p1().y() - top_left.y()) / height, | |
1969 (tile_rect.p2().x() - top_left.x()) / width, | |
1970 (tile_rect.p2().y() - top_left.y()) / height, | |
1971 (tile_rect.p3().x() - top_left.x()) / width, | |
1972 (tile_rect.p3().y() - top_left.y()) / height, | |
1973 }; | |
1974 PrepareGeometry(ClippedBinding); | |
1975 clipped_geometry_->InitializeCustomQuadWithUVs( | |
1976 gfx::QuadF(quad->visible_rect), gl_uv); | |
1977 } else { | |
1978 PrepareGeometry(SharedBinding); | |
1979 } | |
1784 float gl_quad[8] = { | 1980 float gl_quad[8] = { |
1785 tile_rect.x(), | 1981 tile_rect.p4().x(), |
1786 tile_rect.bottom(), | 1982 tile_rect.p4().y(), |
1787 tile_rect.x(), | 1983 tile_rect.p1().x(), |
1788 tile_rect.y(), | 1984 tile_rect.p1().y(), |
1789 tile_rect.right(), | 1985 tile_rect.p2().x(), |
1790 tile_rect.y(), | 1986 tile_rect.p2().y(), |
1791 tile_rect.right(), | 1987 tile_rect.p3().x(), |
1792 tile_rect.bottom(), | 1988 tile_rect.p3().y(), |
1793 }; | 1989 }; |
1794 GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); | 1990 GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); |
1795 | 1991 |
1796 static float gl_matrix[16]; | 1992 static float gl_matrix[16]; |
1797 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform()); | 1993 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform()); |
1798 GLC(gl_, | 1994 GLC(gl_, |
1799 gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0])); | 1995 gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0])); |
1800 | 1996 |
1801 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); | 1997 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); |
1802 } | 1998 } |
1803 | 1999 |
1804 void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, | 2000 void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
1805 const YUVVideoDrawQuad* quad) { | 2001 const YUVVideoDrawQuad* quad, |
2002 const gfx::QuadF* clip_region) { | |
1806 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 2003 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1807 | 2004 |
1808 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2005 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1809 gl_, | 2006 gl_, |
1810 &highp_threshold_cache_, | 2007 &highp_threshold_cache_, |
1811 highp_threshold_min_, | 2008 highp_threshold_min_, |
1812 quad->shared_quad_state->visible_content_rect.bottom_right()); | 2009 quad->shared_quad_state->visible_content_rect.bottom_right()); |
1813 | 2010 |
1814 bool use_alpha_plane = quad->a_plane_resource_id != 0; | 2011 bool use_alpha_plane = quad->a_plane_resource_id != 0; |
1815 | 2012 |
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1914 case YUVVideoDrawQuad::REC_601: | 2111 case YUVVideoDrawQuad::REC_601: |
1915 yuv_to_rgb = yuv_to_rgb_rec601; | 2112 yuv_to_rgb = yuv_to_rgb_rec601; |
1916 yuv_adjust = yuv_adjust_rec601; | 2113 yuv_adjust = yuv_adjust_rec601; |
1917 break; | 2114 break; |
1918 case YUVVideoDrawQuad::REC_601_JPEG: | 2115 case YUVVideoDrawQuad::REC_601_JPEG: |
1919 yuv_to_rgb = yuv_to_rgb_rec601_jpeg; | 2116 yuv_to_rgb = yuv_to_rgb_rec601_jpeg; |
1920 yuv_adjust = yuv_adjust_rec601_jpeg; | 2117 yuv_adjust = yuv_adjust_rec601_jpeg; |
1921 break; | 2118 break; |
1922 } | 2119 } |
1923 | 2120 |
2121 // The transform and vertex data are used to figure out the extents that the | |
2122 // un-antialiased quad should have and which vertex this is and the float | |
2123 // quad passed in via uniform is the actual geometry that gets used to draw | |
2124 // it. This is why this centered rect is used and not the original quad_rect. | |
2125 gfx::RectF tile_rect = quad->visible_rect; | |
1924 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); | 2126 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
1925 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); | 2127 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |
1926 | 2128 |
1927 SetShaderOpacity(quad->opacity(), alpha_location); | 2129 SetShaderOpacity(quad->opacity(), alpha_location); |
1928 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); | 2130 if (!clip_region) { |
2131 DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); | |
2132 } else { | |
2133 gfx::QuadF region_quad = *clip_region; | |
2134 region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | |
2135 region_quad -= gfx::Vector2dF(0.5f, 0.5f); | |
2136 DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect, | |
2137 region_quad, matrix_location); | |
2138 } | |
1929 } | 2139 } |
1930 | 2140 |
1931 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, | 2141 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
1932 const StreamVideoDrawQuad* quad) { | 2142 const StreamVideoDrawQuad* quad, |
2143 const gfx::QuadF* clip_region) { | |
1933 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 2144 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1934 | 2145 |
1935 static float gl_matrix[16]; | 2146 static float gl_matrix[16]; |
1936 | 2147 |
1937 DCHECK(capabilities_.using_egl_image); | 2148 DCHECK(capabilities_.using_egl_image); |
1938 | 2149 |
1939 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2150 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1940 gl_, | 2151 gl_, |
1941 &highp_threshold_cache_, | 2152 &highp_threshold_cache_, |
1942 highp_threshold_min_, | 2153 highp_threshold_min_, |
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1953 | 2164 |
1954 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 2165 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
1955 quad->resource_id); | 2166 quad->resource_id); |
1956 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2167 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
1957 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); | 2168 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); |
1958 | 2169 |
1959 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); | 2170 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); |
1960 | 2171 |
1961 SetShaderOpacity(quad->opacity(), | 2172 SetShaderOpacity(quad->opacity(), |
1962 program->fragment_shader().alpha_location()); | 2173 program->fragment_shader().alpha_location()); |
1963 DrawQuadGeometry(frame, | 2174 if (!clip_region) { |
1964 quad->quadTransform(), | 2175 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
1965 quad->rect, | 2176 program->vertex_shader().matrix_location()); |
1966 program->vertex_shader().matrix_location()); | 2177 } else { |
2178 gfx::QuadF region_quad(*clip_region); | |
2179 region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); | |
2180 region_quad -= gfx::Vector2dF(0.5f, 0.5f); | |
2181 DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, | |
2182 region_quad, | |
2183 program->vertex_shader().matrix_location()); | |
2184 } | |
1967 } | 2185 } |
1968 | 2186 |
1969 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, | 2187 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, |
1970 const PictureDrawQuad* quad) { | 2188 const PictureDrawQuad* quad, |
2189 const gfx::QuadF* clip_region) { | |
1971 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || | 2190 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || |
1972 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { | 2191 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { |
1973 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), | 2192 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), |
1974 quad->texture_size.height()); | 2193 quad->texture_size.height()); |
1975 | 2194 |
1976 if (on_demand_tile_raster_resource_id_) | 2195 if (on_demand_tile_raster_resource_id_) |
1977 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); | 2196 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); |
1978 | 2197 |
1979 on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture( | 2198 on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture( |
1980 quad->texture_size, | 2199 quad->texture_size, |
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2004 bitmap_pixels = | 2223 bitmap_pixels = |
2005 reinterpret_cast<uint8_t*>(on_demand_tile_raster_bitmap_.getPixels()); | 2224 reinterpret_cast<uint8_t*>(on_demand_tile_raster_bitmap_.getPixels()); |
2006 } | 2225 } |
2007 | 2226 |
2008 resource_provider_->SetPixels(on_demand_tile_raster_resource_id_, | 2227 resource_provider_->SetPixels(on_demand_tile_raster_resource_id_, |
2009 bitmap_pixels, | 2228 bitmap_pixels, |
2010 gfx::Rect(quad->texture_size), | 2229 gfx::Rect(quad->texture_size), |
2011 gfx::Rect(quad->texture_size), | 2230 gfx::Rect(quad->texture_size), |
2012 gfx::Vector2d()); | 2231 gfx::Vector2d()); |
2013 | 2232 |
2014 DrawContentQuad(frame, quad, on_demand_tile_raster_resource_id_); | 2233 DrawContentQuad(frame, quad, on_demand_tile_raster_resource_id_, clip_region); |
2015 } | 2234 } |
2016 | 2235 |
2017 struct TextureProgramBinding { | 2236 struct TextureProgramBinding { |
2018 template <class Program> | 2237 template <class Program> |
2019 void Set(Program* program) { | 2238 void Set(Program* program) { |
2020 DCHECK(program); | 2239 DCHECK(program); |
2021 program_id = program->program(); | 2240 program_id = program->program(); |
2022 sampler_location = program->fragment_shader().sampler_location(); | 2241 sampler_location = program->fragment_shader().sampler_location(); |
2023 matrix_location = program->vertex_shader().matrix_location(); | 2242 matrix_location = program->vertex_shader().matrix_location(); |
2024 background_color_location = | 2243 background_color_location = |
2025 program->fragment_shader().background_color_location(); | 2244 program->fragment_shader().background_color_location(); |
2026 } | 2245 } |
2027 int program_id; | 2246 int program_id; |
2028 int sampler_location; | 2247 int sampler_location; |
2029 int matrix_location; | 2248 int matrix_location; |
2249 int transform_location; | |
2030 int background_color_location; | 2250 int background_color_location; |
2031 }; | 2251 }; |
2032 | 2252 |
2033 struct TexTransformTextureProgramBinding : TextureProgramBinding { | 2253 struct TexTransformTextureProgramBinding : TextureProgramBinding { |
2034 template <class Program> | 2254 template <class Program> |
2035 void Set(Program* program) { | 2255 void Set(Program* program) { |
2036 TextureProgramBinding::Set(program); | 2256 TextureProgramBinding::Set(program); |
2037 tex_transform_location = program->vertex_shader().tex_transform_location(); | 2257 tex_transform_location = program->vertex_shader().tex_transform_location(); |
2038 vertex_opacity_location = | 2258 vertex_opacity_location = |
2039 program->vertex_shader().vertex_opacity_location(); | 2259 program->vertex_shader().vertex_opacity_location(); |
2040 } | 2260 } |
2041 int tex_transform_location; | 2261 int tex_transform_location; |
2042 int vertex_opacity_location; | 2262 int vertex_opacity_location; |
2043 }; | 2263 }; |
2044 | 2264 |
2045 void GLRenderer::FlushTextureQuadCache() { | 2265 void GLRenderer::FlushTextureQuadCache(bool using_clip_region) { |
2046 // Check to see if we have anything to draw. | 2266 // Check to see if we have anything to draw. |
2047 if (draw_cache_.program_id == -1) | 2267 if (draw_cache_.program_id == -1) |
2048 return; | 2268 return; |
2049 | 2269 |
2270 PrepareGeometry(using_clip_region ? ClippedBinding : SharedBinding); | |
2271 | |
2050 // Set the correct blending mode. | 2272 // Set the correct blending mode. |
2051 SetBlendEnabled(draw_cache_.needs_blending); | 2273 SetBlendEnabled(draw_cache_.needs_blending); |
2052 | 2274 |
2053 // Bind the program to the GL state. | 2275 // Bind the program to the GL state. |
2054 SetUseProgram(draw_cache_.program_id); | 2276 SetUseProgram(draw_cache_.program_id); |
2055 | 2277 |
2056 // Bind the correct texture sampler location. | 2278 // Bind the correct texture sampler location. |
2057 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); | 2279 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); |
2058 | 2280 |
2059 // Assume the current active textures is 0. | 2281 // Assume the current active textures is 0. |
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2100 gl_->DrawElements(GL_TRIANGLES, | 2322 gl_->DrawElements(GL_TRIANGLES, |
2101 6 * draw_cache_.matrix_data.size(), | 2323 6 * draw_cache_.matrix_data.size(), |
2102 GL_UNSIGNED_SHORT, | 2324 GL_UNSIGNED_SHORT, |
2103 0)); | 2325 0)); |
2104 | 2326 |
2105 // Clear the cache. | 2327 // Clear the cache. |
2106 draw_cache_.program_id = -1; | 2328 draw_cache_.program_id = -1; |
2107 draw_cache_.uv_xform_data.resize(0); | 2329 draw_cache_.uv_xform_data.resize(0); |
2108 draw_cache_.vertex_opacity_data.resize(0); | 2330 draw_cache_.vertex_opacity_data.resize(0); |
2109 draw_cache_.matrix_data.resize(0); | 2331 draw_cache_.matrix_data.resize(0); |
2332 | |
2333 if (using_clip_region) { | |
2334 PrepareGeometry(SharedBinding); | |
2335 } | |
2110 } | 2336 } |
2111 | 2337 |
2112 void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, | 2338 void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
2113 const TextureDrawQuad* quad) { | 2339 const TextureDrawQuad* quad, |
2340 const gfx::QuadF* clip_region) { | |
2341 // If we have a clip_region then we have to render the next quad | |
2342 // with dynamic geometry, therefore we must flush all pending | |
2343 // texture quads. | |
2344 if (clip_region) { | |
2345 // We send in false here because we want to flush what's currently in the | |
2346 // queue using the shared_geometry and not clipped_geometry | |
2347 FlushTextureQuadCache(false); | |
2348 } | |
2349 | |
2114 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2350 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
2115 gl_, | 2351 gl_, |
2116 &highp_threshold_cache_, | 2352 &highp_threshold_cache_, |
2117 highp_threshold_min_, | 2353 highp_threshold_min_, |
2118 quad->shared_quad_state->visible_content_rect.bottom_right()); | 2354 quad->shared_quad_state->visible_content_rect.bottom_right()); |
2119 | 2355 |
2120 // Choose the correct texture program binding | 2356 // Choose the correct texture program binding |
2121 TexTransformTextureProgramBinding binding; | 2357 TexTransformTextureProgramBinding binding; |
2122 if (quad->premultiplied_alpha) { | 2358 if (quad->premultiplied_alpha) { |
2123 if (quad->background_color == SK_ColorTRANSPARENT) { | 2359 if (quad->background_color == SK_ColorTRANSPARENT) { |
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2135 } | 2371 } |
2136 | 2372 |
2137 int resource_id = quad->resource_id; | 2373 int resource_id = quad->resource_id; |
2138 | 2374 |
2139 if (draw_cache_.program_id != binding.program_id || | 2375 if (draw_cache_.program_id != binding.program_id || |
2140 draw_cache_.resource_id != resource_id || | 2376 draw_cache_.resource_id != resource_id || |
2141 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || | 2377 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || |
2142 draw_cache_.nearest_neighbor != quad->nearest_neighbor || | 2378 draw_cache_.nearest_neighbor != quad->nearest_neighbor || |
2143 draw_cache_.background_color != quad->background_color || | 2379 draw_cache_.background_color != quad->background_color || |
2144 draw_cache_.matrix_data.size() >= 8) { | 2380 draw_cache_.matrix_data.size() >= 8) { |
2145 FlushTextureQuadCache(); | 2381 FlushTextureQuadCache(false); |
2146 draw_cache_.program_id = binding.program_id; | 2382 draw_cache_.program_id = binding.program_id; |
2147 draw_cache_.resource_id = resource_id; | 2383 draw_cache_.resource_id = resource_id; |
2148 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); | 2384 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
2149 draw_cache_.nearest_neighbor = quad->nearest_neighbor; | 2385 draw_cache_.nearest_neighbor = quad->nearest_neighbor; |
2150 draw_cache_.background_color = quad->background_color; | 2386 draw_cache_.background_color = quad->background_color; |
2151 | 2387 |
2152 draw_cache_.uv_xform_location = binding.tex_transform_location; | 2388 draw_cache_.uv_xform_location = binding.tex_transform_location; |
2153 draw_cache_.background_color_location = binding.background_color_location; | 2389 draw_cache_.background_color_location = binding.background_color_location; |
2154 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; | 2390 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; |
2155 draw_cache_.matrix_location = binding.matrix_location; | 2391 draw_cache_.matrix_location = binding.matrix_location; |
2156 draw_cache_.sampler_location = binding.sampler_location; | 2392 draw_cache_.sampler_location = binding.sampler_location; |
2157 } | 2393 } |
2158 | 2394 |
2159 // Generate the uv-transform | 2395 // Generate the uv-transform |
2160 draw_cache_.uv_xform_data.push_back(UVTransform(quad)); | 2396 if (!clip_region) { |
2397 draw_cache_.uv_xform_data.push_back(UVTransform(quad)); | |
2398 } else { | |
2399 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; | |
2400 draw_cache_.uv_xform_data.push_back(uv_transform); | |
2401 } | |
2161 | 2402 |
2162 // Generate the vertex opacity | 2403 // Generate the vertex opacity |
2163 const float opacity = quad->opacity(); | 2404 const float opacity = quad->opacity(); |
2164 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); | 2405 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); |
2165 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); | 2406 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); |
2166 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); | 2407 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); |
2167 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); | 2408 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); |
2168 | 2409 |
2169 // Generate the transform matrix | 2410 // Generate the transform matrix |
2170 gfx::Transform quad_rect_matrix; | 2411 gfx::Transform quad_rect_matrix; |
2171 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 2412 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
2172 quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; | 2413 quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; |
2173 | 2414 |
2174 Float16 m; | 2415 Float16 m; |
2175 quad_rect_matrix.matrix().asColMajorf(m.data); | 2416 quad_rect_matrix.matrix().asColMajorf(m.data); |
2176 draw_cache_.matrix_data.push_back(m); | 2417 draw_cache_.matrix_data.push_back(m); |
2418 | |
2419 if (clip_region) { | |
2420 gfx::QuadF scaled_region; | |
2421 if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { | |
2422 scaled_region = SharedGeometryQuad().BoundingBox(); | |
2423 } | |
2424 | |
2425 float uv[8]; | |
2426 uv[0] = scaled_region.p1().x() + 0.5f; | |
2427 uv[1] = scaled_region.p1().y() + 0.5f; | |
2428 uv[2] = scaled_region.p2().x() + 0.5f; | |
2429 uv[3] = scaled_region.p2().y() + 0.5f; | |
2430 uv[4] = scaled_region.p3().x() + 0.5f; | |
2431 uv[5] = scaled_region.p3().y() + 0.5f; | |
2432 uv[6] = scaled_region.p4().x() + 0.5f; | |
2433 uv[7] = scaled_region.p4().y() + 0.5f; | |
2434 PrepareGeometry(ClippedBinding); | |
2435 clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); | |
2436 FlushTextureQuadCache(true); | |
2437 } | |
2177 } | 2438 } |
2178 | 2439 |
2179 void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, | 2440 void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
2180 const IOSurfaceDrawQuad* quad) { | 2441 const IOSurfaceDrawQuad* quad, |
2442 const gfx::QuadF* clip_region) { | |
2181 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 2443 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
2182 | 2444 |
2183 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2445 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
2184 gl_, | 2446 gl_, |
2185 &highp_threshold_cache_, | 2447 &highp_threshold_cache_, |
2186 highp_threshold_min_, | 2448 highp_threshold_min_, |
2187 quad->shared_quad_state->visible_content_rect.bottom_right()); | 2449 quad->shared_quad_state->visible_content_rect.bottom_right()); |
2188 | 2450 |
2189 TexTransformTextureProgramBinding binding; | 2451 TexTransformTextureProgramBinding binding; |
2190 binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); | 2452 binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); |
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2209 | 2471 |
2210 const float vertex_opacity[] = {quad->opacity(), quad->opacity(), | 2472 const float vertex_opacity[] = {quad->opacity(), quad->opacity(), |
2211 quad->opacity(), quad->opacity()}; | 2473 quad->opacity(), quad->opacity()}; |
2212 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); | 2474 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); |
2213 | 2475 |
2214 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 2476 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
2215 quad->io_surface_resource_id); | 2477 quad->io_surface_resource_id); |
2216 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2478 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
2217 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); | 2479 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); |
2218 | 2480 |
2219 DrawQuadGeometry( | 2481 if (!clip_region) { |
2220 frame, quad->quadTransform(), quad->rect, binding.matrix_location); | 2482 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
2483 binding.matrix_location); | |
2484 } else { | |
2485 DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, | |
2486 *clip_region, binding.matrix_location); | |
2487 } | |
2221 | 2488 |
2222 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); | 2489 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
2223 } | 2490 } |
2224 | 2491 |
2225 void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { | 2492 void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
2226 if (use_sync_query_) { | 2493 if (use_sync_query_) { |
2227 DCHECK(current_sync_query_); | 2494 DCHECK(current_sync_query_); |
2228 current_sync_query_->End(); | 2495 current_sync_query_->End(); |
2229 pending_sync_queries_.push_back(current_sync_query_.Pass()); | 2496 pending_sync_queries_.push_back(current_sync_query_.Pass()); |
2230 } | 2497 } |
2231 | 2498 |
2232 current_framebuffer_lock_ = nullptr; | 2499 current_framebuffer_lock_ = nullptr; |
2233 swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); | 2500 swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); |
2234 | 2501 |
2235 GLC(gl_, gl_->Disable(GL_BLEND)); | 2502 GLC(gl_, gl_->Disable(GL_BLEND)); |
2236 blend_shadow_ = false; | 2503 blend_shadow_ = false; |
2237 | 2504 |
2238 ScheduleOverlays(frame); | 2505 ScheduleOverlays(frame); |
2239 } | 2506 } |
2240 | 2507 |
2241 void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); } | 2508 void GLRenderer::FinishDrawingQuadList() { |
2509 FlushTextureQuadCache(false); | |
2510 } | |
2242 | 2511 |
2243 bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { | 2512 bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
2244 if (frame->current_render_pass != frame->root_render_pass) | 2513 if (frame->current_render_pass != frame->root_render_pass) |
2245 return true; | 2514 return true; |
2246 return FlippedRootFramebuffer(); | 2515 return FlippedRootFramebuffer(); |
2247 } | 2516 } |
2248 | 2517 |
2249 bool GLRenderer::FlippedRootFramebuffer() const { | 2518 bool GLRenderer::FlippedRootFramebuffer() const { |
2250 // GL is normally flipped, so a flipped output results in an unflipping. | 2519 // GL is normally flipped, so a flipped output results in an unflipping. |
2251 return !output_surface_->capabilities().flipped_output_surface; | 2520 return !output_surface_->capabilities().flipped_output_surface; |
2252 } | 2521 } |
2253 | 2522 |
2254 void GLRenderer::EnsureScissorTestEnabled() { | 2523 void GLRenderer::EnsureScissorTestEnabled() { |
2255 if (is_scissor_enabled_) | 2524 if (is_scissor_enabled_) |
2256 return; | 2525 return; |
2257 | 2526 |
2258 FlushTextureQuadCache(); | 2527 FlushTextureQuadCache(false); |
2259 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); | 2528 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); |
2260 is_scissor_enabled_ = true; | 2529 is_scissor_enabled_ = true; |
2261 } | 2530 } |
2262 | 2531 |
2263 void GLRenderer::EnsureScissorTestDisabled() { | 2532 void GLRenderer::EnsureScissorTestDisabled() { |
2264 if (!is_scissor_enabled_) | 2533 if (!is_scissor_enabled_) |
2265 return; | 2534 return; |
2266 | 2535 |
2267 FlushTextureQuadCache(); | 2536 FlushTextureQuadCache(false); |
2268 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | 2537 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
2269 is_scissor_enabled_ = false; | 2538 is_scissor_enabled_ = false; |
2270 } | 2539 } |
2271 | 2540 |
2272 void GLRenderer::CopyCurrentRenderPassToBitmap( | 2541 void GLRenderer::CopyCurrentRenderPassToBitmap( |
2273 DrawingFrame* frame, | 2542 DrawingFrame* frame, |
2274 scoped_ptr<CopyOutputRequest> request) { | 2543 scoped_ptr<CopyOutputRequest> request) { |
2275 TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); | 2544 TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); |
2276 gfx::Rect copy_rect = frame->current_render_pass->output_rect; | 2545 gfx::Rect copy_rect = frame->current_render_pass->output_rect; |
2277 if (request->has_area()) | 2546 if (request->has_area()) |
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2326 blend_shadow_ = enabled; | 2595 blend_shadow_ = enabled; |
2327 } | 2596 } |
2328 | 2597 |
2329 void GLRenderer::SetUseProgram(unsigned program) { | 2598 void GLRenderer::SetUseProgram(unsigned program) { |
2330 if (program == program_shadow_) | 2599 if (program == program_shadow_) |
2331 return; | 2600 return; |
2332 gl_->UseProgram(program); | 2601 gl_->UseProgram(program); |
2333 program_shadow_ = program; | 2602 program_shadow_ = program; |
2334 } | 2603 } |
2335 | 2604 |
2605 void GLRenderer::DrawQuadGeometryClippedByQuadF( | |
2606 const DrawingFrame* frame, | |
2607 const gfx::Transform& draw_transform, | |
2608 const gfx::RectF& quad_rect, | |
2609 const gfx::QuadF& clipping_region_quad, | |
2610 int matrix_location, | |
2611 const float* uvs) { | |
2612 PrepareGeometry(ClippedBinding); | |
2613 if (uvs) { | |
2614 clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs); | |
2615 } else { | |
2616 clipped_geometry_->InitializeCustomQuad(clipping_region_quad); | |
2617 } | |
2618 gfx::Transform quad_rect_matrix; | |
2619 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); | |
2620 static float gl_matrix[16]; | |
2621 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); | |
2622 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | |
2623 | |
2624 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, | |
2625 reinterpret_cast<const void*>(0))); | |
2626 } | |
2627 | |
2336 void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, | 2628 void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, |
2337 const gfx::Transform& draw_transform, | 2629 const gfx::Transform& draw_transform, |
2338 const gfx::RectF& quad_rect, | 2630 const gfx::RectF& quad_rect, |
2339 int matrix_location) { | 2631 int matrix_location) { |
2632 PrepareGeometry(SharedBinding); | |
2340 gfx::Transform quad_rect_matrix; | 2633 gfx::Transform quad_rect_matrix; |
2341 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); | 2634 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
2342 static float gl_matrix[16]; | 2635 static float gl_matrix[16]; |
2343 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); | 2636 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); |
2344 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | 2637 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); |
2345 | 2638 |
2346 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); | 2639 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); |
2347 } | 2640 } |
2348 | 2641 |
2349 void GLRenderer::Finish() { | 2642 void GLRenderer::Finish() { |
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2418 return; | 2711 return; |
2419 | 2712 |
2420 output_surface_->EnsureBackbuffer(); | 2713 output_surface_->EnsureBackbuffer(); |
2421 is_backbuffer_discarded_ = false; | 2714 is_backbuffer_discarded_ = false; |
2422 } | 2715 } |
2423 | 2716 |
2424 void GLRenderer::GetFramebufferPixelsAsync( | 2717 void GLRenderer::GetFramebufferPixelsAsync( |
2425 const DrawingFrame* frame, | 2718 const DrawingFrame* frame, |
2426 const gfx::Rect& rect, | 2719 const gfx::Rect& rect, |
2427 scoped_ptr<CopyOutputRequest> request) { | 2720 scoped_ptr<CopyOutputRequest> request) { |
2721 PrepareGeometry(NoBinding); | |
enne (OOO)
2015/02/04 21:24:00
Why does this need to happen? Does NoBinding need
awoloszyn
2015/02/12 16:48:51
Once we have called GetFramebufferPixelsAsync, we
| |
2428 DCHECK(!request->IsEmpty()); | 2722 DCHECK(!request->IsEmpty()); |
2429 if (request->IsEmpty()) | 2723 if (request->IsEmpty()) |
2430 return; | 2724 return; |
2431 if (rect.IsEmpty()) | 2725 if (rect.IsEmpty()) |
2432 return; | 2726 return; |
2433 | 2727 |
2434 gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect); | 2728 gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect); |
2435 DCHECK_GE(window_rect.x(), 0); | 2729 DCHECK_GE(window_rect.x(), 0); |
2436 DCHECK_GE(window_rect.y(), 0); | 2730 DCHECK_GE(window_rect.y(), 0); |
2437 DCHECK_LE(window_rect.right(), current_surface_size_.width()); | 2731 DCHECK_LE(window_rect.right(), current_surface_size_.width()); |
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2721 | 3015 |
2722 void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { | 3016 void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
2723 EnsureScissorTestEnabled(); | 3017 EnsureScissorTestEnabled(); |
2724 | 3018 |
2725 // Don't unnecessarily ask the context to change the scissor, because it | 3019 // Don't unnecessarily ask the context to change the scissor, because it |
2726 // may cause undesired GPU pipeline flushes. | 3020 // may cause undesired GPU pipeline flushes. |
2727 if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) | 3021 if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) |
2728 return; | 3022 return; |
2729 | 3023 |
2730 scissor_rect_ = scissor_rect; | 3024 scissor_rect_ = scissor_rect; |
2731 FlushTextureQuadCache(); | 3025 FlushTextureQuadCache(false); |
2732 GLC(gl_, | 3026 GLC(gl_, |
2733 gl_->Scissor(scissor_rect.x(), | 3027 gl_->Scissor(scissor_rect.x(), |
2734 scissor_rect.y(), | 3028 scissor_rect.y(), |
2735 scissor_rect.width(), | 3029 scissor_rect.width(), |
2736 scissor_rect.height())); | 3030 scissor_rect.height())); |
2737 | 3031 |
2738 scissor_rect_needs_reset_ = false; | 3032 scissor_rect_needs_reset_ = false; |
2739 } | 3033 } |
2740 | 3034 |
2741 void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { | 3035 void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { |
2742 viewport_ = window_space_viewport; | 3036 viewport_ = window_space_viewport; |
2743 GLC(gl_, | 3037 GLC(gl_, |
2744 gl_->Viewport(window_space_viewport.x(), | 3038 gl_->Viewport(window_space_viewport.x(), |
2745 window_space_viewport.y(), | 3039 window_space_viewport.y(), |
2746 window_space_viewport.width(), | 3040 window_space_viewport.width(), |
2747 window_space_viewport.height())); | 3041 window_space_viewport.height())); |
2748 } | 3042 } |
2749 | 3043 |
2750 void GLRenderer::InitializeSharedObjects() { | 3044 void GLRenderer::InitializeSharedObjects() { |
2751 TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); | 3045 TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); |
2752 | 3046 |
2753 // Create an FBO for doing offscreen rendering. | 3047 // Create an FBO for doing offscreen rendering. |
2754 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); | 3048 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); |
2755 | 3049 |
2756 shared_geometry_ = make_scoped_ptr( | 3050 shared_geometry_ = |
2757 new GeometryBinding(gl_, QuadVertexRect())); | 3051 make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect())); |
3052 clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_)); | |
3053 } | |
3054 | |
3055 void GLRenderer::PrepareGeometry(BoundGeometry binding) { | |
3056 if (binding == bound_geometry_) { | |
3057 return; | |
3058 } | |
3059 | |
3060 switch (binding) { | |
3061 case SharedBinding: | |
3062 shared_geometry_->PrepareForDraw(); | |
3063 break; | |
3064 case ClippedBinding: | |
3065 clipped_geometry_->PrepareForDraw(); | |
3066 break; | |
3067 case NoBinding: | |
3068 break; | |
3069 } | |
3070 bound_geometry_ = binding; | |
2758 } | 3071 } |
2759 | 3072 |
2760 const GLRenderer::TileCheckerboardProgram* | 3073 const GLRenderer::TileCheckerboardProgram* |
2761 GLRenderer::GetTileCheckerboardProgram() { | 3074 GLRenderer::GetTileCheckerboardProgram() { |
2762 if (!tile_checkerboard_program_.initialized()) { | 3075 if (!tile_checkerboard_program_.initialized()) { |
2763 TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); | 3076 TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); |
2764 tile_checkerboard_program_.Initialize(output_surface_->context_provider(), | 3077 tile_checkerboard_program_.Initialize(output_surface_->context_provider(), |
2765 TexCoordPrecisionNA, | 3078 TexCoordPrecisionNA, |
2766 SamplerTypeNA); | 3079 SamplerTypeNA); |
2767 } | 3080 } |
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3223 scissor_rect_needs_reset_ = true; | 3536 scissor_rect_needs_reset_ = true; |
3224 stencil_shadow_ = false; | 3537 stencil_shadow_ = false; |
3225 blend_shadow_ = true; | 3538 blend_shadow_ = true; |
3226 program_shadow_ = 0; | 3539 program_shadow_ = 0; |
3227 | 3540 |
3228 RestoreGLState(); | 3541 RestoreGLState(); |
3229 } | 3542 } |
3230 | 3543 |
3231 void GLRenderer::RestoreGLState() { | 3544 void GLRenderer::RestoreGLState() { |
3232 // This restores the current GLRenderer state to the GL context. | 3545 // This restores the current GLRenderer state to the GL context. |
3233 | 3546 bound_geometry_ = NoBinding; |
3234 shared_geometry_->PrepareForDraw(); | 3547 PrepareGeometry(SharedBinding); |
3235 | 3548 |
3236 GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); | 3549 GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); |
3237 GLC(gl_, gl_->Disable(GL_CULL_FACE)); | 3550 GLC(gl_, gl_->Disable(GL_CULL_FACE)); |
3238 GLC(gl_, gl_->ColorMask(true, true, true, true)); | 3551 GLC(gl_, gl_->ColorMask(true, true, true, true)); |
3239 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 3552 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
3240 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); | 3553 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); |
3241 | 3554 |
3242 if (program_shadow_) | 3555 if (program_shadow_) |
3243 gl_->UseProgram(program_shadow_); | 3556 gl_->UseProgram(program_shadow_); |
3244 | 3557 |
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3292 context_support_->ScheduleOverlayPlane( | 3605 context_support_->ScheduleOverlayPlane( |
3293 overlay.plane_z_order, | 3606 overlay.plane_z_order, |
3294 overlay.transform, | 3607 overlay.transform, |
3295 pending_overlay_resources_.back()->texture_id(), | 3608 pending_overlay_resources_.back()->texture_id(), |
3296 overlay.display_rect, | 3609 overlay.display_rect, |
3297 overlay.uv_rect); | 3610 overlay.uv_rect); |
3298 } | 3611 } |
3299 } | 3612 } |
3300 | 3613 |
3301 } // namespace cc | 3614 } // namespace cc |
OLD | NEW |